Dexterity: Difference between revisions
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Abbreviation: DEX | Abbreviation: DEX | ||
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* '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. | * '''DEX''' directly impacts the accuracy of melee attacks and rate of critical hits. | ||
** For '''two-handed weapons''': DEX increases Accuracy at a rate of 0.70 Accuracy per 1 DEX. | ** For '''two-handed weapons''': DEX increases Accuracy at a rate of 0.70 Accuracy per 1 DEX. {{changes}} | ||
*** Accuracy from DEX = floor( DEX * 0.70 ) | *** Accuracy from DEX = floor( DEX * 0.70 ) | ||
**** E.g. If a player has +6 DEX they will gain +4 accuracy (6 * 0.7 = 4.2, and the .2 is dropped). | **** E.g. If a player has +6 DEX they will gain +4 accuracy (6 * 0.7 = 4.2, and the .2 is dropped). | ||
** For '''one-handed weapons and [[Hand-to-Hand]]''': DEX increases Accuracy at a rate of 0.65 Accuracy per 1 DEX. | ** For '''one-handed weapons and [[Hand-to-Hand]]''': DEX increases Accuracy at a rate of 0.65 Accuracy per 1 DEX. {{changes}} | ||
*** Accuracy from DEX = floor (DEX * 0.65) | *** Accuracy from DEX = floor (DEX * 0.65) | ||
* As '''DEX''' is added, melee Critical Hit Rate increases. | * As '''DEX''' is added, melee Critical Hit Rate increases. | ||
Latest revision as of 14:42, 22 July 2025
Abbreviation: DEX
A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical.
Offensive
- DEX directly impacts the accuracy of melee attacks and rate of critical hits.
- For two-handed weapons: DEX increases Accuracy at a rate of 0.70 Accuracy per 1 DEX.
- Accuracy from DEX = floor( DEX * 0.70 )
- E.g. If a player has +6 DEX they will gain +4 accuracy (6 * 0.7 = 4.2, and the .2 is dropped).
- Accuracy from DEX = floor( DEX * 0.70 )
- For one-handed weapons and Hand-to-Hand: DEX increases Accuracy at a rate of 0.65 Accuracy per 1 DEX.
- Accuracy from DEX = floor (DEX * 0.65)
- For two-handed weapons: DEX increases Accuracy at a rate of 0.70 Accuracy per 1 DEX.
- As DEX is added, melee Critical Hit Rate increases.
- The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
- Compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is.
- The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
Dexterity also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief.
Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff and Byakko's Haidate.
Breakdown of Level 1 to 75 Dexterity Stats by Race Sorted Highest to Lowest
Based off Thief dexterity score
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs
DEX Rankings Based on Job
1. Thief
2. Monk, Ninja, Puppetmaster
3. Beastmaster, Black Mage, Corsair, Dark Knight, Samurai, Warrior, Dancer
4. Bard, Ranger, Dragoon, Red Mage, Blue Mage, Scholar
5. Paladin, Summoner
6. White Mage
