Fire in the Sky: Difference between revisions

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==Mobs==
==Mobs==
{| class="horizon-table bcnm-table table-sm"
{| class="horizon-table bcnm-table bcnm-table-border table-sm center-col-1 center-col-2 center-col-3"
! Name
! Name
! Level
! Level
! Type
! Type
|-
|-
| [[Razon]] x 1
| [[Razon]]  
| {{Information Needed}}
| {{Information Needed}}
| [[:category:Clusters|Cluster]]
| [[:category:Clusters|Cluster]]
|}
|}
==Experience==
==Experience==
2500xp
2500 EXP
==Treasure==
==Treasure==
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| class="horizon-table bcnm-table bcnm-table-border no-borders center-col-1"
{| class="horizon-table bcnm-table bcnm-table-border center-col-1"
! Zero to One of:
! Zero to One of:
|-  
|-  
| [[Cloud Evoker]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
| [[Cloud Evoker]]  {{Hxi Drop Rate|asb=50/1000|0|0}}
|}
|}
</div>
</div>
<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| class="horizon-table bcnm-table bcnm-table-border no-borders center-col-1"
{| class="horizon-table bcnm-table bcnm-table-border center-col-1"
! Zero to One of:
! Zero to One of:
|-  
|-  
|[[Thug's Zamburak]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
|[[Thug's Zamburak]]  {{Hxi Drop Rate|asb=250/1000|0|0}}
|-  
|-  
|[[Horror Voulge]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
|[[Horror Voulge]]  {{Hxi Drop Rate|asb=250/1000|0|0}}
|-  
|-  
|}
|}
</div>
</div>
<div class="flex-container-item-3">
<div class="flex-container-item-3">
{| class="horizon-table bcnm-table bcnm-table-border no-borders center-col-1"
{| class="horizon-table bcnm-table bcnm-table-border center-col-1"
! Zero to One of:
! Zero to One of:
|-  
|-  
|[[Crossbowman's Ring]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
|[[Crossbowman's Ring]]  {{Hxi Drop Rate|asb=200/1000|0|0}}
|-  
|-  
|[[Woodsman Ring]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
|[[Woodsman Ring]]  {{Hxi Drop Rate|asb=150/1000|0|0}}
|-  
|-  
|[[Ether Ring]]  {{Hxi Drop Rate|asb=0/1000|0|0}}
|[[Ether Ring]]  {{Hxi Drop Rate|asb=300/1000|0|0}}
|}
|}
</div></div>
</div></div>
==Notes==
==Notes==
*To enter the battlefield, talk to [[Morangeart]] in the [[Tavnazian Safehold]] (G-10 on the main floor).  
*To enter the battlefield, talk to [[Morangeart]] at {{Location|Tavnazian Safehold|G-10}} on the main floor).  
*A character must have reached [[Ancient Vows|Chains of Promathia mission, chapter 2-5]] or above, to receive access into Monarch Linn.
*A character must have reached [[Promathia Mission 2-5|Promathia Mission 2-5: Ancient Vows]] or above, to receive access into [[Monarch Linn]].
*Morangeart will give you the [[Monarch Beard]] key item.
*Morangeart will give you the {{KeyItem}}[[Monarch Beard]].
*Proceed through [[Riverne - Site A01]] or [[Riverne - Site B01]] to [[Monarch Linn]].  
*Proceed through [[Riverne - Site A01]] or [[Riverne - Site B01]] to [[Monarch Linn]].  
*For B01 you will require 1 [[Giant Scale]] and for A01 you will require 2.  
**Passage through [[Riverne - Site A01]] requires 2 [[Giant Scale]]s.
*You will be able to choose one of the four ENM battles at the battlefield. Only one of the four battlefields in [[Monarch Linn]] can be completed every 5 Earth days.
**Passage through [[Riverne - Site B01]] requires 1 [[Giant Scale]].  
*Razon is a Cluster mob, and can do its three explosions very quickly. If the third explosion is allowed to go off, it causes automatic failure and deal extreme damage to everyone in range. The amount of damage dealt by the first 2 explosions depend on the amount of life above critical points Razon has when he completes the move.  IE, if he has full life when he explodes the first time, he will deal upwards of 600 damage; if he has under 66% life, he will deal 0. At the start of each battle Razon gains an element which triggers Self-Destruct if casted on him.
*You will be able to choose one of the four [[ENM]] battles at the battlefield. Only one of the four battlefields in [[Monarch Linn]] can be completed every 5 Earth days.
*Razon is extremely resistant to melee damage.  He is extremely weak to magic damage of all types.
*[[Razon]] is a [[:Category:Clusters|Cluster mob]], and can do its three explosions very quickly. If the third explosion is allowed to go off, it causes automatic failure and deals extreme damage to everyone in range. The amount of damage dealt by the first 2 explosions depend on the amount of life above critical points [[Razon]] has when he completes the move.  IE, if he has full life when he explodes the first time, he will deal upwards of 600 damage; if he has under 66% life, he will deal 0. At the start of each battle [[Razon]] gains an element which triggers [[Self-Destruct]] if casted on him.
*Razon will Self-Destruct after a certain amount of time has passed, or after it has taken a certain amount of damage (it can trigger as soon as 70%).
*[[Razon]] is extremely resistant to melee damage.  He is extremely weak to magic damage of all types.
*Self-Destruct can be triggered by casting a spell equal to the element Razon gains at the begining of the battle.  Fire, Earth, Wind, Water, Ice, Lightning, Dark, and Light may be chosen as the element.  This Self-Destruct can be recognized when the Razon does a cloud effect (similar to the automaton's cloud effect when using an attachment, or to the Dynamis's monsters 2hr ability) when hit with said element.  It is possible for him to have multiple elements which activate the self-destruct.
*[[Razon]] will [[Self-Destruct]] after a certain amount of time has passed, or after it has taken a certain amount of damage (it can trigger as soon as 70%).
*[[Self-Destruct]] can be triggered by casting a spell equal to the element [[Razon]] gains at the begining of the battle.  Fire, Earth, Wind, Water, Ice, Lightning, Dark, and Light may be chosen as the element.  This [[Self-Destruct]] can be recognized when the [[Razon]] does a cloud effect (similar to the automaton's cloud effect when using an attachment, or to the Dynamis's monsters 2hr ability) when hit with said element.  It is possible for him to have multiple elements which activate the self-destruct.
*The key to winning this ENM is recognizing which element triggers the explosions.  When the Razon does the cloud effect after being hit by a spell, then that element causes the explosion.  For example, if Water causes the Razon to Self-Destruct, then when hit by any Water magic (Water, Waterga II, etc.), then it will do a cloud effect and then immediately use Self-Destruct.  Being able to recognize the element and being able to change spells quickly will greatly improve the chances of victory.  Even if you do everything right, it is still possible to lose.
*The key to winning this ENM is recognizing which element triggers the explosions.  When the Razon does the cloud effect after being hit by a spell, then that element causes the explosion.  For example, if Water causes the Razon to Self-Destruct, then when hit by any Water magic (Water, Waterga II, etc.), then it will do a cloud effect and then immediately use Self-Destruct.  Being able to recognize the element and being able to change spells quickly will greatly improve the chances of victory.  Even if you do everything right, it is still possible to lose.
*Blood Pact magical damage will never cause him to instantly self-destruct.
*Blood Pact magical damage will never cause him to instantly self-destruct.
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*Duoable by two Summoners using [[Astral Flow]].
*Duoable by two Summoners using [[Astral Flow]].
*Resists [[Sleep]],  [[Paralyze]] & [[Bind]].
*Resists [[Sleep]],  [[Paralyze]] & [[Bind]].
== Videos ==


{{enms}}
{{enms}}

Latest revision as of 13:13, 28 July 2025

Fire in the Sky
Type: ENM
Zone: Monarch Linn
Entry Item: Key ItemMonarch Beard
Level: 40
Members: Recommended: 3
Maximum: 18
Time: 15 minutes

Mobs

Name Level Type
Razon Information Needed Cluster

Experience

2500 EXP

Treasure

Zero to One of:
Cloud Evoker (5%)
Zero to One of:
Thug's Zamburak (25%)
Horror Voulge (25%)

Notes

  • To enter the battlefield, talk to Morangeart at Tavnazian Safehold (G-10) on the main floor).
  • A character must have reached Promathia Mission 2-5: Ancient Vows or above, to receive access into Monarch Linn.
  • Morangeart will give you the Key ItemMonarch Beard.
  • Proceed through Riverne - Site A01 or Riverne - Site B01 to Monarch Linn.
  • You will be able to choose one of the four ENM battles at the battlefield. Only one of the four battlefields in Monarch Linn can be completed every 5 Earth days.
  • Razon is a Cluster mob, and can do its three explosions very quickly. If the third explosion is allowed to go off, it causes automatic failure and deals extreme damage to everyone in range. The amount of damage dealt by the first 2 explosions depend on the amount of life above critical points Razon has when he completes the move. IE, if he has full life when he explodes the first time, he will deal upwards of 600 damage; if he has under 66% life, he will deal 0. At the start of each battle Razon gains an element which triggers Self-Destruct if casted on him.
  • Razon is extremely resistant to melee damage. He is extremely weak to magic damage of all types.
  • Razon will Self-Destruct after a certain amount of time has passed, or after it has taken a certain amount of damage (it can trigger as soon as 70%).
  • Self-Destruct can be triggered by casting a spell equal to the element Razon gains at the begining of the battle. Fire, Earth, Wind, Water, Ice, Lightning, Dark, and Light may be chosen as the element. This Self-Destruct can be recognized when the Razon does a cloud effect (similar to the automaton's cloud effect when using an attachment, or to the Dynamis's monsters 2hr ability) when hit with said element. It is possible for him to have multiple elements which activate the self-destruct.
  • The key to winning this ENM is recognizing which element triggers the explosions. When the Razon does the cloud effect after being hit by a spell, then that element causes the explosion. For example, if Water causes the Razon to Self-Destruct, then when hit by any Water magic (Water, Waterga II, etc.), then it will do a cloud effect and then immediately use Self-Destruct. Being able to recognize the element and being able to change spells quickly will greatly improve the chances of victory. Even if you do everything right, it is still possible to lose.
  • Blood Pact magical damage will never cause him to instantly self-destruct.
  • Stun can be used to stop the explosions. Lullaby also works.
  • Soloable by RDM40 using Chainspell.
  • Duoable by two Summoners using Astral Flow.
  • Resists Sleep, Paralyze & Bind.