Brass Quadav: Difference between revisions
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|[[Beadeaux]] | |||
|22 - 28 | |||
| | | | ||
* [[Shell Bug]] {{Hxi Drop Rate|asb=150/1000|0|0}} | |||
* [[Quadav Helm]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
* [[Brass Cap]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
* [[Brass Mittens]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
* [[Brass Subligar]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
* [[Brass Leggings]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
* {{Hxi Drop Rate|asb=50/1000|0|0}} chance to drop: | |||
:*[[Fetich Head]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Torso]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Arms]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Legs]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
| | | | ||
*[[Silver Beastcoin]] | |||
|24<br><small>''Respawn: 10 minutes''</small> | |||
|A, L, H<br>{{HPMP|low hp=|low mp=}} | |A, L, H<br>{{HPMP|low hp=|low mp=}} | ||
|- | |- | ||
|[[Rolanberry Fields]] | |||
|26 - 30 | |||
| | | | ||
* [[Shell Bug]] {{Hxi Drop Rate|asb=240/1000|0|0}} | |||
* {{Hxi Drop Rate|asb=50/1000|0|0}} chance to drop: | |||
:*[[Fetich Head]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Torso]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Arms]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
:*[[Fetich Legs]] {{Hxi Drop Rate|asb=250/1000|0|0}} | |||
| | | | ||
*[[Silver Beastcoin]] | |||
|4<br><small>''Respawn: 5 minutes''</small> | |||
|A, L, H<br>{{HPMP|low hp=583|low mp=}} | |||
|A, L, H<br>{{HPMP|low hp=|low mp=}} | |||
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!colspan="6" | | !colspan="6" | | ||
Latest revision as of 18:25, 31 July 2025
File:Brass Quadav.png
Brass Quadav
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Pashhow Marshlands | 20 - 26 |
|
9 Respawn: 5 minutes |
A, L, H ~454 HP ??? MP | |
| Palborough Mines | 21- 23 |
|
9 Respawn: 10 minutes |
A, L, H ??? HP ??? MP | |
| Beadeaux | 22 - 28 |
|
24 Respawn: 10 minutes |
A, L, H ??? HP ??? MP | |
| Rolanberry Fields | 26 - 30 |
|
4 Respawn: 5 minutes |
A, L, H ~583 HP ??? MP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
