Sand Beetle: Difference between revisions

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(Created page with "{{Infobox Monster | image = Sand_Beetle.png | image caption = Goliath Beetle | job = Paladin | family = Beetles | family2 = | family3 = | crystal = Earth | weaknesses = {{Element|Light}} {{Element|Ice}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops ||...")
 
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|[[Sauromugue Champaign]]
|[[Eastern Altepa Desert]]
| 36 - 40
| 36 - 40
|
|
* [[Beetle Shell]] {{Hxi Drop Rate|asb=130/1000|0|0}}
* [[Beetle Shell]] {{Hxi Drop Rate|asb=100/1000|0|0}}
* [[Beetle Jaw]] {{Hxi Drop Rate|asb=80/1000|0|0}}
* [[Beetle Jaw]] {{Hxi Drop Rate|asb=50/1000|0|0}}
* [[Insect Wing]] {{Hxi Drop Rate|asb=270/1000|0|0}}
* [[Insect Wing]] {{Hxi Drop Rate|asb=150/1000|0|0}}
|  
|  
*
*
| 65
| 65
| {{HP|low hp=|high hp=|1000}}
|A, L, S, Sc <br> {{HP|low hp=1232|high hp=|1588|low mp=1069|high mp=1200}}
A, L, S, Sc
|- class="assault"
|
|
|
* {{Hxi Drop Rate|asb=0/1000|0|0}}
|
*
|
|
|-
|-
!colspan="6" |
!colspan="6" |

Latest revision as of 15:08, 14 November 2025

Goliath Beetle
Sand Beetle
Job: Paladin
Family: Beetles
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Earth
Weak against: Light Light Ice Ice
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Eastern Altepa Desert 36 - 40
65 A, L, S, Sc
~1,588 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • Respawn time is approximately 5.5 minutes.