Perfect Dodge: Difference between revisions

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==Job Ability==
== Job Ability ==
*Allows you to dodge all melee attacks.
*Allows you to dodge all melee attacks.
* '''Obtained:''' [[Thief]] Level 1
* '''Obtained:''' [[Thief]] Level 1
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* '''Duration:''' 0:00:30
* '''Duration:''' 0:00:30


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== Notes/Description ==
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* [[Perfect Dodge]] is a [[Thief]]'s [[Two Hour Ability]].
==Notes/Description==
* It allows the player to dodge all ''melee' attacks.
With blazing agile movements, this secret technique allows the Thief to disrupt the enemy and completely avoid all physical melee attacks. However, this ability cannot dodge ranged attacks or magic.
** This does not extend to [[Ranged Attack|ranged attacks]]. These will still hit the player.
*[[Perfect Dodge]] is a [[Thief]]'s [[Two Hour Ability]].
** Magic-based attacks will still have an effect on the user.
*The ability provides an extra 999 [[Accuracy]] and [[Ranged Accuracy]]. {{changes}}
* Shadows from [[Blink (Status Effect)|Blink]] and [[Utsusemi]] will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage).
*The effect is similar to [[Invincible]], preventing melee attacks from having any effect on the user. However, Perfect Dodge does not carry the same high [[enmity]] spike that Invincible does. It also does not protect you from ranged attacks because they are not considered melee damage (Invincible blocks all physical damage, and thus also blocks ranged attack damage)
 
*As with Invincible, magic-based attacks will still have an effect on the user.
* The ability is commonly used in conjunction with [[Flee]] to "sack pull". This typically involves the thief aggroing a particular set of mobs to allow safe passage for their party.
*Very useful to escape from sticky situations, especially in tandem with [[Flee]].
* Can be used in the case of a link to either zone it or buy some time for the party.
*One strategy in case of a link, is for a Thief/Warrior to [[Provoke]] the linked mob and then throw up Perfect Dodge, ensuring a successful zone with no death.
*When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a [[Mimic]]), some players like to use Perfect Dodge in conjunction with a [[Instant Warp|Scroll of Instant Warp]] in order to help ensure escape and survival.
*When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a [[Mimic]]), some players like to use Perfect Dodge in conjunction with a [[Instant Warp|Scroll of Instant Warp]] in order to help ensure escape and survival.
*Shadows from [[Blink (Status Effect)|Blink]] and [[Utsusemi]] will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage). Normal attacks will not.
 
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== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Perfect Dodge}}


==Macro Syntax==
==Macro Syntax==
*'''/ja "Perfect Dodge" <me>'''
*'''/ja "Perfect Dodge" <me>'''
*Since Perfect Dodge is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
*Since Perfect Dodge is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
|}
 
[[category:Job Abilities]]
[[category:Job Abilities]]
__notoc__

Revision as of 22:38, 6 November 2023

Job Ability

  • Allows you to dodge all melee attacks.
  • Obtained: Thief Level 1
  • Recast Time: 2:00:00
  • Duration: 0:00:30

Notes/Description

  • Perfect Dodge is a Thief's Two Hour Ability.
  • It allows the player to dodge all melee' attacks.
    • This does not extend to ranged attacks. These will still hit the player.
    • Magic-based attacks will still have an effect on the user.
  • Shadows from Blink and Utsusemi will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage).
  • The ability is commonly used in conjunction with Flee to "sack pull". This typically involves the thief aggroing a particular set of mobs to allow safe passage for their party.
  • Can be used in the case of a link to either zone it or buy some time for the party.
  • When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a Mimic), some players like to use Perfect Dodge in conjunction with a Scroll of Instant Warp in order to help ensure escape and survival.

Horizon Changes HorizonXI specific changes

Macro Syntax

  • /ja "Perfect Dodge" <me>
  • Since Perfect Dodge is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.