Hexa Strike: Difference between revisions
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| skill level = 220 | | skill level = 220 | ||
| jobs = [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span> | | jobs = [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span> | ||
| description = Delivers a six-hit attack. Chance of [[ | | description = Delivers a six-hit attack. Chance of [[Critical Hit]] varies with [[TP]]. | ||
| equipment alignment = Flame | | equipment alignment = Flame | ||
| equipment alignment 2 = Light | | equipment alignment 2 = Light |
Revision as of 22:24, 4 December 2023
Overview
Name: | Hexa Strike |
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Weapon Type: | Club |
Weapon Skill Type: | Physical |
Skill Level: | 220 (White Mages and Geomancers only) |
Description: | Delivers a six-hit attack. Chance of Critical Hit varies with TP. |
Sneak Attack: | Will stack with Sneak Attack. |
Aligned with: |
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Horizon Changes
None
Levels
- Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
- Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level White Mage B+ 67 Geomancer B+ 67