Diabolos: Difference between revisions
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(Created page with "Category:Summoning Magic {{Otheruses|the summoning spell}} __NOTOC__ <div class="flex-container"> <div class="flex-container-item-2"> Left|831×924px </div> <div class="flex-container-item-2"> {{Infobox Summoning Magic | spell name = Diabolos | spell type = Summoning | description = Summons {{Dark|Diabolos}} to fight by your side. | macro = /ma "Daibolos" <me> | element = Dark | jobs = Level 1 Summoner | mp = *15 | casting time = 7 | recast...") |
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| spell type = Summoning | | spell type = Summoning | ||
| description = Summons {{Dark|Diabolos}} to fight by your side. | | description = Summons {{Dark|Diabolos}} to fight by your side. | ||
| macro = /ma " | | macro = /ma "Diabolos" <me> | ||
| element = Dark | | element = Dark | ||
| jobs = Level 1 [[Summoner]] | | jobs = Level 1 [[Summoner]] | ||
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==Notes== | ==Notes== | ||
* * MP cost is ''initial cast'' (See [[Avatar Perpetuation Cost]]s) | * * MP cost is ''initial cast'' (See [[Avatar Perpetuation Cost]]s) | ||
*Resistant to | *Resistant to {{Dark|darkness}}-based damage and enfeebling effects, including {{Dark|darkness}}-based [[Status Effect: Sleep|sleep]] effects. | ||
*Weak against | *Weak against {{Light|light}}-based damage and enfeebling effects. | ||
==Avatar Abilities== | ==Avatar Abilities== | ||
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|align="center"|LVx2 | |align="center"|LVx2 | ||
|align="center"| | |align="center"| | ||
|'''Required MP:''' Caster's level x2. Uses all MP and delivers {{Dark| | |'''Required MP:''' Caster's level x2. Uses all MP and delivers {{Dark|darkness}} elemental damage to enemies within [[Area of Effect|area of effect]]. | ||
|Available only while [[Astral Flow]] is active. | |Available only while [[Astral Flow]] is active. | ||
|- | |- | ||
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|align="center"|65 | |align="center"|65 | ||
|align="center"|109 | |align="center"|109 | ||
|align="center"| | |align="center"|T | ||
|Delivers a ranged attack that deals {{Dark|darkness}} elemental damage. | |Delivers a ranged attack that deals {{Dark|darkness}} elemental damage. | ||
|Ignores shadows & deals direct damage. Damage is only affected by [[ | |Ignores shadows & deals direct damage.<br> Damage is only affected by Pet [[Magic Attack Bonus]] effects, and is only reduced by target's innate [[Magic Defense]] Bonus or [[Stoneskin]]. | ||
|- | |- | ||
|} | |} | ||
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|align="center"|30 | |align="center"|30 | ||
|align="center"|T | |align="center"|T | ||
| | |[[Weight|Weighs]] target down, and deals magical damage. | ||
| | |This is the only "Blood Pact: Ward" that directly deals damage. | ||
|- | |- | ||
|[[Nightmare]] | |[[Nightmare]] | ||
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|align="center"|42 | |align="center"|42 | ||
|align="center"|T {{Verification}} | |align="center"|T {{Verification}} | ||
| | |Deals {{Dark|darkness}} elemental damage that puts all enemies within [[Area of Effect|area of effect]] to [[Status Effect: Sleep|sleep]] and gradually reduces their HP. | ||
| | |The ability inflicts two statuses: a special [[Sleep]] effect and a [[Damage Over Time|damage-over-time]] [[Bio]] effect. | ||
|- | |- | ||
|[[Ultimate Terror]] | |[[Ultimate Terror]] | ||
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|align="center"|27 | |align="center"|27 | ||
|align="center"|T {{Verification}} | |align="center"|T {{Verification}} | ||
| | |Decreases [[Attributes|attributes]] of enemies within [[Area of Effect|areas of effect]]. | ||
| | | | ||
|- | |- | ||
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|align="center"|92 | |align="center"|92 | ||
|align="center"| | |align="center"| | ||
| | |Gives party members within [[Area of Effect|area of effect]] the effect of "[[Phalanx]]". | ||
| | |Lasts 180 seconds. Not as potent as the spell. | ||
|- | |- | ||
|[[Dream Shroud]] | |[[Dream Shroud]] | ||
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|align="center"|121 | |align="center"|121 | ||
|align="center"| | |align="center"| | ||
| | |Enhances [[Magic Attack Bonus|magic attack]] and [[Magic Defense Bonus|magic defense]] of party members within Area of Effect. | ||
| | |Lasts 180 seconds.<br>Grants '''separate''' buffs. Amount depends on the time of day: '''Midnight''' = '''+10% Magic Attack''' and very little Magic Defense,<br>'''Noon''' = '''+10% Magic Defense''' and very little Magic Attack. | ||
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|} | |} |
Latest revision as of 09:49, 24 January 2024
Diabolos
Type | Summoning |
---|---|
Description | Summons Diabolos to fight by your side. |
Macro | /ma "Diabolos" <me> |
Cost | *15 MP |
Element | |
Casting Time | 7 seconds |
Recast Time | 30 seconds |
Notes
- * MP cost is initial cast (See Avatar Perpetuation Costs)
- Resistant to darkness-based damage and enfeebling effects, including darkness-based sleep effects.
- Weak against light-based damage and enfeebling effects.
Avatar Abilities
Diabolos's Blood Pacts are all Darkness-based.
Blood Pact: Rage
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Ruinous Omen | 1 | LVx2 | Required MP: Caster's level x2. Uses all MP and delivers darkness elemental damage to enemies within area of effect. | Available only while Astral Flow is active. | |
Camisado | 1 | 20 | S | Deals physical damage. | |
Nether Blast | 65 | 109 | T | Delivers a ranged attack that deals darkness elemental damage. | Ignores shadows & deals direct damage. Damage is only affected by Pet Magic Attack Bonus effects, and is only reduced by target's innate Magic Defense Bonus or Stoneskin. |
Blood Pact: Ward
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Somnolence | 20 | 30 | T | Weighs target down, and deals magical damage. | This is the only "Blood Pact: Ward" that directly deals damage. |
Nightmare | 29 | 42 | T | Deals darkness elemental damage that puts all enemies within area of effect to sleep and gradually reduces their HP. | The ability inflicts two statuses: a special Sleep effect and a damage-over-time Bio effect. |
Ultimate Terror | 37 | 27 | T | Decreases attributes of enemies within areas of effect. | |
Noctoshield | 49 | 92 | Gives party members within area of effect the effect of "Phalanx". | Lasts 180 seconds. Not as potent as the spell. | |
Dream Shroud | 56 | 121 | Enhances magic attack and magic defense of party members within Area of Effect. | Lasts 180 seconds. Grants separate buffs. Amount depends on the time of day: Midnight = +10% Magic Attack and very little Magic Defense, Noon = +10% Magic Defense and very little Magic Attack. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How to Obtain
Quest: