Template:Infobox Weapon Skill: Difference between revisions
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{| | <includeonly><onlyinclude>{{Preview Only Infobox|disable={{{1|}}}| | ||
|- | <pre>{{Infobox Weapon Skill | ||
| | | name = {name of the weapon skill, e.g.: Mistral Axe} | ||
| type = {type of the weapon, e.g.: Axe} | |||
| skill level = {required skill level, e.g.: 100} | |||
| jobs = {jobs that can use the ws. leave blank if all} | |||
{{ | | quest = {name of quest required to obtain the ws. leave blank if none} | ||
{{ | | description = {ingame description of the ws} | ||
| weapon skill type = {physical, magical, hybrid, true} | |||
|- | | sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} | ||
| element = {element of the ws in case of a magical ws. leave blank if its physical} | |||
| | | skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.} | ||
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} | |||
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} | |||
| modifier 1 = {stat that modifies the ws, e.g. STR} | |||
| modifier 1 perc = {percentage value of modifier 1, e.g. 20%} | |||
| modifier 2 = {second stat that modifies the ws. leave blank if none.} | |||
| modifier 2 perc = {percentage value of modifier 2} | |||
| | | modifier 3 = {third stat that modifies the ws. leave blank if none.} | ||
| modifier 3 perc = {percentage value of modifier 3} | |||
| | | damage multiplier 1 = {multiplier the ws gets at 1000 TP} | ||
| | | damage multiplier 2 = {multiplier the ws gets at 2000 TP} | ||
| | | damage multiplier 3 = {multiplier the ws gets at 3000 TP} | ||
| critical hit rate 1 = {crit rate boost the ws gets at 1000} | |||
| | | critical hit rate 2 = {crit rate boost the ws gets at 2000} | ||
| | | critical hit rate 3 = {crit rate boost the ws gets at 3000} | ||
}} | | effect by tp = {additional effect of the ws. leave blank if none} | ||
{{ | | effect by tp 1 = {potency of additional effect at 1000 TP} | ||
{{ | | effect by tp 2 = {potency of additional effect at 2000 TP} | ||
| | | effect by tp 3 = {potency of additional effect at 3000 TP} | ||
| | | notes = {any additional notes about this ws} | ||
| | }}</pre> | ||
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ | |||
<div class="flex-container"> | |||
<div class="flex-container-item-2"> | |||
<h2>Overview</h2> | |||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="max-width: none;" | |||
! Name: | |||
| {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}} | |||
|- | |||
| | ! Weapon Type: | ||
| | | {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}} | ||
|- | |||
| | ! Weapon Skill Type: | ||
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!-- | |||
if weapon skill type is NOT defined, infer it from element and sneak attack | |||
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!-- | |||
element is defined and none | |||
-->|Physical<!-- | |||
element is defined and not none: check sneak attack if hybrid or purely magical | |||
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!-- | |||
element is not defined | |||
-->|Physical}}<!-- | |||
-->}} | |||
|- | |||
| | ! Skill Level: | ||
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}} | |||
|- {{#if:{{{quest|}}}||style="display: none;"}} | |||
! Quest: | |||
| [[{{{quest|}}}]] | |||
{{ | |- | ||
{ | ! Description: | ||
| {{{description|}}} | |||
|- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}} | |||
! Sneak Attack: | |||
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!-- | |||
if weapon skill type is NOT defined, take sneak attack input | |||
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!-- | |||
-->}} | |||
|- {{#if:{{{skillchain property|}}}||style="display: none;"}} | |||
! Aligned with: | |||
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}} | |||
|} | |} | ||
{{#if:{{{notes|}}}|{{{notes | {{#if:{{{notes|}}}|'''Notes:''' | ||
{{{notes}}}|}} | |||
</div> | |||
<div class="flex-container-item-2"> | |||
<h2>Properties</h2> | <h2>Properties</h2> | ||
{| | {| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | ||
! rowspan="{{#if:{{{skillchain property 3|}}}|3|{{#if:{{{skillchain property 2|}}}|2|1}}}}" | Skillchains | |||
| {{#if:{{{skillchain property|}}}|{{Tooltip|text={{Property|{{{skillchain property}}}}}|tooltip={{Skillchain|{{{skillchain property}}}}}}} {{#if:{{{skillchain property 2|}}}|{{ht|Skillchain Priority|(A)}}}}|'''None'''}} | |||
|- | |||
{{ | |||
{{ | |||
}} | |||
{{#if:{{{skillchain property|}}}| | |||
{{#if:{{{skillchain property 2|}}}| | {{#if:{{{skillchain property 2|}}}| | ||
{{!}} {{Tooltip|text={{Property|{{{skillchain property 2}}}}}|tooltip={{Skillchain|{{{skillchain property 2}}}}}}} {{ht|Skillchain Priority|(B)}} | |||
{{ | {{!}}- | ||
}} | }} | ||
{{#if:{{{skillchain property 3|}}}| | |||
{{!}} {{Tooltip|text={{Property|{{{skillchain property 3}}}}}|tooltip={{Skillchain|{{{skillchain property 3}}}}}}} {{ht|Skillchain Priority|(C)}} | |||
{{!}}- | |||
}} | }} | ||
< | |- | ||
}} | <!--! Element: | ||
< | | {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}} | ||
|---> | |||
! Modifiers: | |||
| {{#if: {{{modifier 1|}}}|[[{{{modifier 1|}}}]]: {{{modifier 1 perc|{{information needed}}}}}}}<!-- | |||
-->{{#if: {{{modifier 2|}}}|<br>[[{{{modifier 2|}}}]]: {{{modifier 2 perc|{{information needed}}}}}}}<!-- | |||
-->{{#if: {{{modifier 3|}}}|<br>[[{{{modifier 3|}}}]]: {{{modifier 3 perc|{{information needed}}}}}}}<!-- | |||
-->{{#if: {{{modifier 1|}}}{{{modifier 2|}}}{{{modifier 3|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility --> | |||
|} | |||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | |||
| | |||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" | |||
! colspan="3" | Damage Multipliers by TP: | |||
|- | |||
! style="width: 33%; | 1000 TP | |||
! style="width: 33%; | 2000 TP | |||
! style="width: 33%; | 3000 TP | |||
|- | |||
| {{{damage multiplier 1|{{Information Needed}}}}} | |||
| {{{damage multiplier 2|{{Information Needed}}}}} | |||
| {{{damage multiplier 3|{{Information Needed}}}}} | |||
|} | |||
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}} | |||
| | |||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" | |||
! colspan="3" | Critical Hit Rate by TP: | |||
|- | |||
! style="width: 33%; | 1000 TP | |||
! style="width: 33%; | 2000 TP | |||
! style="width: 33%; | 3000 TP | |||
|- | |||
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}} | |||
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}} | |||
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}} | |||
|} | |||
|- {{#if:{{{effect by tp|}}}||style="display: none;"}} | |||
| | |||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" | |||
! colspan="3" | {{{effect by tp}}} by TP: | |||
|- | |||
! style="width: 33%; | 1000 TP | |||
! style="width: 33%; | 2000 TP | |||
! style="width: 33%; | 3000 TP | |||
|- | |||
| {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}} | |||
| {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}} | |||
| {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}} | |||
|} | |||
|} | |||
</div></div></onlyinclude></includeonly>__NOTOC__ | |||
[[Category:Templates|{{PAGENAME}}]] | [[Category:Templates|{{PAGENAME}}]] | ||
==Usage== | ==Usage== | ||
<pre> | <pre> | ||
{{Infobox Weapon Skill | {{Infobox Weapon Skill | ||
| name = | |||
| type = | | type = | ||
| skill level = | | skill level = | ||
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| skillchain property 2 = | | skillchain property 2 = | ||
| skillchain property 3 = | | skillchain property 3 = | ||
| modifier 1 = | |||
| modifier 1 perc = | |||
| modifier 2 = | |||
| modifier 2 perc = | |||
| modifier 3 = | |||
| modifier 3 perc = | |||
| modifiers = | | modifiers = | ||
| damage multiplier 1 = | | damage multiplier 1 = | ||
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}} | }} | ||
</pre> | </pre> | ||
*'''type:''' The type of weapon skill, such as | *'''name:''' The name of the weapon skill, e.g. ''Smash Axe'' (plain text, not a link!). | ||
*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!). | |||
*'''skill level:''' The skill level required to use this weapon skill. | *'''skill level:''' The skill level required to use this weapon skill. | ||
*'''jobs:''' The jobs that can natively use this weapon skill. | *'''jobs:''' The jobs that can natively use this weapon skill. | ||
*'''quest:''' The quest that must be completed to use this weapon skill. | *'''quest:''' The quest that must be completed to use this weapon skill. | ||
*'''description:''' The in-game description of the weapon skill. | *'''description:''' The in-game description of the weapon skill. | ||
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. | |||
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | *'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | ||
*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]). | *<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. | ||
*'''element:''' The type of elemental damage this weapon deals (or None). | *'''element:''' The type of elemental damage this weapon deals (or None). | ||
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. | *'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). | ||
*''' | *'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by. | ||
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.) | |||
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
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<hr> | <hr> | ||
== | ==Examples== | ||
<div style="border: 2px double black"> | |||
{{Infobox Weapon Skill|nc | |||
| name = Mock Weapon Skill | |||
| type = Great Axe | |||
| skill level = 1000 | |||
| jobs = [[WAR]] / [[BST]] | |||
| quest = Aquiring the unaquirable | |||
| description = The Weapon Skill to end all Weapon Skills | |||
| sneak attack = no | |||
| equipment alignment = Fire | |||
| equipment alignment 2 = Water | |||
| equipment alignment 3 = Wind | |||
| element = Light | |||
| skillchain property = Liquefaction | |||
| skillchain property 2 = Light | |||
| skillchain property 3 = Fragmentation | |||
| modifiers = [[STR]]: 100%<br>[[INT]]: 50% | |||
| modifier 1 = STR | |||
| modifier 1 perc = 100% | |||
| modifier 2 = INT | |||
| modifier 2 perc = 50% | |||
| damage multiplier 1 = 2.00 | |||
| damage multiplier 2 = 2.50 | |||
| damage multiplier 3 = 3.25 | |||
| critical hit rate 1 = 10% | |||
| critical hit rate 2 = 20% | |||
| critical hit rate 3 = 50% | |||
| effect by tp = Chance to [[Stun (Status Effect)|stun]] target | |||
| effect by tp 1 = 30% | |||
| effect by tp 2 = 60% | |||
| effect by tp 3 = 90% | |||
| notes = | |||
* This Weapon Skill is too powerful to be in game. Therefore it isn't. | |||
}} | |||
</div> | |||
{{Infobox Weapon Skill | <div style="border: 2px double black"> | ||
{{Infobox Weapon Skill|nc | |||
| name = Smash Axe | |||
| type = Axe | | type = Axe | ||
| skill level = 40 | | skill level = 40 | ||
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| skillchain property = Induration | | skillchain property = Induration | ||
| skillchain property 2 = Reverberation | | skillchain property 2 = Reverberation | ||
| skillchain property 3 = | |||
| modifiers = [[STR]]:30% | | modifiers = [[STR]]:30% | ||
| damage multiplier 1 = 1.00 | | damage multiplier 1 = 1.00 | ||
| damage multiplier 2 = 1.00 | | damage multiplier 2 = 1.00 | ||
| damage multiplier 3 = 1.00 | | damage multiplier 3 = 1.00 | ||
| notes = | | notes = | ||
}} | }} | ||
</div> | |||
</ |
Latest revision as of 09:36, 8 February 2024
Usage
{{Infobox Weapon Skill | name = | type = | skill level = | jobs = | quest = | description = | sneak attack = | equipment alignment = | equipment alignment 2 = | equipment alignment 3 = | element = | skillchain property = | skillchain property 2 = | skillchain property 3 = | modifier 1 = | modifier 1 perc = | modifier 2 = | modifier 2 perc = | modifier 3 = | modifier 3 perc = | modifiers = | damage multiplier 1 = | damage multiplier 2 = | damage multiplier 3 = | critical hit rate 1 = | critical hit rate 2 = | critical hit rate 3 = | effect by tp = | effect by tp 1 = | effect by tp 2 = | effect by tp 3 = | notes = }}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
- (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
Examples
Overview
Name: | Mock Weapon Skill |
---|---|
Weapon Type: | Great Axe |
Weapon Skill Type: | Magical (Light) |
Skill Level: | 1000 (WAR / BST only) |
Quest: | Aquiring the unaquirable |
Description: | The Weapon Skill to end all Weapon Skills |
Sneak Attack: | Does not stack with Sneak Attack. |
Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
Skillchains | Liquefaction (A) |
---|---|
Light (B) | |
Fragmentation (C) | |
Modifiers: | STR: 100% INT: 50% |
| |||||||||
| |||||||||
|
Overview
Name: | Smash Axe |
---|---|
Weapon Type: | Axe |
Weapon Skill Type: | Physical |
Skill Level: | 40 |
Description: | Stuns enemy. Duration of stun varies with TP. |
Sneak Attack: | Will stack with Sneak Attack. |
Aligned with: |
|
Properties
Skillchains | Induration (A) |
---|---|
Reverberation (B) | |
Modifiers: | STR:30% |
|