Crossbones: Difference between revisions

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[[Category:Bestiary]][[Category:Skeletons]]
{{Infobox Monster
{| border="0" width="100%"
| image = Crossbones.jpg
|width="50%" align="left" valign="center"|
| image caption = Crossbones
'''Job:''' [[Warrior]] or [[Black Mage]]<br>
| job = [[Warrior]] or [[Black Mage]]
'''Family:''' [[:category:Skeletons|Skeleton]]<br>
| family = Skeletons
'''Crystal:''' {{Earth|Earth}}<br>
| crystal = Earth
'''Weak against:''' {{element|Fire}} {{element|Light}}
| weaknesses = {{element|Fire}} {{element|Light}}
 
| resistances = 
|width="50%" align="center"|
| immunities =  
[[File:Crossbones.jpg|thumb|Crossbones]]
| absorbs =  
|}
| type =
 
| subtype =
| tier =
| title obtained =
}}
{| class="horizon-table table-md mobs"
{| class="horizon-table table-md mobs"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
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28 - 31
28 - 31
|
|
*[[Bone Chip]]  {{Drop Rate|57|310}}
*[[Bone Chip]]  {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Sand Charm]] {{Drop Rate|30|335}}
*[[Sand Charm]] {{Hxi Drop Rate|asb=50/1000|0|0}}
|
|
*[[Bone Chip]]
*[[Bone Chip]]
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28 - 31
28 - 31
|
|
*[[Bone Chip]]  {{Drop Rate|57|310}}
*[[Bone Chip]]  {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Sand Charm]] {{Drop Rate|30|335}}
*[[Sand Charm]] {{Hxi Drop Rate|asb=50/1000|0|0}}
|
|
*[[Bone Chip]]
*[[Bone Chip]]
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A, H, HP
A, H, HP
|-
|-
|align="center" colspan="12"|
!colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Revision as of 13:57, 24 February 2024

Crossbones
Crossbones
Job: Warrior or Black Mage
Family: Skeletons
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Fire Fire Light Light
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Ship bound for Mhaura

28 - 31

4

A, H, HP

Ship bound for Selbina

28 - 31

4

A, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes