Category:Marids: Difference between revisions
(Created page with "{{Infobox Mob Family | image = Marids.jpg | imagesize = 200px | System = Beasts | Subspecies = | Behavior = S, Sc | Weak = {{Resist Water}} | Strong = | Immunities = | Healed = | Common Job = | Uncommon Job = | Traits = | Charmable = {{Mob Icon|x}} | Pankration = {{Mob Icon|Pankration}} | Drain = {{Mob Icon|drain}} | Aspir = {{Mob Icon|x}} | XP Bonus = | Notes = | Description = The marid is an enormous animal that lives in the forests of the Near East, thou...") Tag: visualeditor-wikitext |
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| image = Marids.jpg | | image = Marids.jpg |
Revision as of 00:31, 23 February 2023
Marids | ||||||||||||||||
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The Marid drop three items used in synthesis. The Marid's hair, thick hide, and tusks are all used by highly experienced professionals to make some of the most decorative Near East armor. |
Special Attacks
Special Abilities | Aht Urhgan Areas | Abyssea Areas | ||
Barrier Tusk: Grants defense and magic defense boost to the marid. | ||||
Flailing Trunk: Frontal AoE physical damage. Absorbed by 2 Utsusemi shadows. | ||||
Onrush: Physical damage. Absorbed by 1 Utsusemi shadow. | ||||
Voracious Trunk: Absorb a single Status Effect including Food. Not blocked by Utsusemi. | ||||
Stampede: Single high damage attack. Absorbed by 2 Utsusemi shadows. | ||||
Proboscis Shower: Restores HP. Only used by certain Notorious Monsters. | ||||
Chigoe Spawn: Spawns a Chigoe when they use a weapon skill. They can do this up to 5 times. | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Name | Spawn Information | Level | Zone | Notable Drop(s) |
---|---|---|---|---|
Ayravata | Spawns at (I-8) | ??? | Abyssea - Vunkerl | Accolade Sword Vertex Bolt |
Iriz Ima | Forced spawn by trading a Senorita Pamama to the ??? at (J-8). | 87-88 | Wajaom Woodlands | Avocat Pigaches Ferrara |
Mahishasura | Lottery Spawn from the Marids at (G-8)/(H-7) | 80 | Bhaflau Thickets | Veuglaire |
Quest NMs: None Mission NMs: None Battlefield NMs: None Other NMs: Hildesvini (Einherjar - Wing I), Marid-X (Einherjar - Wing III), Rogue Marid (Zhayolm Remnants) |
Monsters in Family
Name | Level | Zone |
---|---|---|
Marid | 77-78 | Bhaflau Thickets |
78-79 | Wajaom Woodlands | |
78-79 | Nyzul Isle | |
80 | Mamool Ja Training Grounds - Marids in the Mist | |
Grand Marid | 78-79 | Bhaflau Thickets |
78-79 | Wajaom Woodlands | |
Morose Marid | 78-82 | Abyssea - Vunkerl |
Olyphant | Abyssea - Uleguerand |
Historial Background
In Arabic mythology and Islamic folklore, the Marid is a Djinn often found in open waters (such as seas or oceans). In occult texts, it is linked with the element of water. In some texts they were considered the most powerful category of Djinni. They were usually considered very malicious and evil, but humans could gain their favor. Their appearance is described as consisting of blue or green skin and had hair that always appeared wet.
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