Perfect Dodge: Difference between revisions
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{{Job Ability | |||
| description = Allows you to dodge all melee attacks. | |||
| job = Thief | |||
| level = 1 | |||
| recast = 2 hours | |||
| duration = 30 seconds | |||
| range = | |||
| | | notes = * It allows the player to dodge all ''melee' attacks. | ||
** This does not extend to [[Ranged Attack|ranged attacks]]. These will still hit the player. | |||
** Magic-based attacks will still have an effect on the player. | |||
*[[ | * Shadows from [[Blink (Status Effect)|Blink]] and [[Utsusemi]] will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage). | ||
* | * The ability is commonly used in conjunction with [[Flee]] to "sack pull". This typically involves the thief aggroing a particular set of mobs to allow safe passage for their party. | ||
* | * Can be used in the case of a link to either zone it or buy some time for the party. | ||
*When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a [[Mimic]]), some players like to use Perfect Dodge in conjunction with a [[Instant Warp|Scroll of Instant Warp]] in order to help ensure escape and survival. This also works with log off as long as player has [[Blink (Status Effect)|Blink]], [[Stoneskin]] and/or [[Utsusemi]] to assist in the 30 second countdown sequence. | |||
* | | changes = Perfect Dodge | ||
* | | macro = /ja "Perfect Dodge" <me> | ||
*When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a [[Mimic]]), some players like to use Perfect Dodge in conjunction with a [[Instant Warp|Scroll of Instant Warp]] in order to help ensure escape and survival. | }} | ||
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Latest revision as of 23:14, 21 April 2024
Job Ability
Allows you to dodge all melee attacks. |
Job: Thief |
Level: 1 |
Recast Time: 2 hours |
Duration: 30 seconds |
Notes
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Horizon Changes
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Macro Syntax
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