Monster Classification: Difference between revisions

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(Created page with "{|cellpadding="5" width="100%" |width="70%" valign="top"| This is a set of tables describing how the different classes of mobs behave in general. ;'''Key''' :NV = Night Vision, can see especially far away at night. (Use Invisible) :CV = Clear Vision, can see especially far at daytime (Use Invisible) :H = Hearing, senses people's movement, even if behind (Use Sneak) :V = Vision, normal vision and cannot see behind self (Use Invisible) :M = Magic, s...")
 
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;'''Key'''
;'''Key'''
:NV = Night Vision, can see especially far away at night. (Use [[Invisible]])
:NV = Night Vision, can see especially far away at night. <b>(Use [[Invisible]])</b>


:CV = Clear Vision, can see especially far at daytime (Use [[Invisible]])
:CV = Clear Vision, can see especially far at daytime <b>(Use [[Invisible]])</b>


:H  = Hearing, senses people's movement, even if behind (Use [[Sneak]])
:H  = Hearing, senses people's movement, even if behind <b>(Use [[Sneak]])</b>


:V  = Vision, normal vision and cannot see behind self (Use [[Invisible]])
:V  = Vision, normal vision and cannot see behind self <b>(Use [[Invisible]])</b>


:M  = Magic, senses when magic is used near by (Don't cast)
:M  = Magic, senses when magic is used near by <b>(Don't cast)</b>


:D  = Dying/Low HP, senses by scent people with 75%(yellow) and less HP  
:D  = Dying/Low HP, senses by scent people with 75%(yellow) and less HP <b>(scent range increases as HP get's lower)</b>


:S  = Smell, used for tracking.  Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. (Use [[Deodorize]])
:S  = Smell, used for tracking.  Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. <b>(Use [[Deodorize]])</b>


*Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short.
*Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short.
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Latest revision as of 19:33, 13 June 2024

This is a set of tables describing how the different classes of mobs behave in general.

Key
NV = Night Vision, can see especially far away at night. (Use Invisible)
CV = Clear Vision, can see especially far at daytime (Use Invisible)
H = Hearing, senses people's movement, even if behind (Use Sneak)
V = Vision, normal vision and cannot see behind self (Use Invisible)
M = Magic, senses when magic is used near by (Don't cast)
D = Dying/Low HP, senses by scent people with 75%(yellow) and less HP (scent range increases as HP get's lower)
S = Smell, used for tracking. Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. (Use Deodorize)
  • Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short.
  • Clear Vision monsters can sense you from far away if you are directly in their line of sight, but have less range for left and right of their line of vision.
  • Hearing monsters sense sound 360 degrees around them.
  • Magic also is sensed all around the monster, 360 degrees.

Beastmen

Type Weak Point Sense Invisible Sneak
Goblin Light NV XXX  
Orc Water NV/S XXX  
Orcish Warmachine Water NV/S XXX  
Quadav Thunder H   XXX
Yagudo Ice CV XXX  
Gigas Fire ??? V XXX  
Tonberry Ice NV XXX  
Antica Wind H   XXX
Sahagin Thunder H   XXX

First Set

BEASTS

Type Weak Point Sense Invisible Sneak
Rabbit Thunder/Water/Dark CV/S XXX  
Sheep Thunder/Water CV/S XXX  
Ram Unknown V XXX  
Dhalmel Wind/Thunder CV/S XXX  
Tiger Fire/Thunder NV/S XXX  
Opo-opo Ice CV/S XXX  
Coeurl Earth NV/S XXX  
Manticore Water CV/S XXX  
Behemoth Unknown True Sight    
Buffalos Water CV  XXX  

LIZARDS

Type Weak Point Sense Invisible Sneak
Lizard Ice/Wind H   XXX
Raptor Water H   XXX
Eft Unknown H   XXX
Bugard Ice H   XXX
Peiste Ice V XXX  
Wivre Ice/Wind S  XXX  XXX

VERMIN

Type Weak Point Sense Invisible Sneak
Bee Ice CV/S XXX  
Crawler Ice/Thunder/Dark H/S   XXX
Beetle Ice/Light CV/S XXX  
Fly Ice H   XXX
Scorpion Ice/Light H   XXX
Antlion Wind H   XXX
Flytrap Ice H   XXX
Spider Ice H   XXX

PLANTOIDS

Type Weak Point Sense Invisible Sneak
Mandragora Fire/Ice/Wind/Thunder/Dark H   XXX
Sapling Fire/Dark H   XXX
Funguar Light H   XXX
Morbol Fire H   XXX
Treant Fire/Dark H   XXX
Goobbue Fire/Thunder H   XXX
Sabotender Ice/Dark H   XXX

Second Set

BIRDS

Type Weak Point Sense Invisible Sneak
Bird Ice H   XXX
Roc Ice CV XXX  
Bat Wind/Light H   XXX
Bat Trio Wind/Light H   XXX
Cockatrice Wind CV XXX  
Hippogryphs Unknown True Sight CV    

AQUANS

Type Weak Point Sense Invisible Sneak
Pugil Ice/Thunder H   XXX
Crab Ice/Thunder H   XXX
Sea Monk Ice/Thunder H   XXX

AMORPHA

Type Weak Point Sense Invisible Sneak
Worm Wind/Light H   XXX
Slime Fire H/S   XXX
Clots Fire H/S   XXX
Hecteyes Dark H/S   XXX
Leech Light H/S   XXX

Opposites First Set

UNDEAD

Type Weak Point Sense Invisible Sneak
Skeleton Fire/Light H/D   XXX
Fomor Fire/Light H/D   XXX
Hound Fire/Light H/D   XXX
Ghost Fire/Light H/D   XXX
Doomed Fire/Light H/D   XXX
Shadow Fire/Light H/D   XXX

ARCANA

Type Weak Point Sense Invisible Sneak
Bomb Fire CV/M XXX  
Snoll Fire CV/M XXX  
Doll Thunder CV/M XXX  
Magic Pot None H/M  
Cardian None H/M   XXX
Evil Weapon Fire H/M   XXX
Golem Unknown CV/M XXX  
Mimic Dark H/M   XXX
Spheroid Thunder H/M   XXX

Opposites Second Set

DRAGON

Type Weak Point Sense Invisible Sneak
Dragon Unknown H   XXX
Wyvern Dark V XXX  
Wyrm Varies True Sight    

DEMON

Type Weak Point Sense Invisible Sneak
Demon Light V XXX  
Ahriman None V/H XXX XXX
Taurus Light True Sight CV    
Imp Light, Ice CV True Sight  
Soulflayer Light, Lightning Magic, True Hearing, Job Abilities    

Not Yet Classified

Type Weak Point Sense Invisible Sneak
Adamantoise Ice True Sound    
Elemental Magic M    
Gears   Magic, True Hearing, True Sight    

Notes

Some of the monster classes are not aggressive and do not link, these are often the lower level ones. Most HNM or stronger type monsters will also see through your sneak/Invisible abilities (see True Sight or True Hearing). Many are also non-aggressive unless a certain thing happens. Detectors will scan as "not a challenge", however if you are seen they will summon something strong to attack you. Anyways, use caution.

Any mob that aggroes normally (if they're mid EP or higher) will aggro you if you are resting in their detection, even if they're Too Weak to be worthwhile.

Sneak/Invisible do not overwrite themselves. The caster can recast Invisible (but not sneak) on themselves anytime (you do not have to remove the spell first) and not be seen. This is due to the order that the game deals with things- the act of casting invis makes it wear off, and then since you just cast invis you gain the effect of invis. If you need Sneak/Invisible but can't use magic or other abilities, use Silent Oils and Prism Powders instead. Also, you cannot be Invisible to open Coffers or Chests, and the act of doing so will cancel Sneak.

Some monsters have defenses and resists against certain elements, magic, and even statuses. They also have specific stat boosts. Try to use logic when fighting. For example: Antica are weak to Wind, chances are they have strong defense against Earth (which they do).

See Category:Bestiary