Monster Classification: Difference between revisions
(Created page with "{|cellpadding="5" width="100%" |width="70%" valign="top"| This is a set of tables describing how the different classes of mobs behave in general. ;'''Key''' :NV = Night Vision, can see especially far away at night. (Use Invisible) :CV = Clear Vision, can see especially far at daytime (Use Invisible) :H = Hearing, senses people's movement, even if behind (Use Sneak) :V = Vision, normal vision and cannot see behind self (Use Invisible) :M = Magic, s...") |
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;'''Key''' | ;'''Key''' | ||
:NV = Night Vision, can see especially far away at night. (Use [[Invisible]]) | :NV = Night Vision, can see especially far away at night. <b>(Use [[Invisible]])</b> | ||
:CV = Clear Vision, can see especially far at daytime (Use [[Invisible]]) | :CV = Clear Vision, can see especially far at daytime <b>(Use [[Invisible]])</b> | ||
:H = Hearing, senses people's movement, even if behind (Use [[Sneak]]) | :H = Hearing, senses people's movement, even if behind <b>(Use [[Sneak]])</b> | ||
:V = Vision, normal vision and cannot see behind self (Use [[Invisible]]) | :V = Vision, normal vision and cannot see behind self <b>(Use [[Invisible]])</b> | ||
:M = Magic, senses when magic is used near by (Don't cast) | :M = Magic, senses when magic is used near by <b>(Don't cast)</b> | ||
:D = Dying/Low HP, senses by scent people with 75%(yellow) and less HP | :D = Dying/Low HP, senses by scent people with 75%(yellow) and less HP <b>(scent range increases as HP get's lower)</b> | ||
:S = Smell, used for tracking. Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. (Use [[Deodorize]]) | :S = Smell, used for tracking. Monsters can not detect by scent but they do use it to follow a player after the player gets aggroed. <b>(Use [[Deodorize]])</b> | ||
*Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short. | *Vision related monsters see a span of ~80 degrees in front of them; but their range is often very short. | ||
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| XXX | | XXX | ||
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| [[ | | [[Flytrap]] | ||
| Ice | | Ice | ||
| H | | H |
Latest revision as of 19:33, 13 June 2024
This is a set of tables describing how the different classes of mobs behave in general.
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Beastmen
Type | Weak Point | Sense | Invisible | Sneak |
Goblin | Light | NV | XXX | |
Orc | Water | NV/S | XXX | |
Orcish Warmachine | Water | NV/S | XXX | |
Quadav | Thunder | H | XXX | |
Yagudo | Ice | CV | XXX | |
Gigas | Fire ??? | V | XXX | |
Tonberry | Ice | NV | XXX | |
Antica | Wind | H | XXX | |
Sahagin | Thunder | H | XXX |
First Set
BEASTS
Type | Weak Point | Sense | Invisible | Sneak |
Rabbit | Thunder/Water/Dark | CV/S | XXX | |
Sheep | Thunder/Water | CV/S | XXX | |
Ram | Unknown | V | XXX | |
Dhalmel | Wind/Thunder | CV/S | XXX | |
Tiger | Fire/Thunder | NV/S | XXX | |
Opo-opo | Ice | CV/S | XXX | |
Coeurl | Earth | NV/S | XXX | |
Manticore | Water | CV/S | XXX | |
Behemoth | Unknown | True Sight | ||
Buffalos | Water | CV | XXX |
LIZARDS
Type | Weak Point | Sense | Invisible | Sneak |
Lizard | Ice/Wind | H | XXX | |
Raptor | Water | H | XXX | |
Eft | Unknown | H | XXX | |
Bugard | Ice | H | XXX | |
Peiste | Ice | V | XXX | |
Wivre | Ice/Wind | S | XXX | XXX |
VERMIN
Type | Weak Point | Sense | Invisible | Sneak |
Bee | Ice | CV/S | XXX | |
Crawler | Ice/Thunder/Dark | H/S | XXX | |
Beetle | Ice/Light | CV/S | XXX | |
Fly | Ice | H | XXX | |
Scorpion | Ice/Light | H | XXX | |
Antlion | Wind | H | XXX | |
Flytrap | Ice | H | XXX | |
Spider | Ice | H | XXX |
PLANTOIDS
Type | Weak Point | Sense | Invisible | Sneak |
Mandragora | Fire/Ice/Wind/Thunder/Dark | H | XXX | |
Sapling | Fire/Dark | H | XXX | |
Funguar | Light | H | XXX | |
Morbol | Fire | H | XXX | |
Treant | Fire/Dark | H | XXX | |
Goobbue | Fire/Thunder | H | XXX | |
Sabotender | Ice/Dark | H | XXX |
Second Set
BIRDS
Type | Weak Point | Sense | Invisible | Sneak |
Bird | Ice | H | XXX | |
Roc | Ice | CV | XXX | |
Bat | Wind/Light | H | XXX | |
Bat Trio | Wind/Light | H | XXX | |
Cockatrice | Wind | CV | XXX | |
Hippogryphs | Unknown | True Sight CV |
AQUANS
Type | Weak Point | Sense | Invisible | Sneak |
Pugil | Ice/Thunder | H | XXX | |
Crab | Ice/Thunder | H | XXX | |
Sea Monk | Ice/Thunder | H | XXX |
AMORPHA
Type | Weak Point | Sense | Invisible | Sneak |
Worm | Wind/Light | H | XXX | |
Slime | Fire | H/S | XXX | |
Clots | Fire | H/S | XXX | |
Hecteyes | Dark | H/S | XXX | |
Leech | Light | H/S | XXX |
Opposites First Set
UNDEAD
Type | Weak Point | Sense | Invisible | Sneak |
Skeleton | Fire/Light | H/D | XXX | |
Fomor | Fire/Light | H/D | XXX | |
Hound | Fire/Light | H/D | XXX | |
Ghost | Fire/Light | H/D | XXX | |
Doomed | Fire/Light | H/D | XXX | |
Shadow | Fire/Light | H/D | XXX |
ARCANA
Type | Weak Point | Sense | Invisible | Sneak |
Bomb | Fire | CV/M | XXX | |
Snoll | Fire | CV/M | XXX | |
Doll | Thunder | CV/M | XXX | |
Magic Pot | None | H/M | ||
Cardian | None | H/M | XXX | |
Evil Weapon | Fire | H/M | XXX | |
Golem | Unknown | CV/M | XXX | |
Mimic | Dark | H/M | XXX | |
Spheroid | Thunder | H/M | XXX |
Opposites Second Set
DRAGON
Type | Weak Point | Sense | Invisible | Sneak |
Dragon | Unknown | H | XXX | |
Wyvern | Dark | V | XXX | |
Wyrm | Varies | True Sight |
DEMON
Type | Weak Point | Sense | Invisible | Sneak |
Demon | Light | V | XXX | |
Ahriman | None | V/H | XXX | XXX |
Taurus | Light | True Sight CV | ||
Imp | Light, Ice | CV | True Sight | |
Soulflayer | Light, Lightning | Magic, True Hearing, Job Abilities |
Not Yet Classified
Type | Weak Point | Sense | Invisible | Sneak |
Adamantoise | Ice | True Sound | ||
Elemental | Magic | M | ||
Gears | Magic, True Hearing, True Sight |
Notes
Some of the monster classes are not aggressive and do not link, these are often the lower level ones. Most HNM or stronger type monsters will also see through your sneak/Invisible abilities (see True Sight or True Hearing). Many are also non-aggressive unless a certain thing happens. Detectors will scan as "not a challenge", however if you are seen they will summon something strong to attack you. Anyways, use caution.
Any mob that aggroes normally (if they're mid EP or higher) will aggro you if you are resting in their detection, even if they're Too Weak to be worthwhile.
Sneak/Invisible do not overwrite themselves. The caster can recast Invisible (but not sneak) on themselves anytime (you do not have to remove the spell first) and not be seen. This is due to the order that the game deals with things- the act of casting invis makes it wear off, and then since you just cast invis you gain the effect of invis. If you need Sneak/Invisible but can't use magic or other abilities, use Silent Oils and Prism Powders instead. Also, you cannot be Invisible to open Coffers or Chests, and the act of doing so will cancel Sneak.
Some monsters have defenses and resists against certain elements, magic, and even statuses. They also have specific stat boosts. Try to use logic when fighting. For example: Antica are weak to Wind, chances are they have strong defense against Earth (which they do).