Category:Fomors
Fomors | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Fomors in Dynamis are the corrupted souls of the "multi-national" strike force (the majority being San d'Orian) known as the Hydra Corps who were transported to the Shrouded Land of Dynamis along with the elite beastmen units -- the Forlorn Vanguard and Dark Kindred. The Fomors of Tavnazian Archipelago, who are spirits of soldiers slain during the invasion of the Tavnazian Archipelago, do not aggro until you kill up to 5 Fomors. At that point, they will aggro to sound. You can reset this "Fomor Hate" by avenging their deaths from the invasion by killing the Orcs, Gigas, and Tauri found in Tavnazian Archipelago. To check Fomor Hate, talk to Resauchamet in Tavnazian Safehold. The Fomors in the Near East are the souls of the fallen Ephramadian soldiers in the war between the Kingdom of Ephramad and the Empire of Aht Urhgan long ago. Unlike the Fomors of Tavnazia, they do not possess any type of "Fomor Hate." There are also Fomors in Arrapago Reef that are the souls of those who have fallen in the struggle for the Astral Candescence. They too do not possess any "Fomor Hate." While Fomors and shadows are related in that they are both humanoid undead (and can both be called "dark stalkers"), and are typically undead as a result of their spite or some sort of dark ritual, they possess different special attacks and have different appearances. Their relatedness becomes apparent while doing particular quests, especially those of white mage quests, and in Dynamis - Beaucedine, where the Hydra can use the TP attacks of both Shadows and Fomors.
|
Special Attacks
Special Abilities | Promathia Areas | Aht Urhgan Areas | Wings of the Goddess Areas | |
Aegis Schism: Single target 75% Defense Down. | ||||
Barbed Crescent: Single target damage and Accuracy Down. Absorbed by Utsusemi. | ||||
Carnal Nightmare: Resets TP to 0 for all targets within a 10' radius; pets and NPCs in range may only experience a partial loss of TP. | ||||
Dancing Chains: 10' AoE Drown. STR penalty is significant and HP loss is 15/tic. | ||||
Netherspikes: Cone Attack damage + bind. Absorbed by Utsusemi. | ||||
Foxfire: Cone Attack damage + potent stun. Absorbed by Utsusemi. Used only by Fomors with 1-handed weapons -- generally those of RDM THF PLD BST BRD RNG NIN jobs. | ||||
Grim Halo: 10' AoE heavy physical damage. Absorbed by Utsusemi. Used only by Fomors with 2-handed weapons -- generally those of WAR BLM DRK SAM DRG SMN jobs. | ||||
Shackled Fists: 5-hit heavy single-target damage. Used only by Fomor MNKs. | ||||
Weapon Skills: Some Notorious Monsters will use the same weaponskills as players (based on weapon). | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Monsters in Family
Historical Background
In Irish mythology, the Fomor (also commonly called Fomorian, or plurial Fomori) were a demigod race which inhabited Ireland in ancient times. Some of them are depicted as goat-headed humans, though more commonly, they were viewed as giants. They are sometimes framed as representing chaos and wild nature, opposed to Tuatha Dé Danann representing civilization. The Fomor were associated with towers of glass in the western ocean (believed to be icebergs). Their name means "under the sea". There is some speculation they may be the gods of a pre-Gaelic population in Ireland, but the word Fomor later came to be applied to any pirates or seafaring raiders.
Pages in category "Fomors"
The following 14 pages are in this category, out of 14 total.