Promathia Mission 1-3: Difference between revisions
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|Items Needed={{KeyItem}}[[Light of Holla]]<br>{{KeyItem}}[[Light of Dem]]<br>{{KeyItem}}[[Light of Mea]] | |Items Needed={{KeyItem}}[[Light of Holla]]<br>{{KeyItem}}[[Light of Dem]]<br>{{KeyItem}}[[Light of Mea]] | ||
|Repeatable=No | |Repeatable=No | ||
|HAAP=2 points | |||
|Previous=Below the Arks | |Previous=Below the Arks | ||
|Next=An Invitation West | |Next=An Invitation West | ||
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== Guides == | == Guides == | ||
* [[Promyvion Guide]] | * [[Promyvion Guide]] | ||
* [[CoP 1-3 Guide]] | * [[CoP 1-3 Guide]] |
Latest revision as of 09:47, 23 June 2024
The Mothercrystals | |
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Series | Chains of Promathia Missions |
Starting NPC | N/A |
Level Restriction: | Level 30 |
Items Needed | Light of Holla Light of Dem Light of Mea |
Title | Ancient Flame Follower |
Repeatable | No |
HAAP | 2 points |
Description | The first mothercrystal has been tainted with Emptiness. Hurry to the remaining crags to find out if any other stones have met the same fate. |
Rewards | |
Access to Lufaise Meadows/Tavnazian Archipelago 1500 Experience Points Mog Wardrobe 2: 5 slots |
← Previous Mission | Next Mission → |
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Below the Arks | An Invitation West |
Walkthrough
- Head to any of the Shattered Telepoints at Crag of Mea, Crag of Dem, Crag of Holla to enter Promyvion.
- If you have entered one of the 3 areas before and then go to another without clearing the one you previously enter, you have to seal your memories of the previous one, which you will be prompted to do when checking the Shattered Telepoint at a different Crag.
Monster Behavior
- Enemies in Promyvion are called "The Empty". Each Promyvion has 4 different kinds of Empty: Wanderers, Weepers, Seethers, and a final type that is exclusive to each Promyvion. The monsters have a level range depending on islands like so:
- 1st: Easy Prey to Decent Challenge to level 30
- 2nd: Even Match to Tough to level 30
- 3rd (note that there are two possible third islands, and the one you get warped to varies by Memory Stream): Very Tough to Incredibly Tough to level 30
- Weepers and Wanderers are the weakest monster types, besides Strays.
- Do not bother with Sneak or Invisible, because all monsters on all islands are True Sight and aggressive, but only enemies with similar elemental cores will link.
General Information
- To proceed to the next island in the sequence, you must find and defeat a Memory Receptacle. They appear on teleport platforms found on each island. There are several possible locations on the second and third islands. The locations of those Memory Receptacles is random. Receptacles spawn several Strays. If the Memory Receptacle is real, a Memory Stream appears upon defeat, and you have three minutes to enter this stream and proceed to the next island. If the Memory Receptacle is a decoy, nothing appears.
- If you need to return to a previous island, search for a platform that has a live portal, but no Memory Receptacle in it. That is the portal back.
- On the final island, there is no Memory Receptacle, but a zoneline to the Spire (battlefield entrance). It may be very difficult to avoid aggro on the fourth floor if you have no high level players to clear the path, but if you get caught and the castle-like structure is nearby, you should be able to zone easily.
- If using anima in a party, you may want to agree on an order of use for anima. They last 30 seconds and overlap (using one during the effect of another of the same type resets the duration to 30 seconds), but panicking and using three at once is a waste. Also note that the effects of anima stack, so you can use Psychoanima and Hysteroanima in pairs to stop all attacks.
Ancient Flames Beckon
- Boss fights allow up to six players to fight. The fight is called "Ancient Flames Beckon."
- Buffs except food cancel upon entering the battlefield.
- Anima have the same effects on all three bosses:
- Psychoanima causes the boss to be 100% intimidated by players for ~30 seconds, stopping all normal attacks (prevents 7-8 attacks).
- Hysteroanima causes the boss's special attacks to fail for ~20 seconds. They are still readied, but do not execute. This is especially useful in the last 20% of the boss' HP, when they start to spam their TP attacks.
- Terroanima causes the boss to run away from the player with hate for ~30 seconds.
Promyvion - Mea
Mea's boss is the Delver (Craver type). Its TP attacks are:
- Brain Spike: Single-target damage.
- Carousel: AoE damage.
- Promyvion Brume: AoE damage, Poison, and resets hate.
- Empty Crush: Single-target damage.
- Impalement: Drops the target to 5% HP and reduces target's enmity, similiar to Throat Stab. Can be avoided by running out of range.
- Don't panic when it uses this attack because it reduces enmity to a minimum, causing the Delver to move onto someone else, giving time to cure. If solo, it is worthwhile to have medicines ready for this attack. This is its deadliest TP move.
Beating Promyvion - Mea grants the Light of Mea.
Promyvion - Dem
Dem's boss is the Progenerator (Gorger type). Its TP attacks are:
- Fission: Spawns a pet.
- This TP move can be used at any time, but happens most beginning at 50% HP. The Progenerator is immune to Sleep and Bind, but the pets are not. This is its deadliest TP move. The additional monsters can cause problems if not dealt with and killed. The pets continue to be generated if some are killed, up to a maximum of 6 pets, and they share hate with the Progenerator.
- Vanity Drive: Directional AoE damage. Make sure people stand behind the Progenerator for the duration of the fight.
- Spirit Absorption: Drains 200 HP from the target, ignoring Utsusemi.
- Promyvion Barrier: Defense Boost.
- Stygian Flatus: AoE Paralyze. Barparalyzra at the start of the fight can be very worthwhile. This is quite a deadly move that can cause a weak party to wipe.
- Quadratic Continuum: Single target damage.
Beating Promyvion - Dem grants the Light of Dem.
Promyvion - Holla
Holla's boss is the Wreaker (Thinker type). Its TP attacks are:
- Trinary Tap: Drains 1-3 status effects (including Food and Utsusemi) or 200 HP from the target if no positive status effects are present.
- It is usually recommended that the tank eat no food for this NM fight. Other ideas used are to buff somewhat useless buffs like: Barsilencera, Barpoisonra, or Bard songs. Avoid using elemental barspells if you have a Black Mage nuking in your party.
- Trinary Absorption: Drains HP from the target.
- Shadow Spread: AoE Curse, Blind, and Sleep. Use Poison Potions to prevent sleep and Holy Water to remove Curse. This is its deadliest TP move.
- Stygian Vapor: Short range AoE Plague.
- Negative Whirl: AoE Ice damage plus Slow.
- Winds of Promyvion: Removes one negative status from the NM. It's useful to enfeeble the NM, as he may often use this in place of more devastating TP attacks. Slow works well for activating this TP move.
- Empty Cutter: Single-target physical damage.
Beating Promyvion - Holla grants the Light of Holla.
After Completion
After obtaining your third light, you appear in Lufaise Meadows after a cutscene.
Notes
- While it is possible to get the experience point bonus from each of the 3 Promyvions in one day, there is a cooldown period before you can receive the bonus for the same Promyvion.
- The Tavnazian Archipelago Supplies cannot yet be obtained. You must first return to Tavnazian Safehold during the mission Sheltering Doubt.
- If you are a high level doing the Promyvions, you can ignore the parts in Jeuno and go straight to a Crag and fight through it. The Bosses and most NMs are very easy to solo at 70+ as long as you watch out for the enemies that are still aggressive toward you.