Fraelissa: Difference between revisions
From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = Fraelissa.png | image caption = | job = | family = Treants | crystal = Earth | weaknesses = {{Element|Fire}}, {{Element|Dark}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | spawn = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | Jugner Forest |align="center"| 30 - 34 | *Almogavar Bow {{Hxi Drop Ra...") |
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Revision as of 14:39, 8 November 2024
Zone | Level | Drops | Steal | Spawns | Notes |
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30 - 34 |
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1 | A, H ~2,500 HP | |
Nyzul Isle
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(???%)This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! |
1 | A, H ??? HP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes (Jugner Forest)
- Timed Spawn every 1 to 1:15 hours on the peninsula between the two rivers, but can wander around a fairly large area.
- Placeholder for Fradubio.
- Has Auto Regen of ~25HP during the daytime.
Notes (Nyzul Isle)
- The Armoury Crate it leaves behind either contains a ??? Bow, which may rarely appraise into a Almogavar Bow, or a ??? Cape, which may rarely appraise into a Bellicose Mantle.
- Fradubio does not appear in Nyzul Isle Investigation.
Hunt Registry | Elusiveness | Ferocity | Required Scylds | Rewarded Scylds | Evolith | Evolith |
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2 | 3 | 0 | 5 | Vs. Beasts: DEF + 2~8 | Template:EvolithShape FilledTriangleUp 1~4 |