EXP Camps: Difference between revisions
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These camps are all aimed at 6 member [[Level Sync|parties]]. Please use the template below when adding in new camps and list it under the correct area/level range section. | These camps are all aimed at 6 member [[Level Sync|parties]]. Please use the template below when adding in new camps and list it under the correct area/level range section. | ||
== Level 10-20 == | == Level 10-20 == | ||
{| class="fandom-table" | {| class="fandom-table" | ||
Line 70: | Line 55: | ||
|11-13 | |11-13 | ||
|Meriphataud Mountains | |Meriphataud Mountains | ||
|Tahrongi Zone | |'''Tahrongi Zone''' | ||
* Hill Lizard | * Hill Lizard | ||
* Wandering Sapling | * Wandering Sapling | ||
Line 456: | Line 440: | ||
{| class="sortable fandom-table" | {| class="sortable fandom-table" | ||
|+'''ELSHIMO LOWLANDS HIGHLANDS (Kazham Pass Required)''' | |+'''ELSHIMO LOWLANDS HIGHLANDS (Kazham Pass Required)''' | ||
!Level | !'''Level''' | ||
!Zone | !'''Zone''' | ||
!Mob | !'''Camp/Mob(s)''' | ||
! | !'''Notes''' | ||
|- | |- | ||
|24-28 | |24-28 | ||
|Yuhtunga Jungle | |Yuhtunga Jungle | ||
| | |'''(G-6),(G-7),(H-6)''' | ||
(G-7) | * Yuhtunga Mandragora (30-33) | ||
(H-6) | |||
|Patrolling Goblin Smithy | |Patrolling Goblin Smithy | ||
|- | |- | ||
|27-30 | |27-30 | ||
|Yuhtunga Jungle | |Yuhtunga Jungle | ||
| | |'''(J-7),(K-7)''' | ||
* Ivory Lizard | |||
(K-7) | * Jungle Coeurl | ||
|Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+. | |Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+. | ||
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. | Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. | ||
Line 481: | Line 463: | ||
|28-32 | |28-32 | ||
|Yuhtunga Jungle | |Yuhtunga Jungle | ||
|(I-7) | |(I-7) | ||
* Death Jacket (33-37) | |||
| | | | ||
|} | |} |
Revision as of 05:38, 26 April 2023
New Horizon specific camps are marked with .
Notes: Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.
These camps are all aimed at 6 member parties. Please use the template below when adding in new camps and list it under the correct area/level range section.
Level 10-20
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
10-15 | La Theine Plateau | (H-12), Valkurm Dunes Zone
|
Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. |
10-15 | Konschtat Highlands | (F-3),(I-5),(L-6)
|
F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains. |
10-14 | Valkurm Dunes | (L-10), (K-9) Tunnel, (D-7), (E-7)
|
Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. |
10-14 | Buburimu Peninsula | (E-7) Outpost, (E-9)
|
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. |
11-13 | Maze of Shakhrami | Western Side
|
|
11-13 | Gusgen Mines | Konschtat Zone
|
Monk or manaburn party recommended. |
11-13 | Meriphataud Mountains | Tahrongi Zone
|
|
11-14 | Tahrongi Canyon | (F-6)
|
Bees seem to use Pollen more often than others. Goblins in area. |
12-15 | Tahrongi Canyon | (I-8)
|
|
12-14 | Ordelle's Caves | (F-3)
|
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel |
12-15 | Carpenter's Landing | Docks
|
Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria |
12-15 | Jugner Forest | Batallia Zone, Outpost
|
Black mage strongly recommended. |
13-17 | Meriphataud Mountains | (E-6) Outpost
|
2 goblins around, can be fought depending on party |
13-18 | Valkurm Dunes | (H-9), (E-9), (I-9), (I-7) Signpost
|
Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it. |
13-18 | Pashow Marshlands | (G-9)
|
Be wary of Funguars linking by sound |
14-18 | La Theine Plateau | (G-6) Carbuncle Quest
|
Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night. |
15-18 | Valkurm Dunes | Outpost, Oasis, Gustav Zone, (D-6)
|
Oils and powders required to reach Gustav zone. |
15-18 | Buburimu Peninsula | (J-6), (J-7), (K-9)
|
Notes: Leecher's cast Cure 3, Silence recommended |
15-18 | Carpenter's Landing | Jugner Zone
|
Antidotes and echo drops strongly recommended. WHM required.
Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp. |
15-17 | Buburimu Peninsula | (G-6)
|
Supports up to 2 parties. |
15-18 | Pashow Marshlands | (F-5)
|
Water elemental can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed |
15-19 | Korroloka Tunnel | Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
|
Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range. |
16-19 | Inner Horutoto Ruins | Magic Gate of Horutoto
|
Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive. |
17-20 | Valkurm Dunes | (H-9), (I-9), (E-9) Beaches, Gustav Zone
|
Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-20 | Maze of Shakrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel |
17-21 | Meriphataud Mountains | (D-6) by Spine
|
Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. |
18-21 | Rolanberry Fields | Pashow Zone, Shed
|
Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno. |
18-23 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. |
19-21 | Qufim Island | (H-7)
|
Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. |
19-22 | Gusgen Mines | Stairs
|
Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN. |
19-22 | Buburimu Peninsula | (I-6)
|
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. |
19-22 | Carpenter's Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and Powders recommended |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and powders required to reach either Horlais Peak zoneline. |
19-23 | Meriphataud Mountains | (H-5), (E-4), (D-5)
|
|
19-24 | Rolanberry Fields | (F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12), (J-10)
|
Level 20-30
Level | Zone | Mob | Camp | Notes |
---|---|---|---|---|
20-23 | Outer Horutoto Ruins | Ghoul | Strange Apparatus Room | Use northernmost West Sarutabaruta zoneMonk or manaburn party recommended. Sneak required to reach camp |
20-24 | Sanctuary of Zi'tah | Tier 3 Goblin
Ancient Bat |
Zone to Meriphataud | Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats.
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). |
20-24 | Lower Delkfutt's Tower | Gigas
Tier 3 Goblin Ancient Bat |
Qufim Zone
Stairs between 1F and 2F (north) |
Giga Rangers (Lobbers). Hurt. Pull with caution. |
20-24 | Ranguement Pass | Tier 3 Goblin
Seeker Bats |
H-10. Beyond the door | Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.
Sneak required to reach H-10 camp. |
21-24 | Carptenter's Landing | Diving Beetle (27-30)
Shreiker (28-31) |
Camp at either end of the caves | Use SE Jugner Forest zone. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. |
22-24 | Qufim Island | Clipper
Greater Pugil Glow Bat Gigas |
(I-8) | Potentially supports 2 parties at opposite ends of the cliff. |
22-24 | Maze of Shakhrami | Ancient Bat
Caterchipillar |
Buburimu Zone | Stay in the tunnels. Supports 1 party. |
23-26 | Ordelle's Caves | Clipper
Shrieker Goliath Beetle |
Waterfall | Clipper links. Take care of bomb.
Use eastern La Theine zone. Sneak required to reach camp. Supports 1 party. |
24-27 | Meriphataud Mountains | Puma (30-33)
Drooling Hound (32-35) |
(D-10) | Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
|
24-27 | Sauromugue Champaign | Sauromugue Skink (28-32)
Diving Beetle (30-32) |
(I-7) | |
24-28 | Sauromugue Champaign | Diving Beetle (30-32)
Tabar Beak (31-33) |
(F-8)
(G-8) |
|
25-28 | Qufim Island | Hexed Weapon (31-33) , Cliff Worm (30-33) | (G-8) | Raises defense at start of fight. MP Burn recommended or Magic Burst required. |
29-31 | Eastern Altepa Desert | Muddy Slime (34-36) | (J-9) | Raises defense at the start of fight, MP Burn recommended or Magic Burst required. |
29-33 | Sauromugue Champaign | Evil Weapons (34-38) | (G-7) | The weapons on Horizon here spawn as low as 34 (retail was 36). One weapon is also stuck in the spine, but can be hit by getting close to it. |
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
24-28 | Yuhtunga Jungle | (G-6),(G-7),(H-6)
|
Patrolling Goblin Smithy |
27-30 | Yuhtunga Jungle | (J-7),(K-7)
|
Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. |
28-32 | Yuhtunga Jungle | (I-7)
|
--WORK IN PROGRESS-
Bibiki Bay
Level 29-32
- Target(s): Eft (33-36), Island Rarab (34-38), Marine Dhalmel (34-37), Raven (36-38), Goblins (33-36)
- Location: (H-6)/(H-7)/(I-6)/(I-7)
- Notes: Dhalmels can silence, the area supports 2-3 parties
Level 30-40
Eastern Altepa Desert
Level 29-31
- Target(s): Muddy Slime (34-36)
- Location: (J-9)
- Notes: Raises defense at the start of fight, MP Burn recommended or Magic Burst required.
Level 31-33
- Target(s): Sand Beetle (34-40)
- Location: (J-7)
Level 31-34
- Target(s): Sand Worm (36-39)
- Location: Eastern Altepa Desert @ (F-6)
- Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
Level 31-35
- Target(s): Sand Beetle (34-40), Desert Dhalmel (39-44)
- Location: (H-6), (I-6)
Beaucedine Glacier
Level 31-33
- Target(s): Winter Slime (39-41)
- Location: (G-10) Pond
- Notes: Defense up untested
Level 33-35
- Target(s): Boreal Worm (41-43)
- Location: (J-9) Upper level
Yuhtunga Jungle
Level 29-31
- Target(s): Young Opo-Opo (34-36), Goblins (32-37)
- Location: (G-11) - Outpost
- Notes: Beware of holes when pulling
Level 29-33
- Target(s): Sahagin (34-38), Makara (35-38)
- Location: (F-11/G-11)
- Notes: Close to the zone for Sea Serpent Grotto
Level 39-43
- Target(s): Jungle Crawlers (44-48)
- Location: (H-10)
- Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
Yhoator Jungle
Level 29-33
- Target(s): Yhoator Mandragora (35-37)
- Location: (F-7/F-8)
Level 31-34
- Target(s): Yhoator Wasp (38-41)
- Location: (G-7)
- Notes: Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins.
Bibiki Bay: Purgonorgo Isle
Level 30-34
- Target(s) In order of Priority: Jaggal 35-38, Toucan 38-40, Costal Opo-opo 36-39, Kraken 37-40, Alraune 37-40
- Location: (Everywhere)
- Notes: Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
Sauromugue Champaign
Level 30-33
- Target(s): Flying Beetle (35-37)
- Location: (J-9)
- Notes: Raises defense at start of fight. MP Burn recommended or Magic Burst required.
Batallia Downs
Level 30-33
- Target(s): Evil Weapon (36-38)
- Location: (J-10)
- Note: Only 5 spawns, so EXP falls off at 33.
Level 35-37
- Target(s): Downslimes (41-43)
- Location: (I-10)
- Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required
Rolanberry Fields
Level 30-33
- Target(s): Evil Weapon (36-38)
- Location: (K-7)
- Note: If you sit at the end of the spine, you can pull weapons from both sides
Yuhtunga Jungle
Level 32-35
- Target: Soldier Crawlers (38-40)
- Location: (E-9)
- Note:
Level 33-35
- Target(s): Shell Grubs (38-40)
- Location: (E-9)
- Notes: Raises defense at start of fight, MP Burn recommended or Magic Burst required
The Sanctuary of Zi-Tah
Level 34-38
- Target(s): Lesser Gaylas (39-42), Ogrefly (41-44), Goblin Trader/Robber (42-46)
- Location: (H-10)
- Notes: Echo Drops or Silena recommended, supports 1-2 parties
Level 35-38
- Target(s): Ogrefly (41-44), Goobue Gardener (40-43)
- Location: (J-9)
Level 36-39
- Target(s): Ogrefly (41-44), Myxomycete (41-46), Goblin Trader/Robber (42-46)
- Location: (I-9)
Garlaige Citadel
Level 34-37
- Target(s): Siege Bat (40-43), Borer Beetle (41-44)
- Location: (G-7) Map 1, (I-9) Map 1
- Beetles aggro, bats link, beetles will be difficult at 34
Crawler's Nest
Level 35-38
- Target(s): Worker Crawler (40-44), Maze Lizard (41-43)
- Location: (I-9) Map 1
- Notes: Many total spawns, easily supports 2+ parties.
Level 38-41
- Target(s): Nest Beetle(45-47)
- Location: (G-9) Map 1
- Notes: Supports 1 good party, 2 parties is questionable.
The Eldieme Necropolis
Level 35-37
- Target(s): Gazer (41-43)
- Location: Enter at (G-8) Batallia Downs
- Notes:
Western Altepa Desert
Level 35-38
- Target(s): Desert Spider (40-44)
- Location: (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
Level 39-42
- Target(s): Desert Dhalmel (44-48)
- Location: (I-8)
- Notes: Dhalmels found on both sides of the fork, watch out for Antican aggro
Gustav Tunnel
Level 38-41
- Target(s): Hawker(45-48), Hell Bat(44-48), Goblins (46-49)
- Location: Gustav Tunnel @ (K-7) Valkurm Side
- Notes: Sufficient mobs for 2 parties.
Level 40-50
Eastern Altepa Desert
Level 40-43
- Target(s): Goblins (45-49)
- Location: (F-10)
- Notes: Goblin Bomb Toss can be an issue, stuns recommended
Western Altepa Desert
Level 41-45
- Target(s): Desert Beetle (47-51)
- Location: (G-6), (H-6), (G-7), (H-7)
- Notes: Beetles all around Revelation Rock, supports many parties, Beetles link
Level 48-51
- Target(s): Bloody Beetle (53-56)
- Location: (E-11)
- Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required
Battalia Downs
Level 42-45
- Target(s): Rancideyes (48-51)
- Location: (H-5)
- Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage.
Yhoator Jungle
Level 42-46
- Target(s): Opotrap (Flytrap, 47-51), Snap Jaw (Pugil, 48-51)
- Location: (K-10)
- Notes: Do not raise defense (Confirmed by Charsi)
Level 44-47
- Target(s): Jungle Crab (51-53)
- Location: Yhoator Jungle @ (I-11)
- Notes: Raises defense at start of fight. Induration magic burst negates defenses.
Beaucedine Glacier
Level 45
- Target: Rime Lynx (53)
- Location: (J-5) By Fei Yin
Crawler's Nest
Level 44-47
- Target(s): Hornfly (50-53)
- Location: (J-8) Map 3
- Notes: Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
Level 46-48
- Target(s): Rumble Crawler (53-55)
- Location: (G-9) Map 3
- Notes: Dispel/Finale recommended.
Garliage Citadel
Level 45-51
- Target(s): Funnel Bats(53-55) and Chamber Beetles(56-58)
- Location: (G-6) or (J-8) Basement Map
- Notes: Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
Quicksand Caves
Level 47-54
- Target(s): Helm Beetle(~51-55) and Antica(~56-59)
- Location: (J-9) or (E-10), Map 3
- Notes: Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
Level 50-60
Western Altepa Desert
Level 50-53
- Target(s): Desert Gazer (Hecteyes, 56-59)
- Location: (E-9)
- Notes: Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.
Level 53-55
- Target(s): Desert Worm (59-61)
- Location: (F-7)
- Notes: On pull, Raises it's Defenses - Goes away during the day
Level 55-58
- Target(s): Desert Slime (61-64)
- Location: (H-10)
- Notes: Defense boost possible, untested.
Kuftal Tunnel
Level 53-57
- Target: Robber Crab (60-63)
- Location: Cape Terrigan Exit, Western Altepa Entrance, Amemet Camp
- Notes: Plenty of crabs to go around, just be cautious for Guivre when getting to your camp, Sneak will be required to travel through this area.
Eastern Altepa Desert
Level 53-56
Level 57-60
King Ranperre's Tomb
Level 53-55
- Target(s): Thousand Eyes (Hecteyes, 60-62), Dire Bat (62-64)
- Location: Map 2 (G-8)
- Notes: Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.
- Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.
The Boyahda Tree
Level 53-56
- Target(s): Robber Crab(xx-xx), Knight Crawler(xx-xx)
- Location: Map 1 (G-8), (J-9), (E-6), (D-4)
- Notes: Many camps/mobs, supports at least two parties.
Cape Terrigan
Level 56-60
- Target(s): Robber Crab(xx-xx), Velociraptor(xx-xx), Terror Pugil(xx-xx)
- Location: (I-9)
- Notes: Supports two parties. Viruna suggested if you plan on fighting many raptors.Atthowa Chasm
Level 57-59
- Target(s): Monarch Ogrefly (65-67)
- Location: (F-6)
- Notes:
Valley of Sorrows
Level 58-61
- Target(s): Velociraptor(xx-xx), Perryton(xx-xx)
- Location: (F-8), (J-9) (Either zone line)
- Notes: Supports two parties. Viruna required.
Level 60-70
Bibiki Bay
Level 60-63
- Target(s): Tragopan
- Location: G-6
- Notes: Supports 1 party
Labryinth of Onzozo
Level 60-63
- Targets: Torama, Goblins
- Location: (H-6), (I-6)
- Notes: Supports up to 2 parties.
Ru'Aun Gardens
Level 63-68
- Target(s):Flamingo
- Location: Various islands around the map
- Notes: Need Sky Access - ZM 14+
Beaucedine Glacier
Level 64
- Target: Glacier Crab (72)
- Location: (J-9) Lower level
The Boyhada Tree
Level 64-66
- Target(s): Processionaire, Darter
- Location: 3rd map, F-11, E-12
- Notes:
Den of Rancor
Level 65-68
- Target(s): Tormentor, Puk
- Location: Bloodlet Springs Entrance from Yhotar Jungle
- Notes: First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.
Level 70-75
Bibiki Bay
Level 69-71
- Target(s): Dhalmels, Goblins
- Location: (F-9)
- Notes:
Ro' Maeve
Level 70-75
- Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem.
- Location: (0-9) (A-9). East and West Moon gates.
- Notes: Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind moongate.
Merit Camps
Ro'Maeve
- Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem, Lunar Cluster, Lunar Guardian
- Location: (0-9) (A-9). East and West Moon gates.
- Notes:
Fei'yin
- Target(s): Rancid Flesh(81-82). Apparition (82-83)
- Location:
- Notes:
Misareaux Coast
- Target(s): Beast Bugard (82-84), Raging Sheep (82-83)
- Location:
- Notes:
Lufaise Meadows
- Target(s): Abraxas (80-83), Tavnazian Ram (82-84)
- Location:
- Notes:
Xcarabard
- Target(s):
- Location:
- Notes:
Toraimarai Canal
- Target(s):
- Location:
- Notes:
Uleguerand Range
- Target(s):
- Location:
- Notes:
The Shrine of Ru'Avitau
- Target(s):
- Location:
- Notes:
ManaBurn Camps
- These camps are ideally for SMNx2 BLMx4 so magicbursts improve damage as mobs gain more tp from BLM nukes.
Undead Burn Camps
Gusgen Mines
Level 16-19
- Target(s): Ghouls (21-24)
- Location: (G-8), (H-8)
- Notes: Camp is for MNK/PLD/WHM (Holy Party)
Level 21-28
- Target(s): Mauthe Doog (28-31), Wright (29-34), Wendigo (26-30), Banshee (31-34), Bogy (27-29), Ghast (30-34)
- Location: (G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.
- Notes: WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
Level 30-33
- Target: Ghast (38-41)
- Location: F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
- Notes: WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
Level 34-37
- Target: Lost Soul (42-45), Etemmu (43-46)
- Location: (E-8)/(F-8), (J-9)
- Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
The Eldime Necropolis
Level 34-37
- Target: Lost Soul (42-46)
- Location: main entrance from Batallia Downs
- Notes: Level Sync 32 too low, 33 still iffy.
Level 41-47
- Target: Lich (51-55), Fallen Knight (54-56), Mummy (50-52), Hell Hound (46-49), Ka (52-54), Tomb Wolf (53-55), Dark Stalker (55-57)
- Location: E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
- Notes: Earth Elemental Danger at E-7 and Hume Bones camp.
Level 50-54
- Target: Tomb Mage (60-63), Tomb Warrior (60-62), Spriggan (64-66), Haunt (63-65)
- Location: M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
- 2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
Level 41-44
- Target: Fallen Officer (52-55)
- Location: Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn
- Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
Level 50-54
- Target: Fallen Mage (59-62), Fallen Major (59-62), Wraith (60-62)
- Location: in basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
- Notes: 2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
Gustav Tunnel
Level 55-57
- Target: Doom Soldier (65-67), Doom Mage (65-67), Robber Crab (65-68)
- Location: I-7 Map 2
- Notes: 2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
Level 65-67
- Target(s): Doom Warlock (76-78), Doom Guard (75-77), Erlik (75-78)
- Location: (H-7), (G-8)
- Notes: 2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
Level 73+
- Target: Skeletons (78-82), Lemures (80-82), Hati (77-79)
- Location: Map 2 (E-7)
- Notes: Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.