Puppetmaster: Difference between revisions
(Created page with "<div class="toau> __NOTOC__ <div class="flex-container"> <div class="flex-container-item-2"> {{Job Infobox | name = Puppetmaster | short = PUP | expansionpack = Treasures of Aht Urhgan | unlock = No Strings Attached }} </div> <div class="flex-container-item-2> middle|250x333px </div></div> Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a custom...") |
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Latest revision as of 16:49, 15 November 2024
Puppetmaster | |
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Abbreviation: | PUP |
Expansion Pack: | Treasures of Aht Urhgan |
How to Unlock: | No Strings Attached |
Page Contents: | Abilities Skills Merits Equipment Guides |
Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.
Horizon Changes
Job Abilities
Level | Name |
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01 | Overdrive |
01 | Activate |
05 | Deus Ex Automata |
15 | Repair |
30 | Maintenance |
75 (Merit) | Role Reversal |
75 (Merit) | Ventriloquy |
79 | Tactical Switch |
95 | Cooldown |
96 | Heady Artifice |
Job Traits
Level | Name |
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10 | Resist Slow |
15 | Resist Amnesia * |
20 | Evasion Bonus |
25 | Martial Arts |
40 | Evasion Bonus II |
50 | Martial Arts II |
50 | Resist Slow II |
60 | Evasion Bonus III |
70 | Resist Slow III |
75 | Martial Arts III |
75 (Merit) | Fine-Tuning |
75 (Merit) | Optimization |
78 | Stout Servant |
80 | Evasion Bonus IV |
80 | Tactical Guard |
85 | Critical Defense Bonus |
86 | Martial Arts IV |
88 | Stout Servant II |
90 | Tactical Guard II |
97 | Martial Arts V |
98 | Stout Servant III |
Group 1 Merits
Level | Name |
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75 (Merit) | Repair Effect |
75 (Merit) | Automaton Skills |
75 (Merit) | Maintenance Recast |
75 (Merit) | Activate Recast |
75 (Merit) | Repair Recast |
* Additional tiers exist but need confirmation.
The Automaton
Pet Commands
Pet Emotes
See Automaton/Emotes for video demonstrations. |
Pet Maneuvers
See Maneuvers for more detail. |
Other Notes
Capacity Point/Job PointsEach time you increase the level of a Job point category, it takes one more for the next time to increase it. I.E. tier 1 = 1 Job Point, tier 2 takes 2 JP, etc... up to a maximum of 20 increases. (For the Math freaks: It would take 210 Job Points spent to cap out any one category for 20/20)
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See Also
GiftsEach time you spend Job Points on a tier improvement, you are awarded Gifts appropriately. These Gifts are meant to be bestowed on those players that dedicate their time to that job. Gifts earned on one job cannot be used by another job if they change jobs.
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Combat Skill Ratings
Puppetmaster
Skill | Skill Ranking | Cap at Level 1 | Cap at Level 49 | Cap at Level 99 |
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Hand-to-Hand | A+ | 6 | 150 | 424 |
Dagger | C- | 5 | 139 | 368 |
Club | D | 4 | 133 | 334 |
Throwing | C+ | 5 | 139 | 378 |
Evasion | B | 5 | 144 | 398 |
Guard | B- | 5 | 144 | 388 |
Parrying | D | 4 | 133 | 334 |
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
Animators
The Animator is the integral part of communication between your character and the Automaton equipped in the Ranged slot of the player, you will not be able to do any "maneuvers" nor send any new commands to your Automaton. If you have already Deployed the automaton and sent it a command, then somehow had the Animator removed from your equipment slot (i.e. Iron Giant or Lamia TP move), the automaton will continue to do as it was told until you re-equip it and send new commands, or until the target is gone. It will still cast spells, and do TP moves without it equipped. It just won't do any 'newer' decisions until you tell it to.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
- Note: The /ja Deploy will still work even if your Animator is not equipped; you will just not be able to do any Maneuvers to your robot pet.
Animator - Level 1
Turbo Animator - Level 40
Animator +1 - Level 71
Deluxe Animator - Level 87
Starting at level 99, the Animator's Item Level also determines the Automaton's base stats.
Forefront Animator - Item Level 106
Alternator - Item Level 113
Eminent Animator - Item Level 115
Magneto - Item Level 117
Animator Z - Item Level 119
Divinator - Item Level 119
Divinator II - Item Level 119
Animator P
Animator P +1
Animator P II
Animator P II +1
Automaton
- When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
Harlequin Automaton
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Valoredge Automaton
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Sharpshot Automaton
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Stormwaker Automaton
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Soulsoother Head/Spiritreaver Head
- The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob, but will be limited to the level of the subjob as with other sub-skills.
With iLv 119 Animator skill cap is 434.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit Puppetmaster Artifact/Relic Sets Comparison.
- To see a side by side comparison of Empyrean sets visit Cirque Sets Comparison.
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