Auto Refresh: Difference between revisions
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{{Disambig2|[[Refresh]] (Spell)|[[Refresh (Status Effect)]]}} | |||
{{Job Trait | |||
{| | | description = Gradually restores MP. | ||
| notes = | |||
*This trait restores 1 point of [[MP]] per tick, per trait level. Any item with "Adds refresh effect" increases the refresh by 1/tick. | |||
*Like all other Job Traits, the effect does not stack with itself (in the case of combinations such as PLD/SMN or BLU/PLD), but DOES stack with other Refresh effects, including [[Blood of the Vampyr]]. | |||
*As a [[Summoner]]'s [[Avatar Perpetuation Cost]] can not be reduced below 1 from items, Auto Refresh I can only negate the remaining cost and is not enough to gain MP with a summon out. <!--Since Auto Refresh II is 2 MP/tick, it can give you a net gain of 1 MP/tick if the perpetuation cost has been offset.--> | |||
| tier 1 = 1MP/tick | |||
| job 1 = PLD | |||
| job 1 tier 1 = 25 {{changes|Paladin learns Auto-Refresh at level 25 instead of level 35. Also wasn't available before ToAU}} | |||
| job 2 = SMN | |||
| job 2 tier 1 = 25 | |||
| blu = auto-refresh | |||
}} | |||
==Blue Magic Spells that Achieve this Trait== | ==Blue Magic Spells that Achieve this Trait== | ||
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Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see [[Blue Mage/Job Traits|Blue Mage Traits]] | Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see [[Blue Mage/Job Traits|Blue Mage Traits]] | ||
{| class=" | {| class="horizon-table jobs-table table-sm center-col-1 center-col-3 center-col-4" | ||
|- | |- | ||
!Level Available||Spell||Set Point cost||Auto Refresh points | !Level Available||Spell||Set Point cost||Auto Refresh points | ||
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|} | |} | ||
<div class="abyssea"> | |||
==Atma== | ==Atma== | ||
The following [[:Category:Atma|Atma]] will bestow the auto-refresh effect while in [[:Category:Abyssea|Abyssea]]. | The following [[:Category:Atma|Atma]] will bestow the auto-refresh effect while in [[:Category:Abyssea|Abyssea]]. | ||
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*[[Atma of the Stormbird]] (5/tick) | *[[Atma of the Stormbird]] (5/tick) | ||
*[[Atma of the Foe Flayer]] (daytime: 30/tick) | *[[Atma of the Foe Flayer]] (daytime: 30/tick) | ||
</div> | |||
<div class="toau"> | |||
==Other passive Refresh effects== | ==Other passive Refresh effects== | ||
<ul><li>[[Sanction]] - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of [[Besieged]]. 1 MP/tick.</li> | |||
<li class="wotg">[[Sigil]] - With the Auto Refresh Allied Notes bonus selected Only works below a certain % of your max MP, based on the number of areas your past nation controls. 1 MP/tick.</li> | |||
<!--<li>[[Signet]] - When the "Blood of the Vampyr" [[:Category:Super Kupowers|Super Kupower]] is active. Only works below 50% of your max MP. 1 MP/tick.</li>--> | |||
</ul> | |||
</div> | |||
==Gear that enhances this Trait== | ==Gear that enhances this Trait== | ||
All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified. | All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified. | ||
{| class="horizon-table gear-table sortable" | {| class="horizon-table gear-table sortable center-col-2 center-col-3" | ||
! Name !! Lvl !! Type !! Jobs !! Notes | ! Name !! Lvl !! Type !! Jobs !! Notes | ||
<!--|- | <!--|- | ||
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|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WAR]]/[[PLD]]/[[DRK]]/[[DRG]] | |[[WAR]]/[[PLD]]/<wbr>[[DRK]]/[[DRG]] | ||
| | | | ||
<!--|- | <!--|- | ||
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|- | |- | ||
|[[Cleric's Bliaut]] / [[Cleric's Bliaut +1]] | |[[Cleric's Bliaut]] / [[Cleric's Bliaut +1]] | ||
|74/75 | |74 / 75 | ||
|[[:category:Body|Body]] | |[[:category:Body|Body]] | ||
|[[WHM]] | |[[WHM]] | ||
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|62 | |62 | ||
|[[:category:clubs|Club]] | |[[:category:clubs|Club]] | ||
|[[WAR]]/[[WHM]]/[[PLD]] | |[[WAR]]/[[WHM]]/<wbr>[[PLD]] | ||
|[[:Category:Charged|Enchantment]] 50 charges. Duration: 1 minutes. 1[[Magic Points|MP]]/[[tick]]. | |[[:Category:Charged|Enchantment]] 50 charges. Duration: 1 minutes. 1[[Magic Points|MP]]/[[tick]]. | ||
|- | |- | ||
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|73 | |73 | ||
|[[:category:Body|Body]] | |[[:category:Body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
| | | | ||
|- | |- | ||
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|70 | |70 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
|[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | |[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | ||
|- | |- | ||
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|70 | |70 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WAR]]/[[PLD]]/[[DRK]] | |[[WAR]]/[[PLD]]/<wbr>[[DRK]] | ||
|[[:category:charged|Enchantment]] 20 Charges. | |[[:category:charged|Enchantment]] 20 Charges. | ||
|- class="wotg" | |- class="wotg" | ||
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|74 | |74 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/<wbr>[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
| | | | ||
|- class="wotg" | |- class="wotg" | ||
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|73 | |73 | ||
|[[:category:feet|Feet]] | |[[:category:feet|Feet]] | ||
|[[MNK]]/[[WHM]]/[[RDM]]/[[THF]]/[[PLD]]/[[BST]]/[[BRD]]/[[DRG]]/[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]/[[DNC]] | |[[MNK]]/[[WHM]]/<wbr>[[RDM]]/[[THF]]/<wbr>[[PLD]]/[[BST]]/<wbr>[[BRD]]/[[DRG]]/<wbr>[[SMN]]/[[BLU]]/<wbr>[[COR]]/[[PUP]]<span class="wotg">/<wbr>[[DNC]]</span> | ||
|Active during [[Campaign Battles]] only. | |Active during [[Campaign Battles]] only. | ||
|- class="toau" | |- class="toau" | ||
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|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BRD]]/<wbr>[[SMN]] | ||
| | | | ||
<!--|- | <!--|- | ||
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|All Jobs | |All Jobs | ||
|Active during [[Campaign Battles]] only. | |Active during [[Campaign Battles]] only. | ||
|- | |- class="toau" | ||
|[[Mirage Jubbah]] / [[Mirage Jubbah +1]] | |[[Mirage Jubbah]] / [[Mirage Jubbah +1]] | ||
|74 | |74 | ||
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|70 | |70 | ||
|[[:category:clubs|Club]] | |[[:category:clubs|Club]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]]/[[SCH]]/[[GEO]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | ||
|[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | |[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | ||
|- class="toau" | |- class="toau" | ||
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|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[BLM]]/[[RDM]]/[[BLU]]/[[SCH]]/[[GEO]] | |[[BLM]]/[[RDM]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | ||
|2[[MP]]/[[Tick]] | |2[[MP]]/[[Tick]] | ||
<!--|- | <!--|- | ||
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|66 | |66 | ||
|[[:category:head|Head]] | |[[:category:head|Head]] | ||
|[[WAR]]/[[MNK]]/[[RDM]]/[[THF]]/[[DRK]]/[[BST]]/[[BRD]]/[[RNG]]/[[DRG]]/[[DNC]] | |[[WAR]]/[[MNK]]/<wbr>[[RDM]]/[[THF]]/<wbr>[[DRK]]/[[BST]]/<wbr>[[BRD]]/[[RNG]]/<wbr>[[DRG]]<span class="wotg">/[[DNC]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | ||
<!--|- | <!--|- | ||
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|- | |- | ||
|[[Sorcerer's Coat]] / [[Sorcerer's Coat +1]] | |[[Sorcerer's Coat]] / [[Sorcerer's Coat +1]] | ||
|74 | |74 / 75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[BLM]] | |[[BLM]] | ||
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|75 | |75 | ||
|[[:category:back|Back]] | |[[:category:back|Back]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/<wbr>[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | ||
<!--|- | <!--|- | ||
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|59 | |59 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]/[[GEO]]/[[RUN]] | |[[MNK]]/[[WHM]]/<wbr>[[BLM]]/[[RDM]]/<wbr>[[PLD]]/[[BRD]]/<wbr>[[RNG]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]/[[PUP]]</span><span class="wotg">/<wbr>[[SCH]]</span><span class="soa">/[[GEO]]/<wbr>[[RUN]]</span> | ||
| | | | ||
<!--|- | <!--|- | ||
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|72 | |72 | ||
|[[:Category:Armor Sets|Armor Set]] | |[[:Category:Armor Sets|Armor Set]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[SCH]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]</span><span class="wotg">/<wbr>[[SCH]]</span> | ||
|Set effect active only while all five pieces are worn together. | |Set effect active only while all five pieces are worn together. | ||
|- | |- |
Latest revision as of 01:02, 16 November 2024
Job Trait
Description: Gradually restores MP. Job traits are always active |
Notes:
|
Tiers
Auto Refresh I: 1MP/tickJobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
Blue Mage
Blue Mage gain access to this trait through a varying mixture of the following spells however, it's recommended that the this page is checked for a more in-depth explanation.
For a more in-depth explanation of how Blue Mage job traits work, please visit this page.
Blue Magic Spells that Achieve this Trait
Auto refresh is obtained differently from other BLU traits- it uses a points system, which has nothing to do with Blue Magic set points (the ones you use to equip spells) - it's specifically about obtaining Auto Refresh.
Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see Blue Mage Traits
Level Available | Spell | Set Point cost | Auto Refresh points |
---|---|---|---|
44 | Stinking Gas | 2 | 1 |
50 | Frightful Roar | 3 | 2 |
50 | Self-Destruct | 3 | 2 |
52 | Cold Wave | 1 | 1 |
58 | Light of Penance | 5 | 2 |
64 | Voracious Trunk | 4 | 3 |
74 | Actinic Burst | 4 | 4 |
75 | Plasma Charge | 5 | 4 |
89 | Winds of Promyvion | 5 | 4 |
Atma
The following Atma will bestow the auto-refresh effect while in Abyssea.
- Atma of Ambition (5/tick)
- Atma of Perfect Attendance (5/tick)
- Atma of the Ace Angler (HP below 25%, 20/tick)
- Atma of the Full Moon (5/tick)
- Atma of the Minikin Monstrosity (10/tick)
- Atma of the Stormbird (5/tick)
- Atma of the Foe Flayer (daytime: 30/tick)
Other passive Refresh effects
- Sanction - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of Besieged. 1 MP/tick.
- Sigil - With the Auto Refresh Allied Notes bonus selected Only works below a certain % of your max MP, based on the number of areas your past nation controls. 1 MP/tick.
Gear that enhances this Trait
All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified.