Promathia Mission 5-1: Difference between revisions
From HorizonXI Wiki
No edit summary Tag: visualeditor-wikitext |
mNo edit summary |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
verified accurate 5/11/24 | |||
{{Mission Header | {{Mission Header | ||
|Mission Name=The Enduring Tumult of War | |Mission Name=The Enduring Tumult of War | ||
|Expansion=Chains of Promathia | |Expansion=Chains of Promathia | ||
|Start= | |Start Location= Zoning into [[Port Bastok]] | ||
|Description=The airship piloted by Louverance did not arrive in San d'Oria, but Port Bastok. How much longer will Nag'molada wait for your arrival at the northwestern tower of Pso'Xja? | |Description=The airship piloted by Louverance did not arrive in San d'Oria, but Port Bastok. How much longer will Nag'molada wait for your arrival at the northwestern tower of Pso'Xja? | ||
|Level= | |Level= | ||
Line 11: | Line 11: | ||
|Next=Desires of Emptiness | |Next=Desires of Emptiness | ||
|Title= | |Title= | ||
| | |Rewards={{KeyItem}}[[Light of Vahzl]] | ||
|Image= | |Image= | ||
}} | }} | ||
==Walkthrough== | ==Walkthrough== | ||
*(Optional) Head to | *(Optional) Head to {{location|Northern San d'Oria|L-6}} and talk to [[Chasalvige]] (Manuscript Room, Cathedral) he will tell you to investigate the port. | ||
*(Optional) Head to | *(Optional) Head to {{location|Port San d'Oria|H-6}} and talk to [[Anoki]] who will say that he hasn't seen anything that you describe. | ||
*Zone into [[Port Bastok]] for a cutscene. | *Zone into [[Port Bastok]] for a cutscene. | ||
*Head to [[Metalworks]] and talk to [[Cid]] at H-8 for a cutscene. | *Head to [[Metalworks]] and talk to [[Cid]] located at {{location|Metalworks|H-8}} for a cutscene. | ||
*Zone into [[Pso'Xja]] from | *Zone into [[Pso'Xja|Pso'Xja Tower 1]] from {{location|Beaucedine Glacier|F-7}} for a cutscene. | ||
*This [[Pso'Xja]] tower is uncapped. Follow the path forward until you find a stone door, which, when checked, spawns an [[NM]] [[:category:Golems|Golem]] named [[Nunyunuwi]]. | *This [[Pso'Xja]] tower is uncapped. Follow the path forward until you find a stone door, which, when checked, spawns an [[NM]] [[:category:Golems|Golem]] named [[Nunyunuwi]]. | ||
:*This NM has approximately 3500 HP, though offset by an innate [[Auto Regen]] trait that restores ''100 HP per tick.'' If improperly handled, this effect can draw the battle out indefinitely. As a result, Nunyunuwi is often defeated with as much damage in as short a period as possible. Among the methods known (or theorized to be) effective are: | :*This NM has approximately 3500 HP, though offset by an innate [[Auto Regen]] trait that restores ''100 HP per tick.'' If improperly handled, this effect can draw the battle out indefinitely. As a result, Nunyunuwi is often defeated with as much damage in as short a period as possible. Among the methods known (or theorized to be) effective are: |
Latest revision as of 15:32, 11 May 2024
verified accurate 5/11/24
The Enduring Tumult of War | |
---|---|
Series | Chains of Promathia Missions |
Start | Zoning into Port Bastok |
Title | None |
Repeatable | No |
Description | The airship piloted by Louverance did not arrive in San d'Oria, but Port Bastok. How much longer will Nag'molada wait for your arrival at the northwestern tower of Pso'Xja? |
Rewards | |
Light of Vahzl |
← Previous Mission | Next Mission → |
---|---|
Slanderous Utterings | Desires of Emptiness |
Walkthrough
- (Optional) Head to Northern San d'Oria (L-6) and talk to Chasalvige (Manuscript Room, Cathedral) he will tell you to investigate the port.
- (Optional) Head to Port San d'Oria (H-6) and talk to Anoki who will say that he hasn't seen anything that you describe.
- Zone into Port Bastok for a cutscene.
- Head to Metalworks and talk to Cid located at Metalworks (H-8) for a cutscene.
- Zone into Pso'Xja Tower 1 from Beaucedine Glacier (F-7) for a cutscene.
- This Pso'Xja tower is uncapped. Follow the path forward until you find a stone door, which, when checked, spawns an NM Golem named Nunyunuwi.
- This NM has approximately 3500 HP, though offset by an innate Auto Regen trait that restores 100 HP per tick. If improperly handled, this effect can draw the battle out indefinitely. As a result, Nunyunuwi is often defeated with as much damage in as short a period as possible. Among the methods known (or theorized to be) effective are:
- Level 3 Darkness Skillchains at 300% TP
- Use of Ancient Magic in Magic Bursts, or coupled with layering of DOT effects like Poison II and Bio II
- Use of high-level SMN Blood Pacts (when melee or additional SMN support is available)
- When Nunyunuwi is defeated, check the door to move past it.
- It is advisable to cast Sneak or use a Silent Oil then head down the elevator.
- Check the Stone Door for a cutscene. You will arrive in Promyvion - Vahzl, where you will get another cutscene.