Bugbear Matman: Difference between revisions
From HorizonXI Wiki
mNo edit summary |
mNo edit summary |
||
| Line 42: | Line 42: | ||
==Notes== | ==Notes== | ||
*Spawned by trading an [[Air Tank]] to the [[Moblin Showman]] at (I-9). The Moblin Showman will disappear, and reappear 15 minutes after Bugbear Matman is defeated. The Moblin Showman appears on the lower half of the drop-down at (I-9), so it does not require crossing the Rusty Lever bridge. | *Spawned by trading an [[Air Tank]] to the [[Moblin Showman]] at (I-9). The Moblin Showman will disappear, and reappear 15 minutes after Bugbear Matman is defeated. The Moblin Showman appears on the lower half of the drop-down at (I-9), so it does not require crossing the Rusty Lever bridge. | ||
**The only way to get to the Moblin Showman is to have the BLUE NW/SE Gates at (F-10) open so you can go around to him. Bring a Firesand just in case. The accessible hatch is at (G-6) and you'll have to have them tele/escape to go back around. | |||
*Susceptible to paralyze, but resists slow. | *Susceptible to paralyze, but resists slow. | ||
*Special Attacks: | *Special Attacks: | ||
Latest revision as of 04:39, 22 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Newton Movalpolos | 75 - 79 |
|
1 | A, L ??? HP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- Spawned by trading an Air Tank to the Moblin Showman at (I-9). The Moblin Showman will disappear, and reappear 15 minutes after Bugbear Matman is defeated. The Moblin Showman appears on the lower half of the drop-down at (I-9), so it does not require crossing the Rusty Lever bridge.
- The only way to get to the Moblin Showman is to have the BLUE NW/SE Gates at (F-10) open so you can go around to him. Bring a Firesand just in case. The accessible hatch is at (G-6) and you'll have to have them tele/escape to go back around.
- Susceptible to paralyze, but resists slow.
- Special Attacks:
- Flying Hip Press - 400-700 AoE Wind damage. Baraera recommended to reduce the damage.
- Earth Shock - 200-700 damage. The range is much smaller than that of Flying Hip Press.
- Heavy Whisk - Used a lot later on and can cause more problems than Flying Hip Press depending on party setup.
- Has extremely high TP recovery, thus it is recommended to have only one person melee, or a minimum of Subtle Blow IV on all melee.
- Can be defeated by 6 characters at level 70, 3 at level 75 and solo by some jobs at 75.
