Blade of Darkness: Difference between revisions

From HorizonXI Wiki
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Quest
{{Quest Header|nd
|startnpc=[[Gumbah]] - {{Location|Bastok Mines|J-7}}
|Start= [[Gumbah]]
|requirements=Level 30+
|Start Location= {{Location|Bastok Mines|J-7}}
|items=[[Chaosbringer]]
|requirements=  
|title=Dark Sider
|Level= 30+
|repeatable=No
|Items Needed= [[Chaosbringer]]
|reward=[[Chaosbringer]]<br>[[Dark Knight]] job<br>[[Job gesture: dark knight]]
|Title= Dark Sider
|previous=
|Repeatable= No
|next=[[Blade of Death]] and [[Dark Legacy]]
|Rewards= [[Chaosbringer]]<br>[[Dark Knight]] job
|Previous=  
|Next= [[Blade of Death]] and [[Dark Legacy]]
}}
}}
==Walkthrough==
==Walkthrough==
*Speak with [[Gumbah]] until he gives you the cutscene that starts this quest. He is located on the upper floor in [[Bastok Mines]] inside the house at J-7.
*Speak with [[Gumbah]] until he gives you the cutscene that starts this quest. He is located on the upper floor in [[Bastok Mines]] inside the house at J-7.
Line 23: Line 26:
**You can travel to [[Beadeaux]] as ANY job, not just [[Warrior]]<!-- or [[Rune Fencer]]-->. The blade does not have to be equipped; it must simply be in your inventory.
**You can travel to [[Beadeaux]] as ANY job, not just [[Warrior]]<!-- or [[Rune Fencer]]-->. The blade does not have to be equipped; it must simply be in your inventory.
===The 100 Kills===
===The 100 Kills===
'''New HorizonXI level 1 mobs DO NOT count towards the total.'''
<s>New HorizonXI level 1 mobs DO NOT count towards the total.</s> <br>As of 6th Oct 2023 patch notes, '''dynamic mobs outside cities should now count towards quest completion.'''
*For it to count as a kill, the ''finishing blow'' must be made through a regular or critical strike with the Chaosbringer.
*For it to count as a kill, the '''''finishing blow'' must be made through a regular or critical strike with the Chaosbringer'''. <br>As long as the finishing blow is dealt with the Chaosbringer, the method(s) used to damage the monster are irrelevant.
**'''WEAPON SKILL KILLS DO NOT COUNT.''' Must kill with a regular or critical strike as stated above.
**'''WEAPON SKILL KILLS DO NOT COUNT.''' Must kill with a regular or critical strike as stated above.  
**As long as the finishing blow is dealt with the Chaosbringer, the method(s) used to damage the monster are irrelevant.
**Enemies '''do not have to give experience points for them to count''' toward the 100 total including [[Too Weak]] mobs.
**''Abilities'' (such as [[Jump]]) that finish off the monster, do not count towards the kill total.
**''Monsters weapon skills'' which result in killing themselves '''''do not'' count''' towards the kill total <br>(such as [[Goblin]]'s ([[Bomb Toss]]), [[Bombs|Bomb's]] ([[Self-Destruct]]) and [[Bee]]'s ([[Final Sting]]).
**Monsters that kill themselves (such as Goblin's ([[Bomb Toss]]), [[Bombs]]' ([[Self-Destruct]]) and [[Bees]]' ([[Final Sting]]) ''do not'' count towards the kill total.
**''Abilities'' (such as [[Jump]]) that finish off the monster, '''do not count''' towards the kill total.
*Enemies do not have to give experience points for them to count toward the 100 total.
**''Weapon skills'' against a 100% hp mobs give may '''credit''', so long as the '''killing blow''' is a '''melee swing'''. Abilities like <br>[[Defender]] can help reduce attack to allow use of TP. [[Wild Sheep]] are particularly tanky and can absorb a WS.
**This includes enemies checking as [[Too Weak]]. Killing level 2 and 3 mobs outside the starting city is the quickest way.
*'''Nothing resets the kill count''' (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc.
*Nothing resets the kill count (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc.
 
===Notes===
*Save some time and do [[Bastok_Mission_3-1|The Four Musketeers bastok 3-1 mission]] which shares similar cutscene zones. It is possible to get the kill count on warrior against [[Copper Quadav]]. [[Copper Quadav]]s in [[Beadeaux]] are level 22 - 27 so a lvl 40+ warrior would have little issue.

Latest revision as of 20:52, 7 November 2024

Blade of Darkness
Starting NPC GumbahBastok Mines (J-7)
Required Fame None 
Level Restriction: Level 30+ 
Items Needed Chaosbringer
Title Dark Sider
Repeatable No
Rewards
Chaosbringer
Dark Knight job
← Previous Quest Next Quest →
None Blade of Death and Dark Legacy

Walkthrough

  • Speak with Gumbah until he gives you the cutscene that starts this quest. He is located on the upper floor in Bastok Mines inside the house at J-7.
  • Make sure you check your quest log before heading to Palborough Mines.
    • The quest Great Sword Weaponskill quest Inheritance (Ground Strike) seems to take priority over this quest, so it is important to make sure to get the correct cutscene/dialogue from Gumbah.
  • Travel to the Palborough Mines.
  • Proceed to the boat at (H-8).
  • Get on the boat and pull the lever to zone into Zeruhn Mines from the boat to receive a cutscene and the Chaosbringer, a level 1 Great Sword for Warriors and Dark Knights.
    • Anyone can pull the lever, you need only make the trip.
    • If you drop the Chaosbringer, you may take the ferry in the Palborough Mines once more to receive another.
  • Kill 100 enemies with Chaosbringer equipped. It doesn't matter what you kill, as long as the sword is equipped and deals the final blow with a standard/critical melee strike.
  • Once you have defeated 100 enemies, take the blade and zone into Beadeaux for a cutscene to unlock Dark Knight.
    • You can travel to Beadeaux as ANY job, not just Warrior. The blade does not have to be equipped; it must simply be in your inventory.

The 100 Kills

New HorizonXI level 1 mobs DO NOT count towards the total.
As of 6th Oct 2023 patch notes, dynamic mobs outside cities should now count towards quest completion.

  • For it to count as a kill, the finishing blow must be made through a regular or critical strike with the Chaosbringer.
    As long as the finishing blow is dealt with the Chaosbringer, the method(s) used to damage the monster are irrelevant.
    • WEAPON SKILL KILLS DO NOT COUNT. Must kill with a regular or critical strike as stated above.
    • Enemies do not have to give experience points for them to count toward the 100 total including Too Weak mobs.
    • Monsters weapon skills which result in killing themselves do not count towards the kill total
      (such as Goblin's (Bomb Toss), Bomb's (Self-Destruct) and Bee's (Final Sting).
    • Abilities (such as Jump) that finish off the monster, do not count towards the kill total.
    • Weapon skills against a 100% hp mobs give may credit, so long as the killing blow is a melee swing. Abilities like
      Defender can help reduce attack to allow use of TP. Wild Sheep are particularly tanky and can absorb a WS.
  • Nothing resets the kill count (other than dropping the blade); you may change areas, jobs, weapons, get K.O.'d, etc.

Notes