San d'Oria Mission 4-1: Difference between revisions

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{{Mission Header
{{Mission Header
|Mission Name=Magicite
|Mission Name=Magicite
|Expansion=None
|Expansion=sandoria
|Start=San d'Orian Embassy in [[Ru'Lude Gardens]]
|Start=[[Embassy of San d'Oria (Jeuno)|Embassy of San d'Oria]] in [[Ru'Lude Gardens]]
|Description=Seize the three types of magicite from [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the [[Shadow Lord]]'s return.  
|Description=Seize the three types of magicite from [[Davoi]], [[Beadeaux]], and [[Castle Oztroja]] to prevent the [[Shadow Lord]]'s return.  
|Level=
|Level=
Line 9: Line 9:
|Next=San d'Oria Mission 5-1{{!}}The Ruins of Fei'Yin
|Next=San d'Oria Mission 5-1{{!}}The Ruins of Fei'Yin
|Title=Have Wings Will Fly
|Title=Have Wings Will Fly
|Reward=*Rank 5
|Rewards=Rank 5<br>10,000 gil<br>{{KeyItem}}[[Airship pass]]<br>(If already in possesion of an {{KeyItem}}[[Airship pass]] you receive 20,000 gil)
*10,000 gil
*[[Airship Pass]]
*If already in possesion of an [[Airship Pass]] you recieve 20,000 gil
|Image=Magicite_Mission.jpg
|Image=Magicite_Mission.jpg
}}
}}<!--


==Walkthrough==
This Mission is the same for all nations. Therefore the text is transcluded from https://horizonffxi.wiki/Nation_Mission_4-1. Please do not include phrasings specific to a single nation when editing the page.  
[[Image:Magicite.jpg|350px|right]]
*First head to a [[Conquest Overseer]] either in your home city or [[Jeuno]]. Trade them 20 crystals, until the Rank bar is about halfway full.
*To flag the Mission, click the Door: San d'Orian Emb. in your city's embassy in [[Ru'Lude Gardens]] for the [[Archducal audience permit]].
*Click on the door to the '''Audience Chamber''' at (H-6) in [[Ru'Lude Gardens]] for a cutscene and the [[Letter to Aldo]].
*Speak to [[Aldo]] in the Tenshodo H.Q. of '''Neptune's Spire''' for a cutscene and the [[Silver bell]].
*This mission is identical for all three nations. If you have completed this mission in another nation, you will '''not''' have to complete the prerequisite quests again, as the key items are saved. Speaking to [[Aldo]] again is still required.
*With [[Tractor]] and a friend who has all of the key items, the only key item that is strictly necessary is [[Yagudo torch]].
===Prerequisite Quests===
====Tenshodo====
*Gain access to the Tenshodo by completing the quest [[Tenshodo Membership]] if you have enough fame.
**Buy a [[Tenshodo Invite]] from the [[Auction House]] and trade it to [[Ghebi Damomohe]] inside [[Neptune's Spire]] in [[Lower Jeuno]].
*Examine the door at the end of the hallway in '''Neptune's Spire''' to enter the Tenshodo H.Q.
*Once inside speak with [[Aldo]] at (J-8) for the [[Silver bell]].
====Key Items====
*[[Yagudo torch]]
**Head to [[Upper Jeuno]] and speak with [[Paya-Sabya]] at (I-8).
**Head back to [[Lower Jeuno]] and speak with [[Muckvix]] at (H-9) inside '''Muckvix's Junk Shop''' for the [[Yagudo torch]].
*[[Coruscant rosary]] and [[Black matinee necklace]]
**Speak to [[Sattal-Mansal]] in the Tenshodo at (J-8) in [[Lower Jeuno]] to start the quests [[Mysteries of Beadeaux I]] and [[Mysteries of Beadeaux II]] then trade him the [[Quadav Charm]] and [[Qdv. Augury Shell|Quadav Augury Shell]].
*[[Crest of Davoi]]
**Speak with [[Baudin]] between (G-7) and (G-8) in [[Upper Jeuno]], trade him a [[Coeurl Meat]]. You can buy one from the [[Auction House]] or farm one from a [[Coeurl]] in [[Sauromugue Champaign]] or [[Meriphataud Mountains]].


====Beadeaux (Prerequisite) ====
-->{{:Nation Mission 4-1}}
'''''Note:''''' ''This prerequisite can be done either before or after the [[Davoi]] and [[Castle Oztroja]] sections of this mission. It's up to you whether you want to get the requisite [[Key Item|Key Items]] now, or in concert with the [[Beadeaux]] section.''
*Mages will need [[Echo Drops]] for this area. 
*Everything in this area aggros sound, therefore only [[Sneak]] is necessary.
*Set your [[Home Point]] in [[Jeuno]] and bring some form of [[Warp]].
*You will have to kill two level 40-45 [[NM]] in this zone.
*Enter [[Beadeaux]] from [[Pashhow Marshlands]] at (L-11).
**If you have a high level helper it is easier at this point to send them ahead to kill the [[NM|NM's]] and then just lot the drops.  If this is the case you can head back to [[Jeuno]] as soon as you have both items.
*Follow the left wall to a tunnel at (H-7).
*Inside follow the right wall until you get to a '''Mute''' device.  Click this device and it will [[silence]] you.  This will allow you to pass the up coming '''Afflictor''' without being [[Curse|Cursed]].
*Head south after you have been silenced and then follow the tunnel west until you reach the exit at (F-8).
*Outside reapply silence at the '''Mute''' in front of you and then head southwest to a ramp at (E-10).
*Once you are on the upper area turn right and go across the bridge. Follow this path across a second and a third bridge then remove your silence.  Follow the right wall here until you reach (H-9/10).
*Here you will find [[De'Vyu Headhunter]]. He is a [[Warrior]] [[NM]]. He will drop the [[Quadav Charm]].
*Now turn around and head northeast back toward where you came from.
*Follow the right wall now until you reach (F-6).
*Here you will find [[Go'Bhu Gascon]],  another [[Warrior]] [[NM]]. He will drop the other required item, [[Qdv. Augury Shell|Quadav Augury Shell]].
*Head back to [[Jeuno]].
*Trade both items to [[Sattal-Mansal]].
**These '''''must''''' be traded separately through the use of two trades.
**If you trade him both items at once you will not get both of the [[KI|KIs]] you need to open the door in the [[Qulun Dome]]. The second item will still be in your inventory.
 
===Davoi===
*This part of the mission can be soloed but a group or high level help will make death less likely.
*Make your way to [[Davoi]].
*Head to (G-7).  There will be two Orcs here - either kill them or sneak past them.  Drop invisible and click on the '''Wall of Dark Arts'''.  If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.
*Inside there will not be any monsters.  Walk down the path into a large room and inspect the '''Magicite''' for a [[Key Item]].
===Castle Oztroja===
*This part of the Mission can be soloed but a group or high level help is highly recommended.
*You will need both [[Silent Oil|Silent Oils]] and [[Prism Powder|Prism Powders]].
*There are areas of this zone where anyone under level 60 will still receive aggro.
*[[Castle Oztroja]] is located at (L-8) in [[Meriphataud Mountains]].
*Enter and head to the '''Brass Door''' at (I-8).  You will see a lever at either side of the door.  One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.
**Stand between the two levers in front of the door. 
**Select one of the levers
**Click the lever and '''immediately''' run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens.  If the door opens run through, if the trap opens wait for it to close and then use the other lever.
**The game is very picky about where you stand to hit the lever.  You may have to move around a bit until you don't see the "Target is out of Range" message.
*On the second floor, head to (G-7) where you will exit into a courtyard.
*On this map, head north (without falling off) to a cave entrance at (I-7).
*Here follow the right wall until you reach a door at (H-9). 
**The mobs in this area are much higher level than the ones previously encountered.
*At the door, light the torch and you will be taken through.
*Head South and take a right to another '''Brass Door'''. Click on the door to open it.
*The zone is just beyond this door so run like hell if you have aggro.
*Inside you will be in an area with no mobs. After a cutscene with Verena and Fickblix, travel down the path and click on the '''Magicite''' for another cutscene and recieve [[Key Item]].
** If the cutscene did not trigger, and you received a message that the "magicite glows ominously," then try the following:
*** Go back to Upper Jeuno, trigger the cutscene with Paya-Sabya, go to Lower Jeuno, and trigger the cutscene with Muckvix to receive Yagudo Torch
*** Go back to Altar Room for an initial cutscene with Fickie, and then a subsequent cutscene when touching the magicite
*** Seems that the Yagudo Torch key item portion is required, even if someone else can get you through
 
===Beadeaux===
*From the entrance, head back to the tunnel at (H-7) inside follow the left wall to zone into [[Qulun Dome]].
*There are no monsters in here. Follow the path and unlock the door, then continue forward. Check the '''Magicite''' for your last [[Key Item]].
*Make your way back to [[Jeuno]].
 
===Final Cut Scene===
*Go back to the '''Audience Chamber''' for a Cutscene and your reward (either an [[Airship Pass]], or, if you already have one, 20,000 gil).
*Return to your Consulate in [[Ru'Lude Gardens]] and speak to [[Nelcabrit]] to receive 10,000 gil and [[Message to Jeuno (San d'Oria)]].
*You have now completed the mission and will advance to Rank 5.
 
[[Category:San d'Oria Missions]]

Latest revision as of 23:42, 2 July 2024

Magicite
Series San d'Oria Missions
Starting NPC Embassy of San d'Oria in Ru'Lude Gardens
Title Have Wings Will Fly
Repeatable No 
Description Seize the three types of magicite from Davoi, Beadeaux, and Castle Oztroja to prevent the Shadow Lord's return.
Rewards
Rank 5
10,000 gil
Key ItemAirship pass
(If already in possesion of an Key ItemAirship pass you receive 20,000 gil)
← Previous Mission Next Mission →
Appointment to Jeuno The Ruins of Fei'Yin

Notes

  • Overview: This is a quite lengthy mission which requires you to visit the three beastman strongholds of Davoi, Beadeaux and Castle Oztroja and interact with the Magicites deep within. To be able to enter the area where the Magicite resides, you need to fulfill prerequisites particular to each beastman stronghold.
  • If you have completed this mission in another nation, you will not have to complete the prerequisite quests again, which give you access to the Magicites in the beastman strongholds.
  • The entire mission can be soloed at around level 50 with access to Sneak and Invisible.

Start

Access to the Tenshodo Headquarters to talk to Aldo requires you to complete the Quest Tenshodo Membership

NOTE: You will need prerequisite key items in order to get the magicite in each of the places you will be visiting. All of the quests start in Jeuno, so be sure to take care of these before departing!

Davoi

To access the Magicite in Davoi, you need to complete the sidequest Crest of Davoi to receive Key ItemCrest of Davoi (Key Item). Note: the prerequisite can be skipped if you have someone Tractor you through the Wall of Dark Arts.

Prerequisite: Crest of Davoi (Quest)

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Summary:

Main Part

Path to the Wall of Dark Arts (hover for larger size)
  • Make your way to Davoi. The entrance lies in the south of Jugner Forest (G-12).
  • Head to Davoi (G-7). There will be two Orcs in the lv.40-50 range here - either kill them or sneak past them. Drop invisible and click on the Wall of Dark Arts. If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.
    • Note: you may need to interact with the wall twice.
  • Inside there will not be any monsters. Walk down the path into a large room and inspect the Magicite for the Key ItemMagicite: Optistone.

Castle Oztroja

Note: Although possible to be tractored through the door, this prerequisite is required to obtain the Magicite.

Prerequisite: Yagudo Torch (Quest)

[ edit ]
Summary:

Main Part

Path to the Altar Room Part 1 (hover for larger size)

Path to the Altar Room Part 2 (hover for larger size)

Path to the Altar Room Part 3 (hover for larger size)

Path to the Altar Room Part 4 (hover for larger size)
  • Note: The path through Castle Oztroja is rather long and requires passing monsters which aggro characters below level 60. Sneak/Silent Oils and Invisible/Prism Powders will help you get through.
  • Make your way to Castle Oztroja. The entrance lies in the south of Meriphataud Mountains (L-8).
  • Enter and head to the Brass Door at Castle Oztroja (I-8). You will see a lever at either side of the door. One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.
    • Stand between the two levers in front of the door.
    • Select one of the levers
    • Click the lever and immediately run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens. If the door opens run through, if the trap opens wait for it to close and then use the other lever.
    • The game is very picky about where you stand to hit the lever. You may have to move around a bit until you don't see the "Target is out of Range" message.
  • Process along the corridor to enter the second floor at Castle Oztroja, Map 3 (J-8). Head to Castle Oztroja, Map 3 (G-7), where you will enter the upper level of an open area at Castle Oztroja, Map 7 (I-9).
  • On this map, head north (without falling off) to a cave entrance at Castle Oztroja, Map 7 (I-7).
  • Here follow the right wall until you reach a door at Castle Oztroja, Map 2 (H-9).
    • The mobs in this area are much higher level then the ones previously encountered. Yagudo aggro sight.
  • At the door, light the torch (it will trigger a dialogue) and you will be taken through.
  • Head South and take a right to another Brass Door. Click on the door to open it.
  • The zone is just beyond this door in case you get aggro from dropping Invisible (Status Effect) at the torches, you can zone them.
  • Once inside, a cutscene will play. There are no mobs in this area.
  • Click on the Magicite to obtain Key ItemMagicite: Orastone.

Beadeaux

To access the Magicite in Beadeaux, you need to complete the sidequests Mysteries of Beadeaux I and Mysteries of Beadeaux II to receive Key ItemBlack Matinee Necklace and Key ItemCoruscant Rosary. For these Quests, you need to travel to Beadeaux and kill a Quadav NM each. Note: the prerequisite can be skipped if you have someone Tractor you through the Door.

Prerequsite I: Mysteries of Beadeaux I

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Summary:

Prerequsite II: Mysteries of Beadeaux II

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Summary:

Main Part

Path to the Qulun Dome Part 1 (hover for larger size)

Path to the Qulun Dome Part 2 (hover for larger size)

Finish

  • Return to Ru'Lude Gardens (H-6) and go to the Audience Chamber for a Cutscene and your rewards (either an Key ItemAirship pass, or, if you already have one, 20,000 gil).
  • Return to your Consulate in Ru'Lude Gardens to receive 10,000 gil and Key ItemMessage to Jeuno.
  • You have now completed the mission and will advance to Rank 5.