Template:Infobox Magic: Difference between revisions

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<includeonly><infobox>
<includeonly>__NOTOC__<!--
  <title source="spell name"><format> {{StatusEffectIcon|{{{status effect id}}}}} {{{spell name|{{PAGENAME}}}}} </format></title>
 
  <data source="spell type"><label>[[:Category:Magic|Type]]</label><format>[[Category:Magic]]{{#switch:{{lc:{{{spell type}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[:Category:{{{spell type}}} Magic|{{{spell type}}}]]|ninjutsu|geomancy|trust = [[:Category:{{{spell type}}}|{{{spell type}}}]]||song = [[:Category:Songs|Song]]|Not Specified}}</format></data>
Cheat sheet that is only visible during preview
  <data source="description"><label>Description</label></data>
-->{{#switch:{{{1|}}}|bp|boilerplate={{Preview Only Infobox|<pre>
  <data source="mp"><label>Cost</label><format>{{{mp}}} MP</format></data>
{{Infobox Magic
  <data source="element"><label>[[Element]]</label><format>{{#ifeq: {{{element}}} | None | '''Non-Elemental''' | {{Element|{{{element}}}}}}}</format></data>
| spell name =
  <data source="blue family"><label>Monster Family</label></data>
| icon =  
  <data source="blue physical damage type"><label>[[:Category:Blue Magic|Blue Physical Damage Type]]</label><format>{{#switch:{{lc:{{{blue physical damage type}}}}}|hand-to-hand = Hand-to-Hand|blunt = Blunt|piercing = Piercing|slashing = Slashing|Unspecified}} damage</format></data>
| type =
  <data source = "blue skillchain properties"><label>Skillchain Properties</label></data>
| skill =  
  <data source = "blue stats"><label>Status Bonus</label></data>
| description =  
  <data source = "blue trait"><label>Job Trait</label></data>
| mp =  
  <data source = "blue points"><label>Points Required</label></data>
| element =
  <data source="ninjutsu tool"><label>Ninjutsu Tool</label></data>
| whm level =  
  <data source="jobs"><label>[[:Category:Jobs|Jobs]]</label></data>
| blm level =  
  <data source="casting time"><label>[[Cast Time|Casting Time]]</label><format>{{{casting time}}} seconds</format></data>
| rdm level =  
  <data source="recast time"><label>[[Recast Time]]</label><format>{{{recast time}}} seconds</format></data>
| pld level =  
  <data source="affected targets"><label>Affected Targets</label><format>{{#switch:{{lc:{{{affected targets}}}}}|self|caster = Caster|single = Single|aoe target = AOE, centered on target|aoe self = AOE, centered on caster|aoe cone = AOE, cone in front of caster|Unspecified}}</format></data>
| drk level =  
  <data source="base duration"><label>Base Duration</label></data>
| brd level =  
  <data source="range"><label>Range</label><format>{{{range}}} yalms</format></data>
| smn level =  
</infobox></includeonly><noinclude>
| nin level =  
{{Preview Only Infobox|<pre>==Usage==
| sch level =  
| sch ability =  
| geo level =  
| run level =  
| casting time =
| recast time =
| affected targets =  
| base duration =  
| range =  
| horizon changes =  
}}
</pre>|disable={{{1|}}}}}<!--
-->|#default={{Preview Only Infobox|<pre>
Infobox Magic
Designed to supersede all the individual Infoboxes for magic subcategories. This template organizes all the pertinent information about magic separate from what needs to be known about the scrolls/plates/spirit pact 'items' that teach that magic.
Designed to supersede all the individual Infoboxes for magic subcategories. This template organizes all the pertinent information about magic separate from what needs to be known about the scrolls/plates/spirit pact 'items' that teach that magic.
<pre>
 
{{Infobox Magic
{{Infobox Magic
| spell name = {As it appears in your spell list, without abbreviations}
| spell name = {As it appears in your spell list, without abbreviations}
| spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust}
| icon = {ex. File:Poison-menu-xiview.webp}
| type = {White Magic, Black Magic, Song, Summoning, Ninjutsu, Blue Magic, Geomancy}
| skill = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, singing}
| description = {taken directly from the game's own description of the spell.}
| description = {taken directly from the game's own description of the spell.}
| mp = {If any, the base MP cost of the spell.}
| mp = {If any, the base MP cost of the spell.}
| element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark}
| element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark}
| jobs = {A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.}
| whm level, blm level, rdm level, pld level, drk level, brd level, smn level, nin level, sch level, geo level, run level = {Level each job can learn the spell.}
| casting time = {The base casting time of the spell eg. 2}
| casting time = {The base casting time of the spell eg. 2}
| recast time = {the base recast time of the spell eg. 10}
| recast time = {the base recast time of the spell eg. 10}
Line 34: Line 49:
| base duration = {for enfeebling or enhancing magic, the base duration of an unresisted spell eg. 2 minutes 30 seconds}
| base duration = {for enfeebling or enhancing magic, the base duration of an unresisted spell eg. 2 minutes 30 seconds}
| range = {the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells eg. 10}
| range = {the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells eg. 10}
| horizon changes = {summary of Horizon changes, if any, in a few words.}
}}
}}
</pre>}}
</pre>|disable={{{1|}}}}}}}<!--
==Parameters==
*spell name: As it appears in your spell list, without abbreviations
*spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
*status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
*blue family: the monster family correlated with this spell.
*blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
*blue skillchain properties: For physical blue magic spells - use only the link form to the skillchain e.g. [[Induration]], do not use [[Template:Skillchain]].
*blue stats: For blue magic - list the bonus stats granted by setting this spell. See [[Template:Stat]]
*blue trait: For blue magic - link the job traits granted by this spell as well as the points counted towards that trait.
*blue points: For blue magic - the number of free blue magic points required to set this spell.
*description: taken directly from the game's own description of the spell.
*mp: If any, the base MP cost of the spell.
*ninjutsu tool: Link the tool/tools consumed while casting ninjutsu.
*element: If any, the element of the spell.
*jobs: A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.
*casting time: The base casting time of the spell.
*recast time: the base recast time of the spell.
*affected targets: self, single, aoe target (most -ga spells), aoe self (most -ra spells), aoe cone (blu breath spells).
*base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
*range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.


==Examples==
-->{{categorize|{{{1|}}}|[[Category:Magic]][[Category:{{{element}}}]]{{#switch:{{lc:{{{skill}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[Category:{{{skill}}} Magic]]|ninjutsu|geomancy|trust = [[Category:{{{skill}}}]]|song = [[Category:Songs]]}}}}
Please Refer to the [[Template:Infobox Magic/Tests]] page for more examples
<div class="portable-infobox noexcerpt infobox-magic-container">
 
<div class="infobox-magic-title" style="display: flex; gap: 3px; justify-content: center;">
===Elemental Magic===
<div style="position: relative; flex: 0 0 32px;">
{| width="100%"
<div class="icon-type-1" style="position: absolute; left: 0; top: -4px;">{{#switch:{{lc:{{{type|}}}}}
| width="75%" valign="top" align="left"|
|white magic=[[File:White-magic-{{#switch:{{lc:{{{element|}}}}}|fire=fire-menu.webp|ice=ice-menu.webp|wind=wind-menu.webp|earth=earth-menu.webp|lightning=lightning-menu.webp|water=water-menu.webp|#default=menu.webp}}|32px|link=|alt=]]
<pre>
|black magic=[[File:Black-magic-{{#switch:{{lc:{{{element|}}}}}|fire=fire-menu.webp|ice=ice-menu.webp|wind=wind-menu.webp|earth=earth-menu.webp|lightning=lightning-menu.png|water=water-menu.webp|dark=dark-menu.webp|#default=menu.webp}}|32px|link=|alt=]]
{{Infobox Magic
}}</div>
| spell name = Fire
<div class="icon-type-2" style="position: absolute; left: 0; top: -4px;">{{#if:{{{icon|}}}|[[{{{icon}}}|32px|link=|alt=]]|{{StatusEffectIcon|{{{status effect id}}}}}}}</div>
| spell type = Elemental
</div>
| description = Deals fire damage to an enemy
<div style="font-weight: bold;">{{{spell name|{{PAGENAME}}}}}</div>
| mp = 7
</div>
| element = Fire
{| class="infobox-magic"
| jobs =
! [[:Category:Magic|Type]]
* Level 13 [[Black Mage]]  
| {{#switch:{{lc:{{{type}}}}}|white magic=[[:Category:White Magic|{{{type}}}]]<br />[[:Category:{{{skill}}} Magic|{{{skill}}} Magic Skill]]|black magic=[[:Category:Black Magic|{{{type}}}]]<br />[[:Category:{{{skill}}} Magic|{{{skill}}} Magic Skill]]|blue magic=[[:Category:Blue Magic|{{{type}}}]]|song=[[:Category:{{{type}}}s|{{{type}}}]]|summoning|ninjutsu|geomancy=[[:Category:{{{type}}}|{{{type}}}]]|#default={{Information Needed}}}}
* Level 16 [[Scholar]]
|-
* Level 19 [[Red Mage]]
! Description
* Level 19 [[Geomancer]]
| {{{description|{{Information Needed}}}}}
* Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup>
|- {{#if:{{{mp|}}}||style="display: none;"}}
* Level 23 [[Dark Knight]]
! Cost
| casting time = 0.5
| {{{mp}}} [[MP]]
| recast time = 2
|-
| affected targets = single
! [[Element]]
| range = 21
| {{#ifeq: {{{element}}} | None | '''Non-Elemental''' | {{Element|{{{element}}}}}}}
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! Monster Family
| {{{blue family}}}
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! [[:Category:Blue Magic|Blue Physical Damage Type]]
| {{#switch:{{lc:{{{blue physical damage type}}}}}|hand-to-hand = Hand-to-Hand|blunt = Blunt|piercing = Piercing|slashing = Slashing|Unspecified}} damage
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! Skillchain Properties
| {{{blue skillchain properties|}}}
|- {{#switch:{{lc:{{{type}}}}}|enfeebling|elemental=|#default=style="display:none;"}}  <!-- does not include songs, ninjutsu and bloodpacts yet -->
! [[Magic Burst]]
| {{#switch:{{lc:{{{element}}}}}
|earth={{Property|scission|icon}}<br>{{Property|gravitation|icon}}<br>{{Property|darkness|icon}}
|water={{Property|reverberation|icon}}<br>{{Property|distortion|icon}}<br>{{Property|darkness|icon}}
|wind={{Property|detonation|icon}}<br>{{Property|fragmentation|icon}}<br>{{Property|light|icon}}
|fire={{Property|liquefaction|icon}}<br>{{Property|fusion|icon}}<br>{{Property|light|icon}}
|ice={{Property|induration|icon}}<br>{{Property|distortion|icon}}<br>{{Property|darkness|icon}}
|lightning={{Property|impaction|icon}}<br>{{Property|fragmentation|icon}}<br>{{Property|light|icon}}
|dark={{Property|compression|icon}}<br>{{Property|gravitation|icon}}<br>{{Property|darkness|icon}}
|light={{Property|transfixion|icon}}<br>{{Property|fusion|icon}}<br>{{Property|light|icon}}
}}
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! Status Bonus
| {{{blue stats}}}
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! Job Trait
| {{{blue trait}}}
|- {{#switch:{{lc:{{{type}}}}}|blue|blue magic=|#default=style="display: none;"}}
! Points Required
| {{{blue points}}}
|- {{#ifeq:{{lc:{{{type}}}}}|ninjutsu||style="display: none;"}}
! Ninjutsu Tool
| {{{ninjutsu tool}}}
{{Infobox Magic/Jobs
| whm level = {{{whm level|999}}}
| blm level = {{{blm level|999}}}
| rdm level = {{{rdm level|999}}}
| pld level = {{{pld level|999}}}
| drk level = {{{drk level|999}}}
| brd level = {{{brd level|999}}}
| smn level = {{{smn level|999}}}
| nin level = {{{nin level|999}}}
| sch level = {{{sch level|999}}}
| sch ability = {{{sch ability|}}}
| geo level = {{{geo level|999}}}
| run level = {{{run level|999}}}
}}
<!--
{{#cargo_query:
|tables=AutomatonSpells
|fields=SkillLevel, Heads
|where=Spell='{{{spell name|{{PAGENAME}}}}}'
|format=template
|template=Infobox Magic/Automaton
|named args=yes
}}
}}
</pre>
-->
 
|-
| width="25%" valign="top" align="left"|
! [[Cast Time|Casting Time]]
{{Infobox Magic
| {{#if:{{{casting time|}}}|{{{casting time}}}|{{Information Needed}}}} seconds
| spell name = Fire
|-
| spell type = Elemental
! [[Recast Time]]
| description = Deals Fire damage to an enemy
| {{#if:{{{recast time|}}}|{{{recast time}}}|{{Information Needed}}}} seconds
| mp = 7
|- {{#if:{{{affected targets|}}}||style="display:none;"}}
| element = Fire
! Affected Targets
| jobs =  
| {{#switch:{{lc:{{{affected targets}}}}}
* Level 13 [[Black Mage]]
| self | caster = Caster
* Level 16 [[Scholar]]
| single = Single
* Level 19 [[Red Mage]]
| aoe target = AOE, centered on target
* Level 19 [[Geomancer]]
| aoe self = AOE, centered on caster
* Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup>
| aoe cone = AOE, cone in front of caster
* Level 23 [[Dark Knight]]
| #default =  
| casting time = 0.5
| recast time = 2
| affected targets = single
| range = 21
}}
}}
|- {{#if:{{{base duration|}}}||style="display:none;"}}
! Base Duration
| {{{base duration}}}
|- {{#if: {{{range|}}}||style="display:none;"}}
! Range
| {{{range}}}
|}
|}
 
</div>{{#ifeq:{{NAMESPACENUMBER}}|0|
===Status Effect===
{{#cargo_store:
{| width="100%"
_table=Magic
| width="75%" valign="top" align="left"|
|Name={{{spell name|{{PAGENAME}}}}}
<pre>
|Icon={{{icon|}}}
{{Infobox Magic
|Type={{{type|}}}
| spell name = Haste
<!-- switch statement makes sure link points to the correct skill page -->
| spell type = Enhancing
|Skill={{#switch:{{lc:{{{skill}}}}}|ninjutsu=Ninjutsu Skill|song=Singing Skill|dark|divine|elemental|enfeebling|enhancing|healing|summoning={{ucfirst:{{{skill}}}}} Magic Skill}}
| status effect id = 33
<!-- switch statement makes sure link points to the correct element page -->
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
|Element={{#switch:{{lc:{{{element}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element}}}}}|fire|water={{ucfirst:{{{element}}}}} (Element)}}
| mp = 40
|HorizonChanges={{{horizon changes|}}}
| element = Wind
| jobs =
*[[White Mage]] Lv. 40
*[[Red Mage]] Lv. 48
| casting time = 3
| recast time = {{changes}} 18
| affected targets = single
| base duration = 3 minutes
| range = 20
}}
}}
</pre>
}}<!--


| width="25%" valign="top" align="left"|
--></includeonly><noinclude>
{{Infobox Magic
{{#cargo_declare:
| spell name = Haste
_table=Magic
| spell type = Enhancing
|Name=Page
| status effect id = 33
|Icon=Page
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
|Type=Page
| mp = 40
|Skill=Page
| element = Wind
|Element=Page
| jobs =
|HorizonChanges=Wikitext string
*[[White Mage]] Lv. 40
*[[Red Mage]] Lv. 48
| casting time = 3
| recast time = {{changes}} 18
| affected targets = single
| base duration = 3 minutes
| range = 20
}}
}}
|}
{{Documentation}}</noinclude>
[[Category:Templates]]
</noinclude>

Latest revision as of 10:08, 7 November 2025

This template defines the table "Magic". View table.

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

Usage

Documentation

Template:Preview Only Infobox/Documentation

  • spell name: As it appears in your spell list, without abbreviations
  • icon: ex. File:Poison-menu-xiview.webp
  • type: White Magic, Black Magic, Song, Summoning, Ninjutsu, Blue Magic, Geomancy
  • skill: elemental, enhancing, healing, divine, dark, summoning, ninjutsu, blue, geomancy, singing
  • status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
  • blue family: the monster family correlated with this spell.
  • blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
  • blue skillchain properties: For physical blue magic spells - use only the link form to the skillchain e.g. Induration, do not use Template:Skillchain.
  • blue stats: For blue magic - list the bonus stats granted by setting this spell. See Template:Stat
  • blue trait: For blue magic - link the job traits granted by this spell as well as the points counted towards that trait.
  • blue points: For blue magic - the number of free blue magic points required to set this spell.
  • description: taken directly from the game's own description of the spell.
  • mp: If any, the base MP cost of the spell.
  • ninjutsu tool: Link the tool/tools consumed while casting ninjutsu.
  • element: If any, the element of the spell.
  • whm level, blm level, rdm level, pld level, drk level, brd level, nin level, sch level, geo level, run level: Level each job can learn the spell.
  • casting time: The base casting time of the spell.
  • recast time: the base recast time of the spell.
  • affected targets: self, single, aoe target (most -ga spells), aoe self (most -ra spells), aoe cone (blu breath spells).
  • base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
  • range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.
  • horizon changes: summary of Horizon changes, if any, in a few words


Examples

Please Refer to the Template:Infobox Magic/Tests page for more examples

Elemental Magic

{{Infobox Magic
| spell name = Fire
| icon = File:Fire-menu.png
| type = Black Magic
| skill = Elemental
| description = Deals fire damage to an enemy
| mp = 7
| element = Fire
| blm level = 13
| rdm level = 19
| drk level = 23
| sch level = 16
| geo level = 19
| casting time = 0.5
| recast time = 2
| affected targets = single
| range = 21
}}
Fire
Type Black Magic
Elemental Magic Skill
Description Deals Fire damage to an enemy
Cost 7 MP
Element Fire Fire
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Fire ElementLi­que­fac­tion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 0.5 seconds
Recast Time 2 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range 21

Status Effect

{{Infobox Magic
| spell name = Haste
| icon = File:Haste-menu-xiview.webp
| type = White Magic
| skill = Enhancing
| status effect id = 33
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
| mp = 40
| element = Wind
| whm level = 40
| rdm level = 48
| casting time = 3
| recast time = {{changes}} 18
| affected targets = single
| base duration = 3 minutes
| range = 20
| horizon changes = recast reduced from 20 to 18 seconds
}}
Status effect 33.png
Haste
Type White Magic
Enhancing Magic Skill
Description Increases target's attack speed.
Cost 40 MP
Element Wind Wind
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Wind ElementDe­to­na­tion
Lightning Element and Wind ElementFrag­men­ta­tion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 3 seconds
Recast Time HorizonXI specific changes 18 seconds
Affected Targets Single
Base Duration 3 minutes
Range 20