Template:Infobox Weapon Skill: Difference between revisions

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m (testing categorize on top)
m (bolded part of does '''not''' stack with sneak attack to make it stand out, no confusion)
 
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<includeonly><onlyinclude>
<includeonly><onlyinclude>{{Preview Only Infobox|disable={{{1|}}}|
{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}
<pre>{{Infobox Weapon Skill
{|
| name = {name of the weapon skill, e.g.: Mistral Axe}
|- valign="top"
| type = {type of the weapon, e.g.: Axe}
|colspan="2"| '''{{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}} [[:Category:Weapon Skills|weapon skill]]'''<!--{{#switch:{{lc:{{{1|}}}}}|nc|no category =|#default = [[Category:Weapon Skills]]}}-->
| skill level = {required skill level, e.g.: 100}
|- valign="top"
| jobs = {jobs that can use the ws. leave blank if all}
| '''Skill Level:'''
| quest = {name of quest required to obtain the ws. leave blank if none}
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}{{#if:{{{quest|}}}|<nowiki/>
| description = {ingame description of the ws}
{{!}}- valign="top"
| weapon skill type = {physical, magical, hybrid, true}
{{!}} '''Quest:'''
| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"}
{{!}} [[{{{quest|}}}]]}}
| element = {element of the ws in case of a magical ws. leave blank if its physical}
|- valign="top"
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.}
| '''Description:'''
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.}
| {{{description|}}}{{#if:{{{sneak attack|}}}|<nowiki/>
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.}
{{!}}- valign="top"
| modifier 1 = {stat that modifies the ws, e.g. STR}
{{!}} '''Sneak Attack:'''
| modifier 1 perc = {percentage value of modifier 1, e.g. 20%}
{{!}} {{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}}}{{#if:{{{equipment alignment|}}}|<nowiki/>
| modifier 2 = {second stat that modifies the ws. leave blank if none.}
{{!}}- valign="top"
| modifier 2 perc = {percentage value of modifier 2}
{{!}}rowspan="{{#if:{{{equipment alignment 4|}}}|4|{{#if:{{{equipment alignment 3|}}}|3|{{#if:{{{equipment alignment 2|}}}|2|1}}}}}}"{{!}} '''Equipment:'''
| modifier 3 = {third stat that modifies the ws. leave blank if none.}
{{!}} Aligned with {{#switch:{{lc:{{{equipment alignment|}}}}}
| modifier 3 perc = {percentage value of modifier 3}
|fire|flame = flame equipment ([[Flame Gorget]])
| damage multiplier 1 = {multiplier the ws gets at 1000 TP}
|earth|soil = soil equipment ([[Soil Gorget]])
| damage multiplier 2 = {multiplier the ws gets at 2000 TP}
|water|aqua = aqua equipment ([[Aqua Gorget]])
| damage multiplier 3 = {multiplier the ws gets at 3000 TP}
|wind|breeze = breeze equipment ([[Breeze Gorget]])
| critical hit rate 1 = {crit rate boost the ws gets at 1000}
|ice|snow = snow equipment ([[Snow Gorget]])
| critical hit rate 2 = {crit rate boost the ws gets at 2000}
|lightning|thunder = thunder equipment ([[Thunder Gorget]])
| critical hit rate 3 = {crit rate boost the ws gets at 3000}
|light = light equipment ([[Light Gorget]])
| effect by tp = {additional effect of the ws. leave blank if none}
|dark|shadow = shadow equipment ([[Shadow Gorget]])
| effect by tp 1 = {potency of additional effect at 1000 TP}
}}.{{#if:{{{equipment alignment 2|}}}|<nowiki/>
| effect by tp 2 = {potency of additional effect at 2000 TP}
{{!}}- valign="top"
| effect by tp 3 = {potency of additional effect at 3000 TP}
{{!}} Aligned with {{#switch:{{lc:{{{equipment alignment 2|}}}}}
| notes = {any additional notes about this ws}
|fire|flame = flame equipment ([[Flame Gorget]])
}}</pre>
|earth|soil = soil equipment ([[Soil Gorget]])
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
|water|aqua = aqua equipment ([[Aqua Gorget]])
<div class="flex-container">
|wind|breeze = breeze equipment ([[Breeze Gorget]])
<div class="flex-container-item-2">
|ice|snow = snow equipment ([[Snow Gorget]])
<h2>Overview</h2>
|lightning|thunder = thunder equipment ([[Thunder Gorget]])
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="max-width: none;"
|light = light equipment ([[Light Gorget]])
! Name:
|dark|shadow = shadow equipment ([[Shadow Gorget]])
| {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}
}}.{{#if:{{{equipment alignment 3|}}}|<nowiki/>
|-
{{!}}- valign="top"
! Weapon Type:
{{!}} Aligned with {{#switch:{{lc:{{{equipment alignment 3|}}}}}
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
|fire|flame = flame equipment ([[Flame Gorget]])
|-
|earth|soil = soil equipment ([[Soil Gorget]])
! Weapon Skill Type:
|water|aqua = aqua equipment ([[Aqua Gorget]])
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!--
|wind|breeze = breeze equipment ([[Breeze Gorget]])
if weapon skill type is NOT defined, infer it from element and sneak attack
|ice|snow = snow equipment ([[Snow Gorget]])
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!--
|lightning|thunder = thunder equipment ([[Thunder Gorget]])
element is defined and none
|light = light equipment ([[Light Gorget]])
-->|Physical<!--
|dark|shadow = shadow equipment ([[Shadow Gorget]])
element is defined and not none: check sneak attack if hybrid or purely magical
}}.{{#if:{{{equipment alignment 4|}}}|<nowiki/>
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!--
{{!}}- valign="top"
element is not defined
{{!}} Aligned with {{#switch:{{lc:{{{equipment alignment 4|}}}}}
-->|Physical}}<!--
|fire|flame = flame equipment ([[Flame Gorget]])
-->}}
|earth|soil = soil equipment ([[Soil Gorget]])
|-
|water|aqua = aqua equipment ([[Aqua Gorget]])
! Skill Level:
|wind|breeze = breeze equipment ([[Breeze Gorget]])
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}
|ice|snow = snow equipment ([[Snow Gorget]])
|- {{#if:{{{quest|}}}||style="display: none;"}}
|lightning|thunder = thunder equipment ([[Thunder Gorget]])
! Quest:
|light = light equipment ([[Light Gorget]])
| [[{{{quest|}}}]]
|dark|shadow = shadow equipment ([[Shadow Gorget]])
|-
}}.}}}}}}}}{{#if:{{{notes|}}}|<nowiki/>
! Description:
{{!}}- valign="top"
| {{{description|}}}
{{!}}colspan="2"{{!}} '''Notes:'''}}
|- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}}
! Sneak Attack:
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!--
if weapon skill type is NOT defined, take sneak attack input
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!--
-->}}
|- {{#if:{{{skillchain property|}}}||style="display: none;"}}
! Aligned with:
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}}
|}
|}
{{#if:{{{notes|}}}|{{{notes|}}}}}
{{#if:{{{notes|}}}|'''Notes:'''
{{{notes}}}|}}
</div>
<div class="flex-container-item-2">
<h2>Properties</h2>
<h2>Properties</h2>
{|
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
|- valign="top"
! rowspan="{{#if:{{{skillchain property 3|}}}|3|{{#if:{{{skillchain property 2|}}}|2|1}}}}" | Skillchains
| '''Element:'''
| {{#if:{{{skillchain property|}}}|{{Tooltip|text={{Property|{{{skillchain property}}}}}|tooltip={{Skillchain|{{{skillchain property}}}}}}} {{#if:{{{skillchain property 2|}}}|{{ht|Skillchain Priority|(A)}}}}|'''None'''}}
| {{{element|}}}
|-
|- valign="top"
| '''Modifiers:'''
| {{{modifiers|}}}{{#if:{{{damage multiplier 1|}}}|<nowiki/>
{{!}}- valign="top"
{{!}}colspan="2"{{!}} '''Damage Multipliers by TP:'''}}
|}{{#if:{{{damage multiplier 1|}}}|<nowiki/>
{{{!}}cellpadding="2" width="25%"
!width="33%"{{!}} 1000 TP
!width="33%"{{!}} 2000 TP
!width="33%"{{!}} 3000 TP
{{!}}- align="center"
{{!}} {{{damage multiplier 1|}}}
{{!}} {{{damage multiplier 2|}}}
{{!}} {{{damage multiplier 3|}}}
{{!}}}
}}{{#if:{{{critical hit rate 1|}}}|<nowiki/>
'''Critical Hit Rate by TP:'''
{{{!}}cellpadding="2" width="25%"
!width="33%"{{!}} 1000 TP
!width="33%"{{!}} 2000 TP
!width="33%"{{!}} 3000 TP
{{!}}- align="center"
{{!}} {{{critical hit rate 1|}}}
{{!}} {{{critical hit rate 2|}}}
{{!}} {{{critical hit rate 3|}}}
{{!}}}
}}{{#if:{{{effect by tp|}}}|<nowiki/>
'''{{{effect by tp|}}} by TP:'''
{{{!}}cellpadding="2" width="25%"
!width="33%"{{!}} 1000 TP
!width="33%"{{!}} 2000 TP
!width="33%"{{!}} 3000 TP
{{!}}- align="center"
{{!}} {{{effect by tp 1|}}}
{{!}} {{{effect by tp 2|}}}
{{!}} {{{effect by tp 3|}}}
{{!}}}
}}
{{#if:{{{skillchain property|}}}|<h3>Skillchain Properties</h3>
<div class="float-container">
<div class="float-container-item-left">{{Skillchain|{{{skillchain property}}}|{{#if:{{{skillchain property 2|}}}|A}}}}</div>
{{#if:{{{skillchain property 2|}}}|
{{#if:{{{skillchain property 2|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 2}}}|B}}</div>
{{!}} {{Tooltip|text={{Property|{{{skillchain property 2}}}}}|tooltip={{Skillchain|{{{skillchain property 2}}}}}}} {{ht|Skillchain Priority|(B)}}
{{#if:{{{skillchain property 3|}}}|<nowiki/>
{{!}}-
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 3}}}|C}}</div>
}}
}}
{{#if:{{{skillchain property 3|}}}|
{{!}} {{Tooltip|text={{Property|{{{skillchain property 3}}}}}|tooltip={{Skillchain|{{{skillchain property 3}}}}}}} {{ht|Skillchain Priority|(C)}}
{{!}}-
}}
}}
</div>
|-
}}</onlyinclude></includeonly>__NOTOC__
<!--! Element:
| {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}}
|--->
! Modifiers:
| {{#if: {{{modifier 1|}}}|[[{{{modifier 1|}}}]]: {{{modifier 1 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 2|}}}|<br>[[{{{modifier 2|}}}]]: {{{modifier 2 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 3|}}}|<br>[[{{{modifier 3|}}}]]: {{{modifier 3 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 1|}}}{{{modifier 2|}}}{{{modifier 3|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility -->
|}
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
|
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
! colspan="3" | Damage Multipliers by TP:
|-
! style="width: 33%; | 1000 TP
! style="width: 33%; | 2000 TP
! style="width: 33%; | 3000 TP
|-
| {{{damage multiplier 1|{{Information Needed}}}}}
| {{{damage multiplier 2|{{Information Needed}}}}}
| {{{damage multiplier 3|{{Information Needed}}}}}
|}
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}}
|
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
! colspan="3" | Critical Hit Rate by TP:
|-
! style="width: 33%; | 1000 TP
! style="width: 33%; | 2000 TP
! style="width: 33%; | 3000 TP
|-
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}}
|}
|- {{#if:{{{effect by tp|}}}||style="display: none;"}}
|
{|  class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
! colspan="3" | {{{effect by tp}}} by TP:
|-
! style="width: 33%; | 1000 TP
! style="width: 33%; | 2000 TP
! style="width: 33%; | 3000 TP
|-
| {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}}
|}
|}
</div></div></onlyinclude></includeonly>__NOTOC__
[[Category:Templates|{{PAGENAME}}]]
[[Category:Templates|{{PAGENAME}}]]
==Usage==
==Usage==
<pre>
<pre>
{{Infobox Weapon Skill
{{Infobox Weapon Skill
| name =
| type =  
| type =  
| skill level =  
| skill level =  
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| skillchain property 2 =  
| skillchain property 2 =  
| skillchain property 3 =  
| skillchain property 3 =  
| modifier 1 =
| modifier 1 perc =
| modifier 2 =
| modifier 2 perc =
| modifier 3 =
| modifier 3 perc =
| modifiers =  
| modifiers =  
| damage multiplier 1 =  
| damage multiplier 1 =  
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}}
}}
</pre>
</pre>
*'''type:''' The type of weapon skill, such as [[Sword]].
*'''name:''' The name of the weapon skill, e.g. ''Smash Axe'' (plain text, not a link!).
*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!).
*'''skill level:''' The skill level required to use this weapon skill.
*'''skill level:''' The skill level required to use this weapon skill.
*'''jobs:''' The jobs that can natively use this weapon skill.
*'''jobs:''' The jobs that can natively use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.  
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. "scission").
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission'').
*'''modifiers:''' The stats that modify this weapon skill and the percentage they modify it by.
*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by.
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
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<hr>
<hr>
==Example==
==Examples==
<div style="border: 2px double black">
{{Infobox Weapon Skill|nc
| name = Mock Weapon Skill
| type = Great Axe
| skill level = 1000
| jobs = [[WAR]] / [[BST]]
| quest = Aquiring the unaquirable
| description = The Weapon Skill to end all Weapon Skills
| sneak attack = no
| equipment alignment = Fire
| equipment alignment 2 = Water
| equipment alignment 3 = Wind
| element = Light
| skillchain property = Liquefaction
| skillchain property 2 = Light
| skillchain property 3 = Fragmentation
| modifiers = [[STR]]: 100%<br>[[INT]]: 50%
| modifier 1 = STR
| modifier 1 perc = 100%
| modifier 2 = INT
| modifier 2 perc = 50%
| damage multiplier 1 = 2.00
| damage multiplier 2 = 2.50
| damage multiplier 3 = 3.25
| critical hit rate 1 = 10%
| critical hit rate 2 = 20%
| critical hit rate 3 = 50%
| effect by tp = Chance to [[Stun (Status Effect)|stun]] target
| effect by tp 1 = 30%
| effect by tp 2 = 60%
| effect by tp 3 = 90%
| notes =
* This Weapon Skill is too powerful to be in game. Therefore it isn't.
}}
</div>
 


<div style="border: 2px double black">
{{Infobox Weapon Skill|nc
{{Infobox Weapon Skill|nc
| name = Smash Axe
| type = Axe
| type = Axe
| skill level = 40  
| skill level = 40  
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| skillchain property = Induration
| skillchain property = Induration
| skillchain property 2 = Reverberation
| skillchain property 2 = Reverberation
| skillchain property 3 =
| modifiers = [[STR]]:30%
| modifiers = [[STR]]:30%
| damage multiplier 1 = 1.00
| damage multiplier 1 = 1.00
| damage multiplier 2 = 1.00
| damage multiplier 2 = 1.00
| damage multiplier 3 = 1.00
| damage multiplier 3 = 1.00
| notes =
| notes =  
}}
}}
</div>

Latest revision as of 09:36, 8 February 2024

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| jobs = 
| quest = 
| description = 
| sneak attack = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| modifier 1 = 
| modifier 1 perc = 
| modifier 2 = 
| modifier 2 perc = 
| modifier 3 = 
| modifier 3 perc =
| modifiers = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • jobs: The jobs that can natively use this weapon skill.
  • quest: The quest that must be completed to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element: The type of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
  • (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Skill Level: 1000 (WAR / BST only)
Quest: Aquiring the unaquirable
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers: STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
2.00 2.50 3.25
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
10% 20% 50%
Chance to stun target by TP:
1000 TP 2000 TP 3000 TP
30% 60% 90%


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Skill Level: 40
Quest: [[]]
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers: STR:30%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP