Troglodyte Dhalmel: Difference between revisions

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m (Added Infobox Monster, adjusted table format and corrected drop rate template)
 
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[[Category:Bestiary]][[category:Dhalmels]][[Category:Notorious Monsters]][[category:Limbus]]
[[category:Limbus]]
{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image =  
'''Job:''' [[Warrior]]<br>
| image caption = Troglodyte Dhalmel
'''Family:''' [[:Category:Dhalmels|Dhalmels]]<br>
| job = [[Warrior]]
'''Weak to:''' {{Wind}}, {{Lightning}}
| family = Dhalmels
 
| family2 =
{{Color|NM|Notorious Monster}}
| family3 =
|width="50%" align="center"|
| crystal =
[[File:Troglodyte Dhalmel.gif|thumb|Troglodyte Dhalmel]]
| weaknesses = {{element|Wind}} {{element|Lightning}}
|}
| resistances =
{| border="0" width="100%" cellpadding="4" cellspacing="2"
| immunities =
|- BGCOLOR="#ffdead"
| absorbs =
| type = Notorious Monster
| subtype =  
| tier =  
| title obtained =
}}
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#ffd9d9"
|-
|style="padding-left:1ex"|[[NE Apollyon]]
|[[NE Apollyon]]
|align="center"|
|align="center"|
|
|
*[[Ancient Beastcoin]] (x2) {{Drop Rate|100%}}{{Verification}}
*[[Ancient Beastcoin]] (x2) {{Hxi Drop Rate|100%}}
|
|
|align="center"|8
|align="center"|8
|align="center"|A, L, T(S), Sc<center>{{HPMP|low hp=|low mp=none}}</center>
|align="center"|A, L, T(S), Sc<center>{{HPMP|low hp=|low mp=none}}</center>
|-
|-
|align="center" colspan="12" BGCOLOR="#ffdead"|
! colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 19:45, 27 February 2024

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.
Zone Level Drops Steal Spawns Notes
NE Apollyon 8 A, L, T(S), Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • All eight dhalmel must be defeated to trigger the final crate.Verification Needed
  • Healing Breeze will awaken any nearby dhalmel.Verification Needed
  • Resistant/Immune to light-based Sleep (IE Light Shot, Repose)Verification Needed
    • Possibly due to the double Darkness weather

Historical Background

A troglodyte is a person or animal who dwells in a cave or who lives in solitude or seclusion. It was used to refer to cavemen earlier in the 20th century.