Troglodyte Dhalmel: Difference between revisions
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== Horizon Changes {{changes}} == | |||
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==Notes== | ==Notes== | ||
*All eight dhalmel must be defeated to trigger the final crate.{{Verification}} | *All eight dhalmel must be defeated to trigger the final crate.{{Verification}} | ||
Latest revision as of 20:47, 1 February 2026
| This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| NE Apollyon |
|
8 | A, L, T(S), Sc | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- All eight dhalmel must be defeated to trigger the final crate.

- Healing Breeze will awaken any nearby dhalmel.

- Resistant/Immune to light-based Sleep (IE Light Shot, Repose)
- Possibly due to the double Darkness weather
Historical Background
A troglodyte is a person or animal who dwells in a cave or who lives in solitude or seclusion. It was used to refer to cavemen earlier in the 20th century.
