Stray Mary: Difference between revisions

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| subtype =  
| subtype =  
| tier =  
| tier =  
| spawn = Lottery
| title obtained = Mary's Guide
| title obtained = Mary's Guide
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===Notes:===
===Notes:===


:*Part of the [[Sleepless Nights]] quest
*Part of the [[Sleepless Nights]] quest
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:*Needs to be killed 3 times for [[Trial 710]] while having the WHM club [[Stenz]] equipped on either hand.
:*Needs to be killed 3 times for [[Trial 710]] while having the WHM club [[Stenz]] equipped on either hand.
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:*Mainly located in or around F-6 (North Camp) and F-9(South Camp), but she is known to stray outside of these areas.
*Mainly located in or around F-6 (North Camp) and F-9(South Camp), but she is known to stray outside of these areas.
:*Lottery pop off of a [[Mad Sheep]] placeholder.  Placeholder can spawn in either the north or south camp.(see next note) Spawn time varies widely from 5 minutes to and over 4hours 30mins with 1 person at each camp  
*Lottery pop off of a [[Mad Sheep]] placeholder.  Placeholder can spawn in either the north or south camp.(see next note) Spawn time varies widely from 5 minutes to and over 4hours 30mins with 1 person at each camp  
:*The Placeholder (PH) on wide-scan will be part of a group of five sheep in either camp.  In the north camp (NEish section of F-6), it is the first sheep in that group of five.  In the south camp (North section of F-9), it is the second sheep in that group of five.  There is only one PH up at a time, so if it's not at the north camp, it's at the south, and vice-versa.
*The Placeholder (PH) on wide-scan will be part of a group of five sheep in either camp.  In the north camp (NEish section of F-6), it is the first sheep in that group of five.  In the south camp (North section of F-9), it is the second sheep in that group of five.  There is only one PH up at a time, so if it's not at the north camp, it's at the south, and vice-versa.
:*A perfect place to camp at the North camp is right on the North corner of F6 where it borders G6. A perfect place to camp at the South camp is close to the North Border of F9.
*A perfect place to camp at the North camp is right on the North corner of F6 where it borders G6. A perfect place to camp at the South camp is close to the North Border of F9.
:* Contrary to posts on other sites, there are NOT two Stray Mary's, but in fact because the PH jumps from one camp to another, (confirmed this by dual boxing both camps), there is only one.  
* Contrary to posts on other sites, there are NOT two Stray Mary's, but in fact because the PH jumps from one camp to another, (confirmed this by dual boxing both camps), there is only one.  
:** Not exactly true. There are indeed 2 PHs (IDs 0CF and 158) and 2 Stray Mary's (IDs 0D3 and 15D) in the game .DATs. However, only one of them can be up at a time.
** Not exactly true. There are indeed 2 PHs (IDs 0CF and 158) and 2 Stray Mary's (IDs 0D3 and 15D) in the game .DATs. However, only one of them can be up at a time.
:*Upon killing Stray Mary, it may take the PH up to 10 minutes to respawn, was not back up after 5 minutes. So between 7-10 (estimation).
*Upon killing Stray Mary, it may take the PH up to 10 minutes to respawn, was not back up after 5 minutes. So between 7-10 (estimation).
:*Killable solo as early as level 19-20, depending on job/subjob. {{testimonials}}
*Killable solo as early as level 19-20, depending on job/subjob. {{testimonials}}
<li class="assault">:*[[Nyzul Isle]]: The Armoury Crate it leaves behind contains a [[??? Box]], which may rarely appraise into a [[Mary's Horn]].</li>
<li class="assault">:*[[Nyzul Isle]]: The Armoury Crate it leaves behind contains a [[??? Box]], which may rarely appraise into a [[Mary's Horn]].</li>
==Historical Background==
Stray Mary appears to be a reference to the nursery rhyme "Mary Had a Little Lamb".

Latest revision as of 21:13, 17 September 2024

Stray Mary
Stray Mary
Job:
Family: Sheep
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Lightning Lightning Fire Fire
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type: Lottery
Title Obtained: Mary's Guide
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Konschtat Highlands 19 - 20 2 L, S, Sc
~700 HP
Nyzul Isle
Floors 81 - 99
Unknown 1 L, S, Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Part of the Sleepless Nights quest
  • Mainly located in or around F-6 (North Camp) and F-9(South Camp), but she is known to stray outside of these areas.
  • Lottery pop off of a Mad Sheep placeholder. Placeholder can spawn in either the north or south camp.(see next note) Spawn time varies widely from 5 minutes to and over 4hours 30mins with 1 person at each camp
  • The Placeholder (PH) on wide-scan will be part of a group of five sheep in either camp. In the north camp (NEish section of F-6), it is the first sheep in that group of five. In the south camp (North section of F-9), it is the second sheep in that group of five. There is only one PH up at a time, so if it's not at the north camp, it's at the south, and vice-versa.
  • A perfect place to camp at the North camp is right on the North corner of F6 where it borders G6. A perfect place to camp at the South camp is close to the North Border of F9.
  • Contrary to posts on other sites, there are NOT two Stray Mary's, but in fact because the PH jumps from one camp to another, (confirmed this by dual boxing both camps), there is only one.
    • Not exactly true. There are indeed 2 PHs (IDs 0CF and 158) and 2 Stray Mary's (IDs 0D3 and 15D) in the game .DATs. However, only one of them can be up at a time.
  • Upon killing Stray Mary, it may take the PH up to 10 minutes to respawn, was not back up after 5 minutes. So between 7-10 (estimation).
  • Killable solo as early as level 19-20, depending on job/subjob. (see testimonials)
  • :*Nyzul Isle: The Armoury Crate it leaves behind contains a ??? Box, which may rarely appraise into a Mary's Horn.