Forest Hare: Difference between revisions

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(Created page with "{{Infobox Monster | image = ForestHare.jpg | image caption = Forest Hare | job = Thief | family = Rabbits | crystal = Earth | weaknesses = {{element|Water}} {{element|Lightning}} {{element|Dark}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | East Ronfaure |align="center"| 1-5 | *Hare Meat {{Hxi Drop Rate|asb...")
 
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| image = ForestHare.jpg
| image = ForestHare.jpg
| image caption = Forest Hare
| image caption = Forest Hare
| job = [[Thief]]
| job = [[Warrior]]
| family = Rabbits
| family = Rabbits
| crystal = Earth
| crystal = Earth
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| [[East Ronfaure]]
| [[East Ronfaure]]
|align="center"| 1-5
|align="center"| 1-6
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|
*[[Hare Meat]] {{Hxi Drop Rate|asb=0/1000|0|0}}   
*[[Hare Meat]] (up to x2) {{Hxi Drop Rate|asb=50/1000|0|0}}   
*[[Rabbit Hide]] {{Hxi Drop Rate|asb=460/1000|0|0}}
*[[Rabbit Hide]] {{Hxi Drop Rate|asb=150/1000|0|0}}
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|
*[[San d'Orian Carrot]]
*[[San d'Orian Carrot]]
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|-  
|-  
| [[West Ronfaure]]
| [[West Ronfaure]]
|align="center"| 1-5
|align="center"| 1-6
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*[[Hare Meat]]  {{Hxi Drop Rate|asb=180/1000|0|0}}
*[[Rabbit Hide]] (up to x2) {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Rabbit Hide]] {{Hxi Drop Rate|asb=160/1000|0|0}}
|
|
*[[San d'Orian Carrot]]
*[[San d'Orian Carrot]]

Latest revision as of 19:30, 19 September 2024

Forest Hare
Forest Hare
Job: Warrior
Family: Rabbits
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Water Water Lightning Lightning Dark Dark
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
East Ronfaure 1-6 86 S, Sc
West Ronfaure 1-6 75 S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants