Perfect Dodge: Difference between revisions

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[[Thief|Theives]] 2 hour ability, but on Horizon offers an extra boost of [[Accuracy]] and Ranged Acc +999, and allow the user to evade all incoming physical attacks for the duration.
{{Job Ability
 
| description = Allows you to dodge all melee attacks.
Duration: 30 seconds
| job = Thief
 
| level = 1
Recast: 2:00:00
| recast = 2 hours
 
| duration = 30 seconds
Target: Self
| range =
| notes = * It allows the player to dodge all ''melee' attacks.
** This does not extend to [[Ranged Attack|ranged attacks]]. These will still hit the player.
** Magic-based attacks will still have an effect on the player.
* Shadows from [[Blink (Status Effect)|Blink]] and [[Utsusemi]] will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage).
* The ability is commonly used in conjunction with [[Flee]] to "sack pull". This typically involves the thief aggroing a particular set of mobs to allow safe passage for their party.
* Can be used in the case of a link to either zone it or buy some time for the party.
*When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a [[Mimic]]), some players like to use Perfect Dodge in conjunction with a [[Instant Warp|Scroll of Instant Warp]] in order to help ensure escape and survival. This also works with log off as long as player has [[Blink (Status Effect)|Blink]], [[Stoneskin]] and/or [[Utsusemi]] to assist in the 30 second countdown sequence.
| changes = Perfect Dodge
| macro = /ja "Perfect Dodge" <me>
}}

Latest revision as of 23:14, 21 April 2024

Job Ability

Allows you to dodge all melee attacks.
Job: Thief
Level: 1
Recast Time: 2 hours
Duration: 30 seconds

Notes

  • It allows the player to dodge all melee' attacks.
    • This does not extend to ranged attacks. These will still hit the player.
    • Magic-based attacks will still have an effect on the player.
  • Shadows from Blink and Utsusemi will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage).
  • The ability is commonly used in conjunction with Flee to "sack pull". This typically involves the thief aggroing a particular set of mobs to allow safe passage for their party.
  • Can be used in the case of a link to either zone it or buy some time for the party.
  • When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a Mimic), some players like to use Perfect Dodge in conjunction with a Scroll of Instant Warp in order to help ensure escape and survival. This also works with log off as long as player has Blink, Stoneskin and/or Utsusemi to assist in the 30 second countdown sequence.

Horizon Changes HorizonXI specific changes

Macro Syntax

  • /ja "Perfect Dodge" <me>