Auto Refresh: Difference between revisions
(→Gear that enhances this Trait: optional linebreaks and ooe classes for ooe jobs) |
m (added disambig) |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Disambig2|[[Refresh]] (Spell)|[[Refresh (Status Effect)]]}} | |||
{{Job Trait | {{Job Trait | ||
| description = Gradually restores MP. | | description = Gradually restores MP. | ||
Line 7: | Line 8: | ||
| tier 1 = 1MP/tick | | tier 1 = 1MP/tick | ||
| job 1 = PLD | | job 1 = PLD | ||
| job 1 tier 1 = 25 {{changes|Paladin learns Auto-Refresh at level 25 instead of level 35}} | | job 1 tier 1 = 25 {{changes|Paladin learns Auto-Refresh at level 25 instead of level 35. Also wasn't available before ToAU}} | ||
| job 2 = SMN | | job 2 = SMN | ||
| job 2 tier 1 = 25 | | job 2 tier 1 = 25 | ||
Line 61: | Line 62: | ||
All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified. | All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified. | ||
{| class="horizon-table gear-table sortable" | {| class="horizon-table gear-table sortable center-col-2 center-col-3" | ||
! Name !! Lvl !! Type !! Jobs !! Notes | ! Name !! Lvl !! Type !! Jobs !! Notes | ||
<!--|- | <!--|- | ||
Line 73: | Line 74: | ||
|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WAR]]/[[PLD]]/[[DRK]]/[[DRG]] | |[[WAR]]/[[PLD]]/<wbr>[[DRK]]/[[DRG]] | ||
| | | | ||
<!--|- | <!--|- | ||
Line 143: | Line 144: | ||
|- | |- | ||
|[[Cleric's Bliaut]] / [[Cleric's Bliaut +1]] | |[[Cleric's Bliaut]] / [[Cleric's Bliaut +1]] | ||
|74/75 | |74 / 75 | ||
|[[:category:Body|Body]] | |[[:category:Body|Body]] | ||
|[[WHM]] | |[[WHM]] | ||
Line 169: | Line 170: | ||
|62 | |62 | ||
|[[:category:clubs|Club]] | |[[:category:clubs|Club]] | ||
|[[WAR]]/[[WHM]]/[[PLD]] | |[[WAR]]/[[WHM]]/<wbr>[[PLD]] | ||
|[[:Category:Charged|Enchantment]] 50 charges. Duration: 1 minutes. 1[[Magic Points|MP]]/[[tick]]. | |[[:Category:Charged|Enchantment]] 50 charges. Duration: 1 minutes. 1[[Magic Points|MP]]/[[tick]]. | ||
|- | |- | ||
Line 175: | Line 176: | ||
|73 | |73 | ||
|[[:category:Body|Body]] | |[[:category:Body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
| | | | ||
|- | |- | ||
Line 271: | Line 272: | ||
|70 | |70 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]] | ||
|[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | |[[:Category:Charged|Enchantment]] 20 charges. Duration: 30 minutes. 4[[Magic Points|MP]]/[[tick]]. | ||
|- | |- | ||
Line 277: | Line 278: | ||
|70 | |70 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WAR]]/[[PLD]]/[[DRK]] | |[[WAR]]/[[PLD]]/<wbr>[[DRK]] | ||
|[[:category:charged|Enchantment]] 20 Charges. | |[[:category:charged|Enchantment]] 20 Charges. | ||
|- class="wotg" | |- class="wotg" | ||
Line 283: | Line 284: | ||
|74 | |74 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span> | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/<wbr>[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
| | | | ||
|- class="wotg" | |- class="wotg" | ||
Line 289: | Line 290: | ||
|73 | |73 | ||
|[[:category:feet|Feet]] | |[[:category:feet|Feet]] | ||
|[[MNK]]/[[WHM]]/[[RDM]]/[[THF]]/<wbr>[[PLD]]/[[BST]]/[[BRD]]/[[DRG]]/<wbr>[[SMN]]/[[BLU]]/[[COR]]/[[PUP]]<span class="wotg">/<wbr>[[DNC]]</span> | |[[MNK]]/[[WHM]]/<wbr>[[RDM]]/[[THF]]/<wbr>[[PLD]]/[[BST]]/<wbr>[[BRD]]/[[DRG]]/<wbr>[[SMN]]/[[BLU]]/<wbr>[[COR]]/[[PUP]]<span class="wotg">/<wbr>[[DNC]]</span> | ||
|Active during [[Campaign Battles]] only. | |Active during [[Campaign Battles]] only. | ||
|- class="toau" | |- class="toau" | ||
Line 307: | Line 308: | ||
|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[WHM]]/[[BRD]]/[[SMN]] | |[[WHM]]/[[BRD]]/<wbr>[[SMN]] | ||
| | | | ||
<!--|- | <!--|- | ||
Line 349: | Line 350: | ||
|70 | |70 | ||
|[[:category:clubs|Club]] | |[[:category:clubs|Club]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/[[GEO]]</span> | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | ||
|[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | |[[Latent and Hidden Effects|Latent Effect]] Active while [[TP]] ≥ 3. | ||
|- class="toau" | |- class="toau" | ||
Line 355: | Line 356: | ||
|75 | |75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[BLM]]/[[RDM]]<span class="toau">/[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | |[[BLM]]/[[RDM]]<span class="toau">/<wbr>[[BLU]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/<wbr>[[GEO]]</span> | ||
|2[[MP]]/[[Tick]] | |2[[MP]]/[[Tick]] | ||
<!--|- | <!--|- | ||
Line 487: | Line 488: | ||
|66 | |66 | ||
|[[:category:head|Head]] | |[[:category:head|Head]] | ||
|[[WAR]]/[[MNK]]/[[RDM]]/[[THF]]/<wbr>[[DRK]]/[[BST]]/[[BRD]]/[[RNG]]/<wbr>[[DRG]]<span class="wotg">/[[DNC]]</span> | |[[WAR]]/[[MNK]]/<wbr>[[RDM]]/[[THF]]/<wbr>[[DRK]]/[[BST]]/<wbr>[[BRD]]/[[RNG]]/<wbr>[[DRG]]<span class="wotg">/[[DNC]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Paralyze (Status Effect)|paralyze]]. | ||
<!--|- | <!--|- | ||
Line 503: | Line 504: | ||
|- | |- | ||
|[[Sorcerer's Coat]] / [[Sorcerer's Coat +1]] | |[[Sorcerer's Coat]] / [[Sorcerer's Coat +1]] | ||
|74 | |74 / 75 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[BLM]] | |[[BLM]] | ||
Line 529: | Line 530: | ||
|75 | |75 | ||
|[[:category:back|Back]] | |[[:category:back|Back]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span> | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]/<wbr>[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
|Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | |Active while afflicted with the [[:Category:Status Effects|status effect]] [[Poison (Status Effect)|poison]]. | ||
<!--|- | <!--|- | ||
Line 547: | Line 548: | ||
|59 | |59 | ||
|[[:category:body|Body]] | |[[:category:body|Body]] | ||
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/<wbr>[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]/[[PUP]]</span><span class="wotg">/[[SCH]]</span><span class="soa">/[[GEO]]/<wbr>[[RUN]]</span> | |[[MNK]]/[[WHM]]/<wbr>[[BLM]]/[[RDM]]/<wbr>[[PLD]]/[[BRD]]/<wbr>[[RNG]]/[[SMN]]<span class="toau">/<wbr>[[BLU]]/[[PUP]]</span><span class="wotg">/<wbr>[[SCH]]</span><span class="soa">/[[GEO]]/<wbr>[[RUN]]</span> | ||
| | | | ||
<!--|- | <!--|- | ||
Line 559: | Line 560: | ||
|72 | |72 | ||
|[[:Category:Armor Sets|Armor Set]] | |[[:Category:Armor Sets|Armor Set]] | ||
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/<wbr>[[SMN]]/[[BLU]]/[[SCH]] | |[[WHM]]/[[BLM]]/<wbr>[[RDM]]/[[BRD]]/<wbr>[[SMN]]<span class="toau">/[[BLU]]</span><span class="wotg">/<wbr>[[SCH]]</span> | ||
|Set effect active only while all five pieces are worn together. | |Set effect active only while all five pieces are worn together. | ||
|- | |- |
Latest revision as of 01:02, 16 November 2024
Job Trait
Description: Gradually restores MP. Job traits are always active |
Notes:
|
Tiers
Auto Refresh I: 1MP/tickJobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
Blue Mage
Blue Mage gain access to this trait through a varying mixture of the following spells however, it's recommended that the this page is checked for a more in-depth explanation.
For a more in-depth explanation of how Blue Mage job traits work, please visit this page.
Blue Magic Spells that Achieve this Trait
Auto refresh is obtained differently from other BLU traits- it uses a points system, which has nothing to do with Blue Magic set points (the ones you use to equip spells) - it's specifically about obtaining Auto Refresh.
Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). For possible spell combinations, see Blue Mage Traits
Level Available | Spell | Set Point cost | Auto Refresh points |
---|---|---|---|
44 | Stinking Gas | 2 | 1 |
50 | Frightful Roar | 3 | 2 |
50 | Self-Destruct | 3 | 2 |
52 | Cold Wave | 1 | 1 |
58 | Light of Penance | 5 | 2 |
64 | Voracious Trunk | 4 | 3 |
74 | Actinic Burst | 4 | 4 |
75 | Plasma Charge | 5 | 4 |
89 | Winds of Promyvion | 5 | 4 |
Atma
The following Atma will bestow the auto-refresh effect while in Abyssea.
- Atma of Ambition (5/tick)
- Atma of Perfect Attendance (5/tick)
- Atma of the Ace Angler (HP below 25%, 20/tick)
- Atma of the Full Moon (5/tick)
- Atma of the Minikin Monstrosity (10/tick)
- Atma of the Stormbird (5/tick)
- Atma of the Foe Flayer (daytime: 30/tick)
Other passive Refresh effects
- Sanction - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of Besieged. 1 MP/tick.
- Sigil - With the Auto Refresh Allied Notes bonus selected Only works below a certain % of your max MP, based on the number of areas your past nation controls. 1 MP/tick.
Gear that enhances this Trait
All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified.