Dia: Difference between revisions

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(Created page with "{{Disambig2|Dia (Status Effect)}} __NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Dia | spell type = Enfeebling | description = Lowers an enemy's defense and gradually deals light elemental damage. | mp = 7 | class = White Magic | element = Light | icon = dia | jobs = *Red Mage Lv. 1 *White Mage Lv. 3 *Magic Skill 1 Automaton | rdm = 1 | whm = 3 | aut = 1 | casting time = 1 | recast time = 5 | affected targets = single | base duration = 60 se...")
 
 
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{{Disambig2|[[Dia (Status Effect)]]}}
__NOTOC__{{Collapse Sections}}{{Infobox Magic
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| spell name = Dia
| spell name = Dia
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| class = White Magic
| class = White Magic
| element = Light
| element = Light
| icon = dia
| status effect id = 134
| jobs =
| jobs =
*[[Red Mage]] Lv. 1
*[[Red Mage]] Lv. 1
*[[White Mage]] Lv. 3
*[[White Mage]] Lv. 3<li class="toau">[[Automaton]] Magic Skill 1</li>
*Magic Skill 1 [[Automaton]]
| rdm = 1
| whm = 3
| aut = 1
| casting time = 1
| casting time = 1
| recast time = 5
| recast time = 5
| range = 20
| affected targets = single
| affected targets = single
| base duration = 60 seconds
| base duration = 60 seconds
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| level2 = 1
| level2 = 1
| description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage.
| description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage.
| notes = Deals 2 damage initially, then ticks 1 damage every 3 seconds for the duration of the spell.
| notes =  
 
<ul><li>Deals 1 damager every [[tick]] for the duration of the spell.</li>
The initial damage can be increased with enough Magic Attack Bonus, Weather and Elemental Affinity boosts. Equipment with "Enhances Dia" effect such as [[Dia Wand]] increases the damage over time component of the spell by 1.
<li>Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time. </li>
 
<li>The White Magic spell [[Erase]] will remove this effect.</li>
The Defense Down value is a flat 10%, increased to 13% with the effects of a Corsair's [[Light Shot]]. Higher Tier Dia spells will overwrite this effect. [[Box Step]]'s [[Sluggish Daze]], Geomancy's [[Indi-Frailty|Frailty]] effects will stack with this effect. Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.
<li class="toau">Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.</li>
<br>
<li>Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.</li>
<ul><li class="toau">This effect is  increased to 13% with the effects of a Corsair's [[Light Shot]]</li>
<li class="wotg">[[Box Step]]'s [[Sluggish Daze]] effect will stack with this effect.</li>
<li class="soa">Geomancy's [[Indi-Frailty|Frailty]] effect will stack with this effect.</li><ul/>
}}


Dia's Defense Down effect cannot be resisted except in cases of complete spell immunity (e.g. [[Magic Shield]]).
Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.
}}
==Other Uses==
==Other Uses==
{{Used In
{{Used In
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Freshly-created [[Red Mage]]s start with this in their inventory, tagged as {{Exclusive|nc}}
Freshly-created [[Red Mage]]s start with this in their inventory, tagged as {{Exclusive|nc}}
===Merchants===
===Merchants===
'''{{Price|82|95}}'''
{| class="npc-table horizon-table table-sm sortable"
*[[Kususu]] - {{Location|Port Windurst|H-8}}
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 82 - 93 gil
*[[Regine]] - {{Location|Port San d'Oria|J-8}}
|-
*[[Sororo]] - {{Location|Bastok Markets|H-5}}
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|-
|[[Kususu]]
|{{Location|Port Windurst|H-8}}
|{{Merchant|standard}}
|-
|[[Regine]]
|{{Location|Port San d'Oria|J-8}}
|{{Merchant|standard}}
|-
|[[Sororo]]
|{{Location|Bastok Markets|H-5}}
|{{Merchant|standard}}
|}
 
==Derivations==
==Derivations==
The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Hrm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).<ref>[http://www.ffcompendium.com/h/interview.shtml Final Fantasy Compendium]</ref>
The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).<ref>[http://www.ffcompendium.com/h/interview.shtml Final Fantasy Compendium]</ref>
==References==
==References==
<references />
<references />

Latest revision as of 14:32, 1 December 2023

Status effect 134.png Dia
Type Enfeebling
Description Lowers an enemy's defense and gradually deals light elemental damage.
Cost 7 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 1 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration 60 seconds
Range 20
Dia

Statistics

Scroll of Dia
WHM Lv.3 / RDM Lv.1
Teaches the white magic Dia.
Lowers an enemy's defense and
gradually deals light elemental damage.
  • Deals 1 damager every tick for the duration of the spell.
  • Higher Tier Dia spells will overwrite this effect, ie: Dia II will override Dia, but not the other way around. Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
  • The White Magic spell Erase will remove this effect.
  • Automatons will cast this spell with every Head configuration except Valoredge Head, maneuvers and attachments permitting.

  • Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of Defense Down such as that from Acid Bolts and Armor Break may also be active on a target, but these sources are mutually exclusive with each other.
    • This effect is increased to 13% with the effects of a Corsair's Light Shot
    • Box Step's Sluggish Daze effect will stack with this effect.
    • Geomancy's Frailty effect will stack with this effect.

    Other Uses

    Used in Quest: [[|]]
    Resale Price: ???~??? gil

    How to Obtain

    Auction House Category: Scrolls > White Magic AH Black.png

    Jobs

    Freshly-created Red Mages start with this in their inventory, tagged as Exclusive

    Merchants

    Price: 82 - 93 gil
    Name Location Type
    Kususu Port Windurst (H-8) Standard Merchant
    Regine Port San d'Oria (J-8) Standard Merchant
    Sororo Bastok Markets (H-5) Standard Merchant

    Derivations

    The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).[1]

    References