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Lake Sahagin: Difference between revisions

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(Created page with "{{Infobox Monster | image = Lake Sahagin.png | image caption = Lake Sahagin | job = Bard | family = Sahagin | family2 = | family3 = | crystal = Water | weaknesses = {{Element|lightning}} | resistances = {{Element|water}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | spawn = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Sea Ser...")
 
m (Updated asb droprates)
 
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|-  
|-  
|[[Sea Serpent Grotto]]
|[[Sea Serpent Grotto]]
|36-39
|36 - 39
|
|
*[[Seashell]] {{Hxi Drop Rate|asb=480/1000|0|0}}
*[[Seashell]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Elshimo Frog]] {{Hxi Drop Rate|asb=190/1000|0|0}}
*[[Eastern Gem]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Eastern Gem]] {{Hxi Drop Rate|asb=170/1000|0|0}}
*[[Shall Shell]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Shall Shell]] {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Pearl]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Pearl]] {{Hxi Drop Rate|asb=10/1000|0|0}}
*{{Gil Dropped||}}   
*{{Gil Dropped||}}   
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== Horizon Changes {{changes}} ==
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}
{{HorizonChangesBox|}}
==Notes==

Latest revision as of 11:44, 18 January 2026

Lake Sahagin
Job: Bard
Family: Sahagin
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Water
Weak against: Lightning Lightning
Resistant to: Water Water
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Sea Serpent Grotto 36 - 39 3 A, L
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none