Template:Infobox Magic: Difference between revisions
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<includeonly>{{categorize|{{{1|}}}|[[Category:Magic]][[Category:{{{element}}}]]{{#switch:{{lc:{{{spell type}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[Category:{{{spell type}}} Magic]]|ninjutsu|geomancy|trust = [[Category:{{{spell type}}}]]|song = [[Category:Songs]]}}}} | <includeonly>{{categorize|{{{1|}}}|[[Category:Magic]][[Category:{{{element}}}]]{{#switch:{{lc:{{{spell type}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[Category:{{{spell type}}} Magic]]|ninjutsu|geomancy|trust = [[Category:{{{spell type}}}]]|song = [[Category:Songs]]}}}} | ||
<div class="portable-infobox noexcerpt | <div class="portable-infobox noexcerpt infobox-magic-container"> | ||
<div class="infobox-magic-title">{{StatusEffectIcon|{{{status effect id}}}}} '''{{{spell name|{{PAGENAME}}}}}'''</div> | <div class="infobox-magic-title">{{StatusEffectIcon|{{{status effect id}}}}} '''{{{spell name|{{PAGENAME}}}}}'''</div> | ||
{| class="infobox-magic" | {| class="infobox-magic" |
Revision as of 22:15, 3 December 2023
Parameters
- spell name: As it appears in your spell list, without abbreviations
- spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
- status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
- blue family: the monster family correlated with this spell.
- blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
- blue skillchain properties: For physical blue magic spells - use only the link form to the skillchain e.g. Induration, do not use Template:Skillchain.
- blue stats: For blue magic - list the bonus stats granted by setting this spell. See Template:Stat
- blue trait: For blue magic - link the job traits granted by this spell as well as the points counted towards that trait.
- blue points: For blue magic - the number of free blue magic points required to set this spell.
- description: taken directly from the game's own description of the spell.
- mp: If any, the base MP cost of the spell.
- ninjutsu tool: Link the tool/tools consumed while casting ninjutsu.
- element: If any, the element of the spell.
- jobs: A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.
- casting time: The base casting time of the spell.
- recast time: the base recast time of the spell.
- affected targets: self, single, aoe target (most -ga spells), aoe self (most -ra spells), aoe cone (blu breath spells).
- base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
- range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.
Examples
Please Refer to the Template:Infobox Magic/Tests page for more examples
Elemental Magic
{{Infobox Magic | spell name = Fire | spell type = Elemental | description = Deals fire damage to an enemy | mp = 7 | element = Fire | jobs = * Level 13 [[Black Mage]] * Level 16 [[Scholar]] * Level 19 [[Red Mage]] * Level 19 [[Geomancer]] * Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup> * Level 23 [[Dark Knight]] | casting time = 0.5 | recast time = 2 | affected targets = single | range = 21 }} |
Fire
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Status Effect
{{Infobox Magic | spell name = Haste | spell type = Enhancing | status effect id = 33 | description = [[Haste (Status Effect)|Increases target's attack speed.]] | mp = 40 | element = Wind | jobs = *[[White Mage]] Lv. 40 *[[Red Mage]] Lv. 48 | casting time = 3 | recast time = {{changes}} 18 | affected targets = single | base duration = 3 minutes | range = 20 }} |
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