Cloister of Frost: Difference between revisions

From HorizonXI Wiki
(Created page with "thumb|No MapHome of the ice protocrystal. ==Connecting Areas== :Fei'Yin :Beaucedine Glacier (J-5) via Escape ==Involved in Quests/Missions== {| border="0" width="74%" cellpadding="3" cellspacing="2" |- style="background:#ffdead;" ! width="30%" |Quest ! width="20%" |Type ! width="20%" |Starter ! width="30%" |Location |- style="background:#d5d9ff;" | style="padding-left:1em;" |Class Reunion | align="center" |:category:artifact Armor|AF...")
Tag: visualeditor
 
No edit summary
Tag: visualeditor
Line 1: Line 1:
[[Image:Nomap.jpg|thumb|No Map]]Home of the ice protocrystal.
[[File:Nomap.webp|thumb|No Map]]
Home of the ice protocrystal.
==Connecting Areas==
==Connecting Areas==
:[[Fei'Yin]]
:[[Fei'Yin]]
Line 69: Line 70:
| colspan="7" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound
| colspan="7" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound
|}
|}
[[Category:Areas]]
[[Category:Fauregandi]]

Revision as of 06:56, 6 March 2023

No Map

Home of the ice protocrystal.

Connecting Areas

Fei'Yin
Beaucedine Glacier (J-5) via Escape

Involved in Quests/Missions

Quest Type Starter Location
Class Reunion AF (SMN) -- Windurst Walls
Trial by Ice Avatar Gulmama Northern San d'Oria (E-7)
Trial-Size Trial by Ice Avatar Castilchat Northern San d'Oria (E-7)
  Zilart Mission 5 Zilart ---    ---

NPCs Found Here

None.

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Dryad Saplings 6 A, L, H
Shiva Prime 20-23 Avatars 1 A
Shiva Prime 63-68 Avatars 1 A
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound