Category:Skillchains: Difference between revisions

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; Blue Magic:<p align="justify">In order to make a Skillchain using Blue Magic, the [[Chain Affinity]] ability must be used.</p>
; Blue Magic:<p align="justify">In order to make a Skillchain using Blue Magic, the [[Chain Affinity]] ability must be used.</p>


;Automatons:<p align="justify">The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the [[Harlequin Frame]] or the [[Stormwaker Frame]] can only use [[Slapstick]], [[Knockout]] and [[Magic Mortar]]. An automaton equipped with the [[Valoredge Frame]] can only use [[Chimera Ripper]], [[String Clipper]], [[Cannibal Blade]] and [[Bone Crusher]]. An automaton equipped with the [[Sharpshot Frame]] can only use [[Arcuballista]], [[Daze]] and [[Armor Piercer]].</p><center>[http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#axe Axe] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#gaxe G. Axe] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#archery Archery] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#club Club] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#dagger Dagger] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#h2h Hand-to-Hand] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#katana Katana] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#gkatana G. Katana] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#marksmanship Marksmanship] [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#polearm Polearm] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#scythe Scythe] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#staff Staff] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#sword Sword] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#gsword G. Sword] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#bluemagic Blue Magic] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#automatons Automatons] | [http://ffxiclopedia.fandom.com/wiki/Skillchain/Archive#bloodpacts Bloodpacts]  
;Automatons:<p align="justify">The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the [[Harlequin Frame]] or the [[Stormwaker Frame]] can only use [[Slapstick]], [[Knockout]] and [[Magic Mortar]]. An automaton equipped with the [[Valoredge Frame]] can only use [[Chimera Ripper]], [[String Clipper]], [[Cannibal Blade]] and [[Bone Crusher]]. An automaton equipped with the [[Sharpshot Frame]] can only use [[Arcuballista]], [[Daze]] and [[Armor Piercer]].</p><center>[[Skillchain#Axe|Axe]] | [[Skillchain#G. Axe|G. Axe]] | [[Skillchain#Archery|Archery]] | [[Skillchain#club|Club]] | [[Skillchain#Dagger|Dagger]] | [[Skillchain#Hand-to-Hand|Hand-to-Hand]] | [[Skillchain#Katana|Katana]] | [[Skillchain#G. Katana|G. Katana]] | [[Skillchain#Marksmanship|Marksmanship]] [[Skillchain#Polearm|Polearm]] | [[Skillchain#Scythe|Scythe]] | [[Skillchain#Staff|Staff]] | [[Skillchain#Sword|Sword]] | [[Skillchain#G. Sword|G. Sword]] | [[Skillchain#Blue Magic|Blue Magic]] | [[Skillchain#Automatons|Automatons]] | [[Skillchain#Bloodpacts|Bloodpacts]]  


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Revision as of 02:45, 20 December 2022

Pulled and modified from ffxicopedias Archived version. All data updated to known values from datamines.

Abbreviation: SC Also known as Renkei(連携), which is short for Wazarenkei(技連携).

Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).

A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Skillchain Basics

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.

When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.

If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until another Weapon Skill with Attributes connects, or until time expires.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes

moreThe basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.

There are 14 Weapon Skill attributes in total.

Level 1 Attributes

  •  Transfixion
    • Associated with the element Light and piercing damage.
  •  Liquefaction
    • Associated with the element Fire and heat-based damage.
  •  Impaction
    • Associated with the element Lightning and blunt damage.
  •  Detonation
    • Associated with the element Wind and wind damage.
  • Compression
    • Associated with the element Dark and darkness damage.
  • Scission
    • Associated with the element Earth and slashing damage.
  • Reverberation
    • Associated with the element Water.
  • Induration
    • Associated with the element Ice.

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.

For example, the Weapon Skill Tachi: Enpi carries the attributes Transfixion and Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes

  • Fusion
  • Fragmentation
  • Gravitation
  • Distortion
    • Associated with the elements Water and Ice.

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the Compression attribute, with a Weapon Skill possessing the Transfixion attribute, will produce a Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
 Compression  Transfixion =  Transfixion
 Impaction  Liquefaction =  Liquefaction
 Scission  Liquefaction =  Liquefaction
 Reverberation  Impaction =  Impaction
 Induration  Impaction =  Impaction
 Impaction  Detonation =  Detonation
 Compression  Detonation =  Detonation
 Scission  Detonation =  Detonation
 Transfixion  Compression =  Compression
 Induration  Compression =  Compression
 Liquefaction  Scission =  Scission
 Detonation  Scission =  Scission
 Transfixion  Reverberation =  Reverberation
 Scission  Reverberation =  Reverberation
 Reverberation  Induration =  Induration

Level 2 Skill Chains

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a targeting resonating with the  Transfixion attribute, with a Weapon Skill possessing the Scission attribute, will produce a Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
Liquefaction Impaction = Fusion
 Distortion  Fusion =  Fusion
 Induration  Reverberation =  Fragmentation
 Gravitation  Fragmentation =  Fragmentation
 Detonation  Compression =  Gravitation
 Fusion  Gravitation =  Gravitation
Transfixion Scission = Distortion
Fragmentation Distortion = Distortion

Level 3 Skill Chains

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.

For example, hitting a targeting resonating with the Fusion attribute, with a Weapon Skill possessing the Fragmentation attribute, will produce a Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Linked Skillchains

A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with Liquefaction and Impaction. A second Monk follows this attack with Howling Fist, creating a Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a  Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain.

No more than 5 Skillchains can be created in succession under any circumstances. (This would require 6 total Weapon Skills in a row).

List of Weapon Skills and Abilities With Weapon Skill Attributes

You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attribute.

Blood Pacts

The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.

Blue Magic

In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.

Automatons

The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick, Knockout and Magic Mortar. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, Cannibal Blade and Bone Crusher. An automaton equipped with the Sharpshot Frame can only use Arcuballista, Daze and Armor Piercer.

Axe | G. Axe | Archery | Club | Dagger | Hand-to-Hand | Katana | G. Katana | Marksmanship Polearm | Scythe | Staff | Sword | G. Sword | Blue Magic | Automatons | Bloodpacts
Level: WS A B
5: Raging Axe

40: Smash Axe

70: Gale Axe

100: Avalanche Axe

150: Spinning Axe

175: Rampage

200: Calamity

225: Mistral Axe

240 Q: Decimation

Relic: Onslaught

Mythic: Primal Rend

Detonation

Induration

Detonation

Scission

Liquefaction

Scission

Scission

Fusion

Fusion

Darkness

Gravitation

Impaction

Reverberation

-

Impaction

Scission

-

Impaction

-

Reverberation

Gravitation

Reverberation

Level: WS A B
5: Shield Break

40: Iron Tempest

70: Sturmwind

100: Armor Break

150: Keen Edge

175: Weapon Break

200: Raging Rush

225: Full Break

240 Q: Steel Cyclone

Relic: Metatron Torment

Mythic: King's Justice

Impaction

Scission

Reverberation

Impaction

Compression

Impaction

Induration

Distortion

Distortion

Light

Fragmentation

-

-

Scission

-

-

-

Reverberation

-

Detonation

Fusion

Scission

Level: WS A B C
5: Flaming Arrow

40: Piercing Arrow

80: Dulling Arrow

175: Sidewinder

200: Blast Arrow

225: Arching Arrow

250 Q: Empyreal Arrow

Relic: Namas Arrow

Liquefaction

Reverberation

Liquefaction

Reverberation

Induration

Fusion

Fusion

Light

Transfixion

Transfixion

Transfixion

Transfixion

Transfixion

-

Transfixion

Distortion

-

-

-

Detonation

-

-

-

-

Level: WS A B
5: Shining Strike

40: Seraph Strike

70: Brainshaker

150: Skullbreaker

175: True Strike

200: Judgment

220: Hexa Strike

230 Q: Black Halo

Relic: Randgrith

Mythic: Mystic Boon

Impaction

Impaction

Reverberation

Induration

Detonation

Impaction

Fusion

Fragmentation

Light

-

-

-

-

Reverberation

Impaction

-

-

Compression

Fragmentation

-

Level: WS A B
5: Wasp Sting

40: Gust Slash

70: Shadowstitch

100: Viper Bite

125: Cyclone

200: Dancing Edge

225: Shark Bite

230: Evisceration

Relic: Mercy Stroke

Mythic: Mandalic Stab

Mythic: Mordant Rime

Mythic: Pyrrhic Kleos

Scission

Detonation

Fragmentation

Scission

Detonation

Scission

Fragmentation

Gravitation

Darkness

Fusion

Fragmentation

Distortion

-

-

-

-

Impaction

Detonation

-

Transfixion

Gravitation

Compression

Distortion

Scission

Level: WS A B
5: Combo

40: Shoulder Tackle

75: One Inch Punch

100: Backhand Blow

125: Raging Fists

150: Spinning Attack

200: Howling Fist

225: Dragon Kick

250: Asuran Fists

Relic: Final Heaven

Mythic: Ascetic's Fury

Mythic: Stringing Pummel

Impaction

Reverberation

Compression

Detonation

Impaction

Liquefaction

Transfixion

Fragmentation

Gravitation

Light

Fusion

Gravitation

-

Impaction

-

-

-

Impaction

Impaction

-

Liquefaction

Fusion

Transfixion

Liquefaction

Level: WS A B
5: Blade: Rin

30: Blade: Retsu

70: Blade: Teki

100: Blade: To

150: Blade: Chi

175: Blade: Ei

200: Blade: Jin

225: Blade: Ten

250 Q: Blade: Ku

Relic: Blade: Metsu

Mythic: Blade: Kamu

Transfixion

Scission

Reverberation

Induration

Transfixion

Compression

Detonation

Gravitation

Gravitation

Darkness

Fragmentation

-

-

-

Detonation

Impaction

-

Impaction

-

Transfixion

Fragmentation

Compression

Level: WS A B
5: Tachi: Enpi

30: Tachi: Hobaku

70: Tachi: Goten

100: Tachi: Kagero

150: Tachi: Jinpu

175: Tachi: Koki

200: Tachi: Yukikaze

225: Tachi: Gekko

250: Tachi: Kasha

Relic: Tachi: Kaiten

Mythic: Tachi: Rana

Transfixion

Induration

Transfixion

Liquefaction

Scission

Reverberation

Induration

Distortion

Fusion

Light

Gravitation

Scission

-

Impaction

-

Detonation

Impaction

Detonation

Reverberation

Compression

Fragmentation

Induration

Level: WS A B C
5: Hot Shot

40: Split Shot

80: Sniper Shot

175: Slug Shot

200: Blast Shot

225: Heavy Shot

250 Q: Detonator

Relic: Coronach

Mythic: Leaden Salute

Mythic: Trueflight

Liquefaction

Reverberation

Liquefaction

Reverberation

Induration

Fusion

Fusion

Darkness

Gravitation

Fragmentation

Transfixion

Transfixion

Transfixion

Transfixion

Transfixion

-

Transfixion

Fragmentation

Transfixion

Scission

-

-

-

Detonation

-

-

-

-

-

-

Level: WS A B
5: Double Thrust

30: Thunder Thrust

70: Raiden Thrust

100: Leg Sweep

150: Penta Thrust

175: Vorpal Thrust

200: Skewer

225: Wheeling Thrust

240 Q: Impulse Drive

Relic: Geirskogul

Mythic: Drakesbane

Transfixion

Transfixion

Transfixion

Impaction

Compression

Reverberation

Transfixion

Fusion

Gravitation

Light

Fusion

-

Impaction

Impaction

-

-

Transfixion

Impaction

-

Induration

Distortion

Transfixion

Level: WS A B C
5: Slice

30: Dark Harvest

70: Shadow of Death

100: Nightmare Scythe

125: Spinning Scythe

150: Vorpal Scythe

200: Guillotine

225: Cross Reaper

240 Q: Spiral Hell

Relic: Catastrophe

Mythic: Insurgency

Scission

Reverberation

Induration

Compression

Reverberation

Transfixion

Induration

Distortion

Distortion

Darkness

Fusion

-

-

Reverberation

Scission

Scission

Scission

-

-

Scission

Gravitation

Compression

-

-

-

-

-

-

-

-

-

-

-

Level: WS A B C
5: Heavy Swing

40: Rock Crusher

70: Earth Crusher

100: Starburst

150: Sunburst

175: Shell Crusher

200: Full Swing

215: Spirit Taker

230 Q: Retribution

Relic: Gate of Tartarus

Mythic: Garland of Bliss

Mythic: Vidohunir

Mythic: Omniscience

Impaction

Impaction

Detonation

Compression

Compression

Detonation

Liquefaction

-

Gravitation

Darkness

Fusion

Distortion

Gravitation

-

-

Impaction

Reverberation

Reverberation

-

Impaction

-

Reverberation

Distortion

Reverberation

Fragmentation

Transfixion

-

-

-

-

-

-

-

-

-

-

-

-

-

Level: WS A B C
5: Fast Blade

30: Burning Blade

50: Red Lotus Blade

75: Flat Blade

100: Shining Blade

125: Seraph Blade

150: Circle Blade

200: Vorpal Blade

225: Swift Blade

240 Q: Savage Blade

Relic: Knights of Round

Mythic: Death Blossom

Mythic: Atonement

Mythic: Expiacion

Scission

Liquefaction

Liquefaction

Impaction

Scission

Scission

Reverberation

Scission

Gravitation

Fragmentation

Light

Fragmentation

Fusion

Distortion

-

-

Detonation

-

-

-

Impaction

Impaction

-

Scission

Fusion

Distortion

Reverberation

Scission

-

-

-

-

-

-

-

-

-

-

-

-

-

-

Level: WS A B C
5: Hard Slash

40: Power Slash

70: Frostbite

100: Freezebite

150: Shockwave

175: Crescent Moon

200: Sickle Moon

225: Spinning Slash

250 Q: Ground Strike

Relic: Scourge

Scission

Transfixion

Induration

Induration

Reverberation

Scission

Scission

Fragmentation

Fragmentation

Light

-

-

-

Detonation

-

-

Impaction

-

Distortion

Fusion

-

-

-

-

-

-

-

-

-

-

Level: Avatar: BP A B C
1: Garuda: Claw

1: Titan: Rock Throw

1: Shiva: Axe Kick

1: Ifrit: Punch

1: Ramuh: Shock Strike

1: Leviathan: Barracuda Dive

1: Diabolos: Camisado

5: Carbuncle: Poison Nails

5: Fenrir: Moonlit Charge

10: Fenrir: Crescent Fang

21: Titan: Rock Buster

23: Ifrit: Burning Strike

26: Leviathan: Tail Whip

30: Ifrit: Double Punch

35: Titan: Megalith Throw

50: Shiva: Double Slap

Detonation

Scission

Induration

Liquefaction

Impaction

Reverberation

Compression

Transfixion

Compression

Transfixion

Reverberation

Impaction

Detonation

Compression

Induration

Scission

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

Frame: Ability A B C
Harlq: Slapstick

Harlq: Knockout

Harlq: Magic Mortar

Sharp: Arcuballista

Sharp: Daze

Sharp: Armor Piercer

Valor: Chimera Ripper

Valor: String Clipper

Valor: Cannibal Blade

Valor: Bone Crusher

Reverberation

Detonation

Liquefaction

Liquefaction

Transfixion

Gravitation

Detonation

Scission

Compression

Fragmentation

Impaction

Scission

Fusion

-

Impaction

-

Induration

-

Reverberation

-

-

-

-

-

Compression

-

-

-

Scission

-

Level: Spell A B C
1: Foot Kick

4: Power Attack

4: Sprout Smack

4: Wild Oats

8: Queasyshroom

12: Battle Dance

12: Feather Storm

12: Head Butt

16: Helldive

18: Bludgeon

22: Claw Cyclone

26: Screwdriver

30: Grand Slam

34: Smite of Rage

36: Pinecone Bomb

38: Jet Stream

38: Uppercut

40: Terror Touch

44: Mandibular Bite

48: Sickle Slash

60: Death Scissors

60: Dimensional Death

60: Spiral Spin

61: Seedspray

62: Body Slam

63: Frenetic Rip

63: Frypan

63: Hydro Shot

63: Spinal Cleave

69: Hysteric Barrage

69: Tail Slap

70: Asuran Claws

70: Cannonball

72: Disseverment

73: Ram Charge

75: Vertical Cleave

Detonation

Reverberation

Reverberation

Transfixion

Compression

Impaction

Transfixion

Impaction

Transfixion

Liquefaction

Scission

Transfixion

Induration

Detonation

Liquefaction

Impaction

Liquefaction

Compression

Induration

Compression

Compression

Transfixion

Transfixion

Induration

Impaction

Induration

Impaction

Reverberation

Scission

Detonation

Reverberation

Liquefaction

Fusion

Distortion

Fragmentation

Gravitation

-

-

-

-

-

-

-

-

-

-

-

Scission

-

-

-

-

Impaction

Reverberation

-

-

Reverberation

Impaction

-

Detonation

-

-

-

-

Detonation

-

-

Impaction

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

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Using a Skillchain Chart

Aden's Renkei Chart

With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are "compatible" and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use.

A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together.

Say there are two, one-handed sword wielders, and they both have Fast Blade and Burning Blade. Now find the Weapon Skill on the Skillchain Chart. Burning Blade is in the Fire section; and Fast Blade is in the Earth section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a Skillchain. If you start in Fire section and go to Earth you get an Earth Scission Skillchain. Going the other way (Earth first followed by Fire) you get a Fire Liquefaction Skillchain.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.

See Also

Links

Subcategories

This category has the following 14 subcategories, out of 14 total.