Sea Horror: Difference between revisions
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{| | {{Infobox Monster | ||
| | | image = Seahorror.jpg | ||
| image caption = Sea Horror | |||
| job = [[Monk]] | |||
| family = Sea Monks | |||
| crystal = Water | |||
| weaknesses = {{element|Ice}} {{element|Lightning}} | |||
| resistances = | |||
| | | immunities = | ||
| absorbs = | |||
| type = Notorious Monster | |||
{| | | subtype = | ||
| tier = | |||
| title obtained = | |||
| | }} | ||
{| class="nms horizon-table table-xl" | |||
| | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |||
[[Ship bound for Mhaura]] | [[Ship bound for Mhaura]] | ||
|align="center | |align="center" | | ||
60 - 62 | 60 - 62 | ||
| | |||
*[[Monsoon Kyahan]] {{Drop Rate| | *[[Monsoon Kyahan]] {{Hxi Drop Rate|asb=80/1000|0|0}} | ||
*[[Shall Shell]] {{Drop Rate| | *[[Shall Shell]] {{Hxi Drop Rate|asb=960/1000|0|0}} (up to x3) | ||
| | |||
|align="center | |align="center" | | ||
1 | 1 | ||
|align="center | |align="center" | | ||
A, H | A, H | ||
|- | |- | ||
| | |||
[[Ship bound for Selbina]] | [[Ship bound for Selbina]] | ||
|align="center | |align="center"| | ||
60 - 62 | 60 - 62 | ||
| | |||
*[[Monsoon Kyahan]] {{Drop Rate| | *[[Monsoon Kyahan]] {{Hxi Drop Rate|asb=100/1000|0|0}} | ||
*[[Shall Shell]] {{Drop Rate| | *[[Shall Shell]] {{Hxi Drop Rate|asb=80/1000|0|0}} | ||
| | |||
|align="center | |align="center" | | ||
1 | 1 | ||
|align="center | |align="center" | | ||
A, H | A, H | ||
|- | |- | ||
! colspan="6" | | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
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:*Use [[Sneak]] while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. {{Verification}} | :*Use [[Sneak]] while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. {{Verification}} | ||
:*May despawn if left alone. | :*May despawn if left alone. | ||
Latest revision as of 23:29, 27 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
60 - 62 |
|
1 |
A, H | ||
60 - 62 |
1 |
A, H | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Aggressive to level 75.
- Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
- Can spawn next ferry ride after being defeated.
- Can spawn up to three times on the same ferry ride.
- Susceptible to Gravity, Bind, and Break.
- Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
- Effectively immune to sleep.
- Killable by many jobs at 75.
- Use Sneak while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck.
- May despawn if left alone.