Sea Horror: Difference between revisions
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:*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files). | :*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files). | ||
:*Effectively immune to sleep. | :*Effectively immune to sleep. | ||
:*Killable by many jobs at 75. | :*Killable by many jobs at 75. | ||
:*May despawn if left alone. | :*May despawn if left alone. | ||
:*The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.){{Verification}} | :*The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.){{Verification}} | ||
Latest revision as of 00:49, 9 December 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
|
60 - 62 |
|
1 |
A, H | ||
|
60 - 62 |
1 |
A, H | |||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- Aggressive to level 75.
- Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
- Can spawn next ferry ride after being defeated.
- Can spawn up to three times on the same ferry ride.
- Susceptible to Gravity, Bind, and Break.
- Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
- Effectively immune to sleep.
- Killable by many jobs at 75.
- May despawn if left alone.
- The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.)

