Rebase warning banner.png
Please read this page if you intend on editing the Wiki post rebase!

Sea Horror: Difference between revisions

From HorizonXI Wiki
No edit summary
mNo edit summary
 
Line 12: Line 12:
| subtype =  
| subtype =  
| tier =  
| tier =  
| spawn = Non-Standard
| title obtained =  
| title obtained =  
}}
}}
Line 49: Line 50:
|}
|}


'''Notes:'''
== Horizon Changes {{changes}} ==
:*Aggressive to level 75.
{{HorizonChangesBox|}}
:*Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
==Notes==
:*Can spawn next ferry ride after being defeated.  
*Aggressive to level 75.
:*Can spawn up to three times on the same ferry ride.
*Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
:*Susceptible to [[Gravity]], [[Bind]], and [[Break]].
*Can spawn next ferry ride after being defeated.  
:*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files).
*Can spawn up to three times on the same ferry ride.
:*Effectively immune to sleep.  
*Susceptible to [[Gravity]], [[Bind]], and [[Break]].
:*Killable by many jobs at 75.   
*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files).
:*May despawn if left alone.
*Effectively immune to sleep.  
:*The coding/balancing of this mob may differ from retail, resulting in it being easier to fight.  (See testimonials.){{Verification}}
*Killable by many jobs at 75.   
*May despawn if left alone.
*The coding/balancing of this mob may differ from retail, resulting in it being easier to fight.  (See testimonials.){{Verification}}

Latest revision as of 19:29, 1 February 2026

Sea Horror
Sea Horror
Job: Monk
Family: Sea Monks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Non-Standard
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes

Ship bound for Mhaura

60 - 62

1

A, H

Ship bound for Selbina

60 - 62

1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • Aggressive to level 75.
  • Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
  • Can spawn next ferry ride after being defeated.
  • Can spawn up to three times on the same ferry ride.
  • Susceptible to Gravity, Bind, and Break.
  • Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
  • Effectively immune to sleep.
  • Killable by many jobs at 75.
  • May despawn if left alone.
  • The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.)Verification Needed