Sea Horror: Difference between revisions
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== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
==Notes== | |||
*Aggressive to level 75. | |||
*Aggressive thru the walls (will even open the door) to players near the top of the inside stairs. | |||
*Can spawn next ferry ride after being defeated. | |||
*Can spawn up to three times on the same ferry ride. | |||
*Susceptible to [[Gravity]], [[Bind]], and [[Break]]. | |||
*Sea Horror will not spawn on rides where [[pirates|Pirates]] show up, neither during nor before/after (this has been verified in the DAT files). | |||
*Effectively immune to sleep. | |||
*Killable by many jobs at 75. | |||
*May despawn if left alone. | |||
*The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.){{Verification}} | |||
Latest revision as of 19:29, 1 February 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
|
60 - 62 |
|
1 |
A, H | ||
|
60 - 62 |
1 |
A, H | |||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- Aggressive to level 75.
- Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
- Can spawn next ferry ride after being defeated.
- Can spawn up to three times on the same ferry ride.
- Susceptible to Gravity, Bind, and Break.
- Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
- Effectively immune to sleep.
- Killable by many jobs at 75.
- May despawn if left alone.
- The coding/balancing of this mob may differ from retail, resulting in it being easier to fight. (See testimonials.)

