Category:Weapon Skills: Difference between revisions

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{{spiffly}}This is the main weapon skills page, with a full list of all currently available and their skillchain properties. Horizon specific changes are marked with {{Changes}} tag.
Weapon Skills are main hand or ranged weapon-specific combat commands that require a character have 1000 [[TP]] or more to execute. All of a player's [[TP]] in consumed, with the amount consumed modifying the attributes of the Weapon Skill, be it damage, status effects on the player or the player's target, etc.
 
==Learning Weapon Skills==
Most Weapon Skills are learned when a player's [[:Category:Combat Skills|combat skill]] with a particular [[:Category:Weapons|weapon type]] reaches the necessary level for that Weapon Skill.
 
Some Weapon Skills are tied to certain jobs whereas others are unlockable via quests. Consult the lists below for individual requirements.
 
=== [[Relic Weapons]] ===
Relic Weapons have unique Weapon Skills associated with them that may only be used when wielding a Stage 4 (In Dynamis Only) or Stage 5 weapon. Weapons dropped in Abyssea areas also unlock relic weapon skills but only when the requirements of their latent effect have been met.
<div class="mythic">
=== [[Mythic Weapons]]<span class="soa">/[[Ergon Weapons]]</span> ===
Mythic/Ergon Weapons, like Relic Weapons, grant job-specific Weapon Skills to their wielder. These Weapon Skills can also be unlocked via a job-specific [[Unlocking a Myth]] quest.</div>
<div class="empyrean">
=== [[Empyrean Weapons]] ===
Empyrean Weapons grant weapon skills that can also be unlocked via corresponding [[Walk of Echoes Weapon Skill Trials]].</div>
 
<!--Main Article: [[Prime Weapons]]<br/>
Prime Weapon Skills require a stage 3 or higher Prime Weapon to use (In Sortie Only) or stage 4 or higher to use anywhere in the game world.-->
 
=== [[Exclusive Weapon Skills]] ===
Exclusive Weapon Skills are only available to certain jobs when used as [[Main Job]] or [[Support Job]] once the required combat skill threshold has been reached. For example, you must have [[WAR]], [[MNK]], [[THF]], [[NIN]]<span class="toau">, [[PUP]], [[DNC]]</span> as your main or support job to use [[Combo]]. WHM/BLM may not use it even with merit points in the Hand-to-Hand Combat Skills category.
 
=== [[Trial Weapon Skills]] ===
These skills are unlocked via quests involving unlocking the latent abilities [[Trial Weapons]] as part of a quest. <span class="ambuscade">Players may also use these by equipping Stage 4 or higher [[:Category:Ambuscade Weapons|Ambuscade Weapons]] regardless of quest completion.</span>
 
<!-- ===[[Specialized Weapon Skills]] ===
Specialized Weapon Skills are only usable when a player has certain Main Jobs set. The August 2017 Version Update introduced crafted Hepatizon, Beryllium, or Exalted weaponry that expanded the availability of these Weapon Skills provided the job could equip the corresponding weapon. Note that there are no Specialized Staff Weapon Skills.
 
=== [[Mastery Weapon Skills]] ===
Mastery Weapon Skills are initially available upon completing the quest [[Martial Mastery]] at which point they become unlockable after an investment of [[Merit Points]] into the Weapon Skills category. These are also the Weapon Skills available on [[Aeonic Weapons]]. -->
<div class="toau">
=== [[Automaton]] ===
Automaton Weapon Skills are Frame-dependent and activate based on the [[Maneuver]]s set by its master.</div>
 
<!--[[Joke Weapon Skills]]<br/>
These skills parody other existing weapon skills and are restricted to otherwise cosmetic Level 1 All Jobs equipment and do not require a minimum combat skill threshold to use. They do minimal damage owing to the lack of stats on their associated weaponry.-->
<div class="campaign">
=== [[Campaign]] Weapon Skills ===
Participation unlocks 3 unique weapon skills tied to a specific weapon that may only be used during Campaign:
*[[Uriel Blade]]. Sword Weapon Skill. Requires [[Griffinclaw]].
*[[Glory Slash]]. Sword Weapon Skill. Requires [[Lex Talionis]].
*[[Tartarus Torpor]]. Staff Weapon Skill. Requires [[Samudra]].</div>


== Skillchains ==
== Skillchains ==
 
Skillchains are activated when 2 or more party members combine their weapon skills in quick succession. Below is a list of each skillchain and their respective properties and further below is a list of weapon categories and their associated skillchain properties.
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Revision as of 22:21, 21 November 2023

Weapon Skills are main hand or ranged weapon-specific combat commands that require a character have 1000 TP or more to execute. All of a player's TP in consumed, with the amount consumed modifying the attributes of the Weapon Skill, be it damage, status effects on the player or the player's target, etc.

Learning Weapon Skills

Most Weapon Skills are learned when a player's combat skill with a particular weapon type reaches the necessary level for that Weapon Skill.

Some Weapon Skills are tied to certain jobs whereas others are unlockable via quests. Consult the lists below for individual requirements.

Relic Weapons

Relic Weapons have unique Weapon Skills associated with them that may only be used when wielding a Stage 4 (In Dynamis Only) or Stage 5 weapon. Weapons dropped in Abyssea areas also unlock relic weapon skills but only when the requirements of their latent effect have been met.

Mythic Weapons/Ergon Weapons

Mythic/Ergon Weapons, like Relic Weapons, grant job-specific Weapon Skills to their wielder. These Weapon Skills can also be unlocked via a job-specific Unlocking a Myth quest.

Empyrean Weapons

Empyrean Weapons grant weapon skills that can also be unlocked via corresponding Walk of Echoes Weapon Skill Trials.


Exclusive Weapon Skills

Exclusive Weapon Skills are only available to certain jobs when used as Main Job or Support Job once the required combat skill threshold has been reached. For example, you must have WAR, MNK, THF, NIN, PUP, DNC as your main or support job to use Combo. WHM/BLM may not use it even with merit points in the Hand-to-Hand Combat Skills category.

Trial Weapon Skills

These skills are unlocked via quests involving unlocking the latent abilities Trial Weapons as part of a quest. Players may also use these by equipping Stage 4 or higher Ambuscade Weapons regardless of quest completion.

Automaton

Automaton Weapon Skills are Frame-dependent and activate based on the Maneuvers set by its master.

Campaign Weapon Skills

Participation unlocks 3 unique weapon skills tied to a specific weapon that may only be used during Campaign:

Skillchains

Skillchains are activated when 2 or more party members combine their weapon skills in quick succession. Below is a list of each skillchain and their respective properties and further below is a list of weapon categories and their associated skillchain properties.

Skillchain Properties by Weapon

Archery

LVL & Restriction Modifier Propertity A Propertity B
5: Flaming Arrow STR: 16% ; AGL 25% Li­que­fac­tion Trans­fixion
40: Piercing Arrow STR: 16% ; AGL 25% In­du­ra­tionHorizonXI specific changes Trans­fixion
80: Dulling Arrow STR: 16% ; AGL 25% Li­que­fac­tion Trans­fixion
175: Sidewinder STR: 16% ; AGL 25% Rever­be­ra­tion Trans­fixionDe­to­na­tion
200: Blast Arrow STR: 16% ; AGL 25% In­du­ra­tion Trans­fixion
225: Arching Arrow STR: 16% ; AGL 25% Fu­sion -
250 Q: Empyreal Arrow STR: 16% ; AGL 25% Fu­sion Trans­fixion
Relic: Namas Arrow STR: 40% ; AGL 40% Light Dis­tor­tion

Axes

LvL and Restriction Modifier Property A Property B Property C
5: Raging Axe STR: 30% De­to­na­tion -HorizonXI specific changes -
40: Smash Axe STR: 30% In­du­ra­tion Rever­be­ra­tion -
70: Gale Axe STR: 30% De­to­na­tion - -
100: Avalanche Axe STR: 30% In­du­ra­tionHorizonXI specific changes -HorizonXI specific changes -
150: Spinning Axe STR: 35% Li­que­fac­tion Scis­sion -HorizonXI specific changes
175: Rampage STR: 30% Scis­sion - -
200: Calamity STR: 32% ; VIT: 32% Scis­sion Im­pac­tion -
225: Mistral Axe STR: 50% Fu­sion - -
240 Q: Decimation

Ignores defense

STR: 50% Fu­sion De­to­na­tion HorizonXI specific changes -
Relic: Onslaught DEX:60% Dark­ness Gra­vi­ta­tion -

Club

LVL & Restriction Modifier Propertity A Propertity B
5: Shining Strike STR: 20% ; MND: 20% Trans­fixionHorizonXI specific changes -
40: Starlight HorizonXI specific changes Club Skill - -
70: Brainshaker STR: 30% Rever­be­ra­tion -
100: Seraph Strike HorizonXI specific changes STR: 20% ; MND: 20% Scis­sionHorizonXI specific changes -
125: Moonlight Club SKill
150: Skullbreaker STR: 35% In­du­ra­tion Rever­be­ra­tion
200: Judgement STR: 32% ; MND: 32% Im­pac­tion -
220: Hexa Strike STR: 20% ; MND: 20% Fu­sion -
240 Q: Black Halo STR: 30% ; MND: 50% Frag­men­ta­tion Com­pres­sion
Relic: Randgrith STR: 40% ; MND: 40% Light Frag­men­ta­tion

Dagger

LVL & Restriction Modifier Propertity A Propertity B
5: Wasp Sting - Scis­sion -
40: Gust Slash DEX:20% ; INT:20% De­to­na­tion -
70: Shadowstitch CHR: 30% Rever­be­ra­tion -
100: Viper Bite - Scis­sion -
125: Cyclone DEX:20% ; INT:20% De­to­na­tion Im­pac­tion
150: Energy Steal unknown - -
175: Energy Drain unknown - -
200: Dancing Edge DEX:20% ; CHR:20% Scis­sion De­to­na­tion
225: Shark Bite DEX:50% Frag­men­ta­tion -
230 Q: Evisceration DEX:30% Gra­vi­ta­tion Trans­fixion
Relic: Mercy Stroke STR: 60% Dark­ness Gra­vi­ta­tion

Great Axe

LVL & Restriction Modifier Propertity A Propertity B
5: Shield Break STR: 20% ; VIT: 20% Im­pac­tion -
40: Iron Tempest STR: 30% Scis­sion -
70: Sturmwind STR: 30% Rever­be­ra­tion Scis­sion
100: Armor Break STR: 20% ; VIT: 20% Im­pac­tion -
150: Keen Edge STR: 35% Com­pres­sion -
175: Weapon Break STR: 32% ; VIT: 32% Im­pac­tion -
200: Raging Rush STR: 35% In­du­ra­tion Rever­be­ra­tion
225: Full Break STR: 50% ; VIT: 50% Dis­tor­tion -
240 Q: Steel Cyclone STR: 50% ; VIT: 50% Dis­tor­tion De­to­na­tion
Relic: Metatron Torment STR: 30% Light Fu­sion

Great Katana

LVL & Restriction Modifier Propertity A Propertity B
5: Tachi: Enpi STR: 30% Trans­fixion Scis­sion
40: Tachi: Hobaku STR: 30% In­du­ra­tion -
70: Tachi: Goten STR: 30% Trans­fixion Im­pac­tion
100: Tachi: Kagero STR: 50% Li­que­fac­tion -
150: Tachi: Jinpu STR: 30% Scis­sion De­to­na­tion
175: Tachi: Koki STR: 50% ; MND:30% Rever­be­ra­tion Im­pac­tion
200: Tachi: Yukikaze STR:75% In­du­ra­tion De­to­na­tion
225: Tachi: Gekko STR:75% Dis­tor­tion Rever­be­ra­tion
240 Q: Tachi: Kasha STR:75% Fu­sion Com­pres­sion
Relic: Tachi: Kaiten STR: 60% Light Frag­men­ta­tion

Great Sword

LVL & Restriction Modifier Propertity A Propertity B
5: Hard Slash STR: 30% Scis­sion -
30: Power Slash STR: 20% ; VIT:20% Trans­fixion -
70: Frostbite STR: 20% ; INT:20% In­du­ra­tion -
100: Freezebite STR: 30% ; INT:20% In­du­ra­tion De­to­na­tion
150: Shockwave STR: 30% ; MND:30% Rever­be­ra­tion -
175: Crescent Moon STR: 35% Scis­sion -
200: Sickle Moon STR: 20% ; AGI:20% Scis­sion Im­pac­tion
225: Spinning Slash STR: 30% ; INT:30% Frag­men­ta­tion -
250 Q: Ground Strike STR: 50% ; INT:50% Frag­men­ta­tion Dis­tor­tion
Relic: Scourge MND:40% ; HorizonXI specific changesSTR:40% Light Fu­sion

Hand-to-Hand

LVL & Restriction Modifier Propertity A Propertity B
5: Combo STR: 20% ; DEX:20% Im­pac­tion -
40: Shoulder Tackle VIT:30% Rever­be­ra­tion Im­pac­tion
70: One Inch Punch VIT:40% Com­pres­sion -
100: Backhand Blow STR: 30% ; DEX:30% De­to­na­tion -
125: Raging Fists STR: 20% ; DEX:20% Im­pac­tion -
150: Spinning Attack STR: 35% Li­que­fac­tion Im­pac­tion
200: Howling Fist STR: 20% ; VIT:50% Trans­fixion Im­pac­tion
225: Dragon Kick STR: 50% ; VIT:50% Frag­men­ta­tion -
240 Q: Asuran Fists STR: 10% ; VIT:10% Gra­vi­ta­tion Li­que­fac­tion
Relic: Final Heaven VIT:60% Light Fu­sion

Katana

LVL & Restriction Modifier Propertity A Propertity B
5: Blade: Rin STR: 20% ; DEX:20% Trans­fixion -
30: Blade: Retsu STR: 20% ; DEX:20% Scis­sion -
70: Blade: Teki STR: 20% ; INT:20% Rever­be­ra­tion -
100: Blade: To STR: 30% ; INT:30% In­du­ra­tion De­to­na­tion
150: Blade: Chi STR: 30% ; INT:30% Trans­fixionHorizonXI specific changes Im­pac­tionHorizonXI specific changes
175: Blade: Ei STR: 30% ; DEX:30% Com­pres­sion -
200: Blade: Jin STR: 30% ; DEX:30% De­to­na­tion Im­pac­tion
225: Blade: Ten STR: 30% ; DEX:30% Gra­vi­ta­tion -
240 Q: Blade: Ku STR: 10% ; INT:10% Gra­vi­ta­tion Trans­fixion
Relic: Blade: Metsu DEX:60% Dark­ness Frag­men­ta­tion

Marksmanship

LVL & Restriction Modifier Propertity A Propertity B
5: Hot Shot AGI:30% Li­que­fac­tion Trans­fixion
40: Split Shot AGI:30% Rever­be­ra­tion Trans­fixion
80: Sniper Shot AGI:30% Li­que­fac­tion Trans­fixion
175: Slug Shot AGI:30% Rever­be­ra­tion Trans­fixionDe­to­na­tion
200: Blast Shot AGI:30% In­du­ra­tion Trans­fixion
225: Heavy Shot AGI:30% Fu­sion -
250 Q: Detonator AGI:30% Fu­sion Trans­fixion
Relic: Coronach DEX:40% ; AGI:40% Dark­ness Frag­men­ta­tion

Polearm

LVL & Restriction Modifier Propertity A Propertity B
5: Double Thrust STR: 30% Trans­fixion -
30: Thunder Thrust STR: 20% ; INT:20% Trans­fixion Im­pac­tion
70: Raiden Thrust STR: 30% ; INT:30% Trans­fixion Im­pac­tion
100: Leg Sweep STR: 30% Im­pac­tion -
150: Penta Thrust STR: 20% ; DEX:20% Com­pres­sion -
175: Vorpal Thrust STR: 20% ; AGI:20% Rever­be­ra­tion Trans­fixion
200: Skewer STR: 50% Trans­fixion Im­pac­tion
225: Wheeling Thrust STR: 80% Fu­sion -
240 Q: Impulse Drive STR: 50% Gra­vi­ta­tion In­du­ra­tion
Relic: Geirskogul AGI:60% Light Dis­tor­tion

Scythe

LVL & Restriction Modifier Propertity A Propertity B
5: Slice STR: 30% Scis­sion -
30: Dark Harvest STR: 20% ; INT:20% Com­pres­sionHorizonXI specific changes -
70: Shadow of Death STR: 30% ; INT:30% In­du­ra­tion Rever­be­ra­tion
100: Nightmare Scythe STR: 30% ; INT:30% Com­pres­sion Scis­sion
125: Spinning Scythe STR: 30% Rever­be­ra­tion Scis­sion
150: Vorpal Scythe STR: 35% Trans­fixion Scis­sion
200: Guilliotine STR: 25% ; MND:25% In­du­ra­tion -
225: Cross Reaper STR: 30% ; MND:30% Dis­tor­tion -
240 Q: Spiral Hell - STR: 50% ; INT:50% Gra­vi­ta­tionHorizonXI specific changes Com­pres­sionHorizonXI specific changes
Relic: Catastrophe HorizonXI specific changesSTR:40% ; INT:40% Dark­ness Gra­vi­ta­tion

Sword

LVL & Restriction Modifier Propertity A Propertity B
5: Fast Blade STR: 20% ; DEX:20% Scis­sion -
30: Burning Blade STR: 20% ; INT:20% Li­que­fac­tion -
50: Red Lotus Blade STR: 30% ; INT:20% Li­que­fac­tion De­to­na­tion
75: Flat Blade STR: 30% Im­pac­tion -
100: Shining Blade STR: 20% ; MND:20% Scis­sion -
125: Seraph Blade STR: 30% ; MND:30% Scis­sion Trans­fixionHorizonXI specific changes
150: Circle Blade STR: 35% Rever­be­ra­tion Im­pac­tion
175: Spirits Within Current HP - -
200: Vorpal Blade STR: 30% Scis­sion Im­pac­tion
225: Swift Blade STR: 30% ; MND:30% Gra­vi­ta­tion -
240 Q: Savage Blade STR: 30% ; MND:50% Frag­men­ta­tion Scis­sion
Relic: Knights of Round STR: 40% ; MND:40% Light Fu­sion

Staff

LVL & Restriction Modifier Propertity A Propertity B
5: Heavy Swing STR: 30% Im­pac­tion -
40: Rock Crusher STR: 20% ; INT:20% Im­pac­tion -
70: Earth Crusher STR: 30% ; INT:30% De­to­na­tion Im­pac­tion
100: Starburst - Com­pres­sion Trans­fixionHorizonXI specific changes
150: Sunburst - Trans­fixionHorizonXI specific changes Rever­be­ra­tionHorizonXI specific changes
175: Shell Crusher STR: 35% De­to­na­tion -
200: Full Swing STR: 50% Li­que­fac­tion Im­pac­tion
215: Spirit Taker INT:50% ; MND:50% - -
240 Q: Retribution STR: 30% ; MND:50% Gra­vi­ta­tion Rever­be­ra­tion
Relic: Gate of Tartarus CHR:60% Dark­ness Dis­tor­tion