Cryptonberry Assassin: Difference between revisions
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Potatoking90 (talk | contribs) (Created page with "{{Infobox Monster | family = Tonberries | job = Summoner, Black Mage, Thief | crystal = Light | weaknesses = {{Ice|Ice}} | type = Notorious Monster | title = | image = Cryptonberry Assassin.jpg }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Carpenters' Landing :''Summoner'' |align="center"| | *{{Gil Dropped|None}} | *{{Gil Mugged|None}} |align="center"|1<br>''Assisted By: Tonberry's Elemental'' |ali...") |
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|Spawn Conditions =*Spawned once the [[Cryptonberry Executor]] takes damage. | |Spawn Conditions =*Spawned once the [[Cryptonberry Executor]] takes damage. | ||
**The assassins are spawned at the ??? where Executor spawns, rather than at his current location. So if the Executor is kited far away from the spot they will not be able to link with him. | **The assassins are spawned at the ??? where Executor spawns, rather than at his current location. So if the Executor is kited far away from the spot they will not be able to link with him. | ||
|Companions-Summons = | |Companions-Summons = *[[Cryptonberry Executor]] | ||
|Special Abilities = *All three assassins will use their respective two-hour ability: [[Astral Flow]], [[Manafont]], or [[Perfect Dodge]]. The SMN will summon a [[Tonberry's Avatar]] for Astral Flow. | |Special Abilities = *All three assassins will use their respective two-hour ability: [[Astral Flow]], [[Manafont]], or [[Perfect Dodge]]. The SMN will summon a [[Tonberry's Avatar]] for Astral Flow. | ||
|Passive Traits = | |Passive Traits = |
Revision as of 23:13, 27 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
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Carpenters' Landing
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1 Assisted By: Tonberry's Elemental |
A, L, S | |
Carpenters' Landing
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1 | A, L, S | |
Carpenters' Landing
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1 | A, L, S | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Further Notes | |
(see testimonials) |