Cloister of Frost: Difference between revisions
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(Created page with "thumb|No MapHome of the ice protocrystal. ==Connecting Areas== :Fei'Yin :Beaucedine Glacier (J-5) via Escape ==Involved in Quests/Missions== {| border="0" width="74%" cellpadding="3" cellspacing="2" |- style="background:#ffdead;" ! width="30%" |Quest ! width="20%" |Type ! width="20%" |Starter ! width="30%" |Location |- style="background:#d5d9ff;" | style="padding-left:1em;" |Class Reunion | align="center" |:category:artifact Armor|AF...") Tag: visualeditor |
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[[ | [[File:Nomap.webp|thumb|No Map]] | ||
Home of the ice protocrystal. | |||
==Connecting Areas== | ==Connecting Areas== | ||
:[[Fei'Yin]] | :[[Fei'Yin]] | ||
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| colspan="7" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound | | colspan="7" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound | ||
|} | |} | ||
[[Category:Areas]] | |||
[[Category:Fauregandi]] |
Revision as of 06:56, 6 March 2023
Home of the ice protocrystal.
Connecting Areas
- Fei'Yin
- Beaucedine Glacier (J-5) via Escape
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Class Reunion | AF (SMN) | -- | Windurst Walls |
Trial by Ice | Avatar | Gulmama | Northern San d'Oria (E-7) |
Trial-Size Trial by Ice | Avatar | Castilchat | Northern San d'Oria (E-7) |
Zilart Mission 5 | Zilart | --- | --- |
NPCs Found Here
- None.
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
Dryad | Saplings | 6 | A, L, H | |||
Shiva Prime | 20-23 | Avatars | 1 | A | ||
Shiva Prime | 63-68 | Avatars | 1 | A | ||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |