Ru'Aun Gardens

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Ru'aun Gardens Connections
Map Acquisition
Ru'aun Gardens Red Teleports
Ru'aun Gardens Blue Teleports
Ru'aun Gardens Yellow Teleports

Ruaun-gardens-pic.jpg
Table of Contents:
Connecting Areas | Notes| Quests/Missions | NPCs
Chests | Weather | NMs | Mobs | Transference

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'lia, an array of floating islands worn by time and overgrown with moss. Also known as "Sky" by various adventurers, this is the home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.

Connecting Areas

Ve'Lugannon Palace at (E-8, F-6, F-9, G-5, G-10, I-5, I-10, J-6, J-9, K-8)
Shrine of Ru'Avitau at (F-8, G-6, G-9, H-8, I-6, I-9, J-8)
Hall of the Gods at (H-13)
La'Loff Amphitheater at (F-11)
Hall of Transference, Dem
Hall of Transference, Holla
Hall of Transference, Mea

Notes

The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Access between islands is governed by a variety of colored portals. The blue portals provide access to and between the "elemental" islands - so named because each island is home to two different elementals. The blue portals must be activated by a nearby Pincerstone. The yellow portals provide access from the elemental islands to/from the "Guardian" islands - so named because each is home to a different guardian. The red portals provide access from the elemental islands to the "Ark Angel" islands - so named because each is home to an ark angel that must be defeated for a mission. The green portals are used as points of arrival from the Crag Halls of Transference.

Involved in Quests/Missions

Mission Country Starter Location
  Zilart Mission 14:Ark Angels Zilart ---    ---
  Zilart Mission 15:The Sealed Shrine Zilart ---    ---

Coffer/Chest Contents

Coffers
Ru'Aun Coffer Key
Chests

Gil: 9,576-18,430
Map of the Ru'Aun Gardens **
Moonstone
Painite
Fluorite
Sunstone
Jadeite
Aquamarine

** This is automatically received if you do not already have the map.

Weather

Thunder Water Wind Light

Elemental Maps
Elementals

NPCs Found Here

Name Location Type

Notorious Monsters Found Here

Genbu | Suzaku | Seiryu | Byakko | Despot

Name

Level

Drops

Steal

Family

Spawns

Notes

Byakko NM

Spawned

88-90

Tiger

1

A, T

Despot NM

80-82

Doll

1

A, M

Genbu NM

Spawned

88-90

Adamantoise

1

A, T

Mimic

Failed Coffer

??

Mimic

Spawned when
a Coffer
pick is failed

A

Seiryu NM

Spawned

88-90

Wyverns

1

A, T

Suzaku NM

Spawned

88-90

Roc

1

A, T

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Air Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Dark Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Earth Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Fire Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Flamingo

72-74

Bird

64
Respawn: ~5 min

H

Groundskeeper

75-78

Doll

101
Respawn: ~5 min

A, S, M

Ice Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Light Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Sprinkler

73-76

Magic Pot

84
Respawn: ~5 min

A, M

Thunder Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

Water Elemental

78-79

Elemental

4
Respawn: ~5 min
No weather
requirement

M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Teleportation from the Hall of Transference to Ru'Aun Gardens

In order to be able to teleport to Ru'Aun Gardens from the Hall of Transference, you will first need to complete a set of requirements. These requirements include

Acquisition of the key item from your race's tower in The Garden of Ru'Hmet grants you the title of "Warrior of the Crystal." This title is required for registering your data (see below) in Ru'Aun Gardens - data that permits you to use the Large Apparatuses and green teleporters. You can change your title to "Warrior of the Crystal" for 300 gil by speaking to Aligi-Kufongi located at (H-9) on the main floor of Tavnazian Safehold.

Registering Data

Set your title to "Warrior of the Crystal", and travel to Ru'Aun Gardens. There are two green teleporters with hexagonal shapes floating above them, one located at (G-9) and the other at (I-9). Step onto one of these green teleporters to register your data (you only need to register your data once). Once registration is complete, you will receive the text

"Your d...ta wil... be ...gistered."
"Regis... ...omplete."

Teleporting

Once your data is registered, you can teleport from the Hall of Transference to Ru'Aun Gardens.

To teleport to Ru'Aun Gardens from the Hall of Transference, you will need to purchase a Clear Chip from any of the goblins located in the cities. Place this chip into the right-hand Large Apparatuses located in any of the Halls of Transference so that it may fully function. Then, step onto the pad in front of the Large Apparatus to teleport to Ru'Aun Gardens.

Notes: So far, the only title that seems to register data is "Warrior of the Crystal." Using a Large Apparatus to teleport to Ru'Aun Gardens may result in the break of the Clear Chip, which will require another to be placed into that Large Apparatus to use it again.

You must place the chip into the Large Apparatus BEFORE you register your data, otherwise, nothing will happen.