Leviathan

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Revision as of 14:33, 5 October 2023 by Chiimi (talk | contribs) (Created page with "{{Otheruses|the summoning spell}} __NOTOC__{{Collapse Sections}}{{Infobox Magic | spell name = Leviathan | spell type = Summoning | description = Summons Leviathan to fight by your side | element = Water | jobs = Level 1 Summoner | mp = 7 | casting time = 5 | recast time = 5 }} 200px|Leviathan ==Notes== thumb|Leviathan artwork by Redkitty *Leviathan is subject to a perpetuation cost based on the level of...")
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Leviathan
Type Summoning
Description Summons Leviathan to fight by your side
Cost 7 MP
Element Water Water
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Water ElementRever­be­ra­tion
Water Element and Ice ElementDis­tor­tion
Dark, Earth, Water and Ice ElementsDark­ness
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs

Level 1 Summoner

Casting Time 5 seconds
Recast Time 5 seconds
Affected Targets
Base Duration {{{base duration}}}
Range {{{range}}}

Leviathan

Notes

Leviathan artwork by Redkitty
  • Leviathan is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
    • Leviathan's perpetuation cost starts at 3 MP/3s at level 1, becoming Information NeededMP/3s at level 75, before Refresh or Auto-Refresh effects.
  • Resistant to fire- and water-based damage and enfeebling effects, including a very high resistance to Amnesia.
  • Weak against lightning-based damage and enfeebling effects.

Avatar Abilities

Leviathan's Blood Pacts are all water-based.

Blood Pact: Rage

Name Level MP S/T1 Description Comment
Tidal Wave 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals water elemental damage to enemies within Area of Effect. Available only while Astral Flow is in effect.
Barracuda Dive 1 8 S Deals physical damage.
Water II 10 24 T Deals water elemental damage. Damage varies with TP.
Tail Whip 26 49 S Weighs target down. Weight effect is equivalent to that of the spell Gravity.
Water IV 60 118 T Deals water elemental damage. Damage varies with TP.
Spinning Dive 70 164 Deals physical damage.
Grand Fall 75 (Merit) 182 T Deals water damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Blood Pact: Ward

Name Level MP S/T1 Description Comment
Slowga 33 48 Slows enemies within Area of Effect. Effect equivalent to the spell Slow. Reliability significantly improved by Avatar Magical Accuracy merits, summon skill merits, and equipment with augments enhancing pet magic accuracy.
Spring Water 47 99 Restores HP (47 + level x 3) and removes ailments for party members within Area of Effect. Removes most effects removable via a -na spell: Poison, Paralyze, Silence, Blind, Disease, and Petrification. TP increases the amount of HP healed.
Tidal Roar 84 138 Lowers attack for enemies within Area of Effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.

How to Obtain

Quests

Vana'delian Background

A great serpent said to rule over the rivers and the seas. Leviathan aids the summoner with its command over waves and water.


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