White Mage Guide by Valvette
Foreword
This guide is meant to contain my lessons learned throughout playing white mage on horizon. I don't claim superior experience or expertise and you absolutely don't have to listen to me. Instead, treat this as the collection of notes it is. I'm aware the age of and degree of "solved" this game is and has, and the intention is to help those few who are still trying new things.
Valvette, August 29th, 2026
About the job
You've come here expecting to learn about healing. And learn about healing you shall. As a white mage, you'll heal. And heal. And heal some more. And you'll like it. But, the developers did give the white mage more tools than just restoring HP. Any white mage worth their salt will cast party-encompassing protective spells, enfeeble, deal substantial damage with divine spells and even, rarely but still notably, provide MP.
Breakdown
Here is what we have to work with on the magic front. See Skill caps for a per level breakdown. What this means is that we are as good as it's possible to be at healing. A+. Juicy. We're also the best at divine magic among all jobs, just not quite as good as we are at healing. At enhancing we are second to the red mage and at enfeebling we are tied with the dark knight at last place with a measly C. And this is important because enfeebling is arguably half your job in a party. The other half being healing.
| Magic Skill | Rank |
|---|---|
| Healing | A+ |
| Divine | A- |
| Enhancing | C+ |
| Enfeebling | C |
Abridged version
Will be added once the main guide has enough meat to just copy over.
Important levels
Spells
Gear
Party play rotation
Race
This is the least impactful of all choices pertaining to your white mage. Can you play it as Galka and Elvaan, the two races with worst MP pool? Yes, is the answer. What about Hume and Mithra? The ones that get slightly more? Yes. Will a Tarutaru outshine you in the MP pool department before factoring in gear? Also yes, but not by much. The end result is: play whichever race you want.
If you want to optimize everything, get a Tarutaru, but don't assume you can slack off on any other aspect of your character just because of your race: It doesn't matter that much.
Let's have us a stat breakdown of all races as a level 1 white mage anyway.
| HP: 27 MP: 22 | ||||||
|---|---|---|---|---|---|---|
| STR | DEX | VIT | AGI | INT | MND | CHR |
| 6 | 5 | 6 | 6 | 6 | 8 | 7 |
| HP: 27 MP: 22 | ||||||
|---|---|---|---|---|---|---|
| STR | DEX | VIT | AGI | INT | MND | CHR |
| 6 | 7 | 6 | 7 | 6 | 8 | 6 |
| HP: 29 MP: 20 | ||||||
|---|---|---|---|---|---|---|
| STR | DEX | VIT | AGI | INT | MND | CHR |
| 7 | 5 | 7 | 5 | 5 | 9 | 7 |
| HP: 32 MP: 16 | ||||||
|---|---|---|---|---|---|---|
| STR | DEX | VIT | AGI | INT | MND | CHR |
| 7 | 5 | 8 | 6 | 6 | 8 | 6 |
| HP: 23 MP: 28 | ||||||
|---|---|---|---|---|---|---|
| STR | DEX | VIT | AGI | INT | MND | CHR |
| 5 | 5 | 6 | 7 | 8 | 8 | 7 |
Subjobs
Addons
Spell acquisition
Abilities
Restore MP
Cure
Regen
Divine seal
Enfeebling
MND-based spells
INT-based spells
Protection
Protect
Shell
Bar-spells
MP restoring
Devotion
Leveling
1-10
10-20
20-25
25-30
30-40
40-50
50-60
60-70
70-75
Merit parties
Gear
General strategy
Important pieces by slot and level
Main hand
Off hand
Grip
Ammo
Head
Neck
Earrings
Rings
Body
Hands
Belt
Back
Legs
Feet
Merits
Maat fight
Melee
It's offbeat. I won't hold myself off for very long.
