Seeker Bats

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Revision as of 23:15, 27 January 2024 by Chiimi (talk | contribs)
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Seeker Bats
Job: Warrior
Family: Bat Trios
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Wind
Weak against: Wind Wind Light Light Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Korroloka Tunnel 22 - 26 60
Respawn: ~12 minutes
L, H
559~594 HP
Maze of Shakhrami 23 - 26 21
Respawn: ~12 minutes
A, L, H
~600 HP
Ordelle's Caves 23 - 26 25
Respawn: ~12 minutes
A, L, H
627~748 HP
Lower Delkfutt Tower 25 - 27 27
Respawn:16 minutes
A, H
600~740 HP
??? MP
Qufim Island 25 - 27 13
Respawn: 5 minutes
L, H
~600 HP
Ranguemont Pass 25 - 28 30
Respawn:10 minutes
L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The Seeker Bats in Qufim Island are only found in tunnels. They should not be confused with the nocturnal Dark Bats.
  • Ones in Maze of Shakhrami have slightly <600 HP