Sea Horror

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Sea Horror
Sea Horror
Job: Monk
Family: Sea Monks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes

Ship bound for Mhaura

60 - 62

1

A, H

Ship bound for Selbina

60 - 62

1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Aggressive to level 75.
  • Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
  • Can spawn next ferry ride after being defeated.
  • Can spawn up to three times on the same ferry ride.
  • Susceptible to Gravity, Bind, and Break.
  • Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
  • Effectively immune to sleep.
  • Killable by many jobs at 75.
  • Use Sneak while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. Verification Needed
  • May despawn if left alone.