Nation Mission 4-1

From HorizonXI Wiki

Notes

  • Overview: This is a quite lengthy mission which requires you to visit the three beastman strongholds of Davoi, Beadeaux and Castle Oztroja and interact with the Magicites deep within. To be able to enter the area where the Magicite resides, you need to fulfill prerequisites particular to each beastman stronghold.
  • If you have completed this mission in another nation, you will not have to complete the prerequisite quests again, which give you access to the Magicites in the beastman strongholds.
  • The entire mission can be soloed at around level 50 with access to Sneak and Invisible.

Start

Access to the Tenshodo Headquarters to talk to Aldo requires you to complete the Quest Tenshodo Membership

NOTE: You will need prerequisite key items in order to get the magicite in each of the places you will be visiting. All of the quests start in Jeuno, so be sure to take care of these before departing!

Davoi

To access the Magicite in Davoi, you need to complete the sidequest Crest of Davoi to receive Key ItemCrest of Davoi (Key Item). Note: the prerequisite can be skipped if you have someone Tractor you through the Wall of Dark Arts.

Prerequisite: Crest of Davoi (Quest)

[ edit ]
Summary:

Main Part

Path to the Wall of Dark Arts (hover for larger size)
  • Make your way to Davoi. The entrance lies in the south of Jugner Forest (G-12).
  • Head to Davoi (G-7). There will be two Orcs in the lv.40-50 range here - either kill them or sneak past them. Drop invisible and click on the Wall of Dark Arts. If you aggro the Orcs you can quickly run through the Wall to the zone a few feet ahead.
    • Note: you may need to interact with the wall twice.
  • Inside there will not be any monsters. Walk down the path into a large room and inspect the Magicite for the Key ItemMagicite: Optistone.

Castle Oztroja

Note: Although possible to be tractored through the door, this prerequisite is required to obtain the Magicite.

Prerequisite: Yagudo Torch (Quest)

[ edit ]
Summary:

Main Part

Path to the Altar Room Part 1 (hover for larger size)

Path to the Altar Room Part 2 (hover for larger size)

Path to the Altar Room Part 3 (hover for larger size)

Path to the Altar Room Part 4 (hover for larger size)
  • Note: The path through Castle Oztroja is rather long and requires passing monsters which aggro characters below level 60. Sneak/Silent Oils and Invisible/Prism Powders will help you get through.
  • Make your way to Castle Oztroja. The entrance lies in the south of Meriphataud Mountains (L-8).
  • Enter and head to the Brass Door at Castle Oztroja (I-8). You will see a lever at either side of the door. One lever will open the door and the other will open a trap in the floor and cause you to fall into a pit. There is a very easy way to open this door.
    • Stand between the two levers in front of the door.
    • Select one of the levers
    • Click the lever and immediately run back. If it is the trapped lever there is some lag between when the lever is clicked and when the trap door opens. If the door opens run through, if the trap opens wait for it to close and then use the other lever.
    • The game is very picky about where you stand to hit the lever. You may have to move around a bit until you don't see the "Target is out of Range" message.
  • Process along the corridor to enter the second floor at Castle Oztroja, Map 3 (J-8). Head to Castle Oztroja, Map 3 (G-7), where you will enter the upper level of an open area at Castle Oztroja, Map 7 (I-9).
  • On this map, head north (without falling off) to a cave entrance at Castle Oztroja, Map 7 (I-7).
  • Here follow the right wall until you reach a door at Castle Oztroja, Map 2 (H-9).
    • The mobs in this area are much higher level then the ones previously encountered. Yagudo aggro sight.
  • At the door, light the torch (it will trigger a dialogue) and you will be taken through.
  • Head South and take a right to another Brass Door. Click on the door to open it.
  • The zone is just beyond this door in case you get aggro from dropping Invisible (Status Effect) at the torches, you can zone them.
  • Once inside, a cutscene will play. There are no mobs in this area.
  • Click on the Magicite to obtain Key ItemMagicite: Orastone.

Beadeaux

To access the Magicite in Beadeaux, you need to complete the sidequests Mysteries of Beadeaux I and Mysteries of Beadeaux II to receive Key ItemBlack Matinee Necklace and Key ItemCoruscant Rosary. For these Quests, you need to travel to Beadeaux and kill a Quadav NM each. Note: the prerequisite can be skipped if you have someone Tractor you through the Door.

Prerequsite I: Mysteries of Beadeaux I

[ edit ]
Summary:

Prerequsite II: Mysteries of Beadeaux II

[ edit ]
Summary:

Main Part

Path to the Qulun Dome Part 1 (hover for larger size)

Path to the Qulun Dome Part 2 (hover for larger size)

Finish

  • Return to Ru'Lude Gardens (H-6) and go to the Audience Chamber for a Cutscene and your rewards (either an Key ItemAirship pass, or, if you already have one, 20,000 gil).
  • Return to your Consulate in Ru'Lude Gardens to receive 10,000 gil and Key ItemMessage to Jeuno.
  • You have now completed the mission and will advance to Rank 5.