Temenos - Northern Tower
From HorizonXI Wiki
| Temenos - Northern Tower | |
|---|---|
| Zone | Temenos |
| Entry Items | |
| Entrance | Al'Taieu (H-4) (via Dimensional Portal at the Crag of Holla) |
| Level | 75 |
| Members | 18 |
| Time | 30-120 minutes |
| Completion Reward | Ivory Chip |
| Notes | |
|---|---|
| Chests |
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| Portal |
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| Others |
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Walkthrough
First Floor
- Enemies: (Moblins)
- Moblin Dustman x4 (RDM) (moving)
- Gate Group: Kill one to open the portal.
- Goblin Slaughterman x2 (WAR) (stationary)
- Chest Group: Kill all to spawn the chests.
- About 3/6 drop an Ancient Beastcoin
- Moblin Dustman x4 (RDM) (moving)
- With good timing, it is possible to run past the patrolling RDMs undetected.
- The chests can spawn at either of the Goblin Slaughterman locations.
Second Floor
- Enemies: (all Gigas)
- The chests appear in the middle of the north room.
Third Floor
- Enemies: (all Sahagin)
- Telchines Monk x2 (wandering back and forth in the two rooms)
Telchines Dragoon (with Telchines's Wyvern, wandering east-west)- Gate Group: Kill one to open the portal.
- Telchines White Mage (NE)
Telchines Bard (NW)- Chest Group: Kill all to spawn the chests.
- About 2/5 drop an Ancient Beastcoin
- Telchines Monk x2 (wandering back and forth in the two rooms)
- The chest location on the map may not be accurate - the location of each chest is random.
Fourth Floor
- Enemies: (all Demons)
- Kindred Black Mage x4 (2 groups of 2 running along the north and south sides of the room)
- Gate Group: Kill one to open the portal.
- You can pull the BLMs without linking the DRK, WAR, and SMN.
- Kindred Black Mage x4 (2 groups of 2 running along the north and south sides of the room)
- Kindred Summoner (with Kindred's Elemental), Kindred Warrior, Kindred Dark Knight
- Chest Group: Kill all to spawn the chests.
- You can not pull from the back to prevent linking, so Sleepga all mobs and kill the SMN last.
- The Kindred Summoner can summon a 2nd avatar for Astral Flow.
- About 4/7 drop an Ancient Beastcoin
- The chests appear in the middle of the room.
Fifth Floor
- Enemies: (Antica)
- Praetorian Guard CCXX (WAR) (SE room)
Praetorian Guard LXXIII (BLM) (NE room)
Praetorian Guard CXLVIII (RNG) (NW room)
Praetorian Guard CCCXI (PLD) (SW room)- Gate Group and Chest Group: Killing one opens the portal, killing all spawns the chests.
- Bring Echo Drops for Jamming Wave (range 15).
- Praetorian Guard CCXX (WAR) (SE room)
- About 2/4 drop an Ancient Beastcoin
- The chests appear in the east-west door.
Sixth Floor
- Enemies: (Tonberries)
- Cryptonberry Designator x3 (SMN) (with Tonberry's Elemental (Light)) (wandering)
Cryptonberry Abductor x3 (THF) (wandering)- Gate Group: Kill one to open the portal.
- The avatar summoned by the Cryptonberry Designators for Astral Flow is random. Stoneskin is your best bet, or not fighting the Cryptonberry Designators at all.
- There are two sets of SMN and THF in linked pairs near the doorways. A single THF and a single SMN walk alone between rooms.
- Cryptonberry Designator x3 (SMN) (with Tonberry's Elemental (Light)) (wandering)
- Cryptonberry Charmer (BLM) (NW)
Cryptonberry Skulker (NIN) (NE)- Chest Group: Kill all to spawn the chests.
- The Cryptonberry Skulker uses Mijin Gakure (range 20').
- About 7/8 drop an Ancient Beastcoin
- The easiest way to complete this floor is to run down the first ramp when the SMN + THF pair moves away and kill the Cryptonberry Charmer (BLM). Then the lone Cryptonberry Abductor should be pulled and killed when it's close to the alliance. Afterwards, the alliance should move to the other side of the area when the Cryptonberry Designator moves away and kill the Cryptonberry Skulker. The last Tonberry pair can be slept while the alliance proceeds to the next floor.
Seventh Floor
- Enemies: (Goblins)
- Goblin Theurgist x2 (BLM)
Goblin Fencer x2 (RDM)
Goblin Warlord (DRK)
- Goblin Theurgist x2 (BLM)
- All drop 1-2 Ancient Beastcoins
- Cannot pull from the side without linking all the others.
- Can be pet pulled, though as always this can fail if the mob stops to cast before chasing you, giving the others time to link.
- One way to avoid all casting on pulls is to pull a mob right after it casts a buff spell.
- A way to avoid casting of an offensive spell on the pull is to run away after sending in your pet so that you are out of casting range when your pet is gone. This doesn't work as well with RDM, since RDM has more buff spells.
- The final chest appears in the middle of the room when all the goblins are defeated.

