Uninvited Guests: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
*Talk to [[Justinius]] at (J-6) of the upper level in [[Tavnazian Safehold]] for a cutscene to start the quest and receive the [[Key Item]], [[Monarch Linn Patrol Permit]]. This is required for all players in order to enter the battlefield and is lost upon entry.
*Talk to [[Justinius]] at {{Position|Tavnazian Safehold|map=Map 2|J-6}} of the upper level in [[Tavnazian Safehold]] for a cutscene to start the quest and receive the {{KeyItem}}[[Monarch Linn Patrol Permit]]. This is required for all players in order to enter the battlefield and is lost upon entry.
*Travel to [[Monarch Linn]] through either [[Riverne - Site A01]] or [[Riverne - Site B01]].
*Travel to [[Monarch Linn]] through either [[Riverne - Site A01]] or [[Riverne - Site B01]].
**For B01 you will require 1 [[Giant Scale]] and for A01 you will require 2 to pass through the unstable displacements.
**For B01 you will require 1 [[Giant Scale]] and for A01 you will require 2 to pass through the unstable displacements.
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*One [[Mammet-800]] is in the battlefield at first. When it is approached, the additional Mammets spawn, depending on the number of adventurers in the fight.
*One [[Mammet-800]] is in the battlefield at first. When it is approached, the additional Mammets spawn, depending on the number of adventurers in the fight.
:*One Mammet will be fought for every two characters: 1 Mammet for 1-2 characters, 2 Mammets for 3-4 characters, etc.
:*One Mammet will be fought for every two characters: 1 Mammet for 1-2 characters, 2 Mammets for 3-4 characters, etc.
*The Mammets are very similar to the ones encountered during [[Chains of Promathia]] missions ([[Ancient Vows|2-5]] and [[One to be Feared|6-4]]), just scaled up in difficulty.  
*The Mammets are very similar to the ones encountered during [[Promathia Mission 2-5|Promathia Mission 2-5: Ancient Vows]] and [[Promathia Mission 6-4|Promathia Mission 6-4: One to be Feared]], just scaled up in difficulty.  
*They have approximately 3500HP.
*They have approximately 3500HP.
*They are immune to [[Sleep]], [[Lullaby]], and [[Gravity]], but susceptible to [[Bind]] and [[Silence]].
*They are immune to [[Sleep]], [[Lullaby]], and [[Gravity]], but susceptible to [[Bind]] and [[Silence]].
:*They do build resistance to [[Bind]], so it will be difficult to kite indefinitely if Bind is your only defense.
:*They do build resistance to [[Bind]], so it will be difficult to kite indefinitely if [[Bind]] is your only defense.
*Depending of the form, they can use abilities that allow them to absorb damage from physical or magical damage.
*Depending of the form, they can use abilities that allow them to absorb damage from physical or magical damage.
:*When in the hand-to-hand form, they will use [[Transmogrification]] that absorbs physical damage.
:*When in the hand-to-hand form, they will use [[Transmogrification]] that absorbs physical damage.
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:*Using [[Yellow Liquid]] will make them unable to change their form.
:*Using [[Yellow Liquid]] will make them unable to change their form.
*All of the Mammets must be defeated to win the fight.
*All of the Mammets must be defeated to win the fight.
{{Testimonials}}
== Possible Rewards ==
== Possible Rewards ==
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Revision as of 19:54, 14 May 2025

Uninvited Guests
Starting NPC JustiniusTavnazian Safehold (J-6)
Required Fame None 
Items Needed Key ItemMonarch Linn Patrol Permit
Giant Scale (1-2)
Title Monarch Linn Patrol Guard
Repeatable Yes, after the weekly Conquest Update. 
Description You have been asked to expel the black-robed intruders lurking around Monarch Linn.
Rewards
One of the listed below.
← Previous Quest Next Quest →
Promathia Mission2 4-2: The Savage None

Walkthrough

The Battle

  • The battlefield has a 30 minute time limit, and a maximum of 18 characters are allowed to enter.
  • There is no Level Restriction so buffs including TP do not wear off upon entering and experience points will be lost from a knock out.
  • One Mammet-800 is in the battlefield at first. When it is approached, the additional Mammets spawn, depending on the number of adventurers in the fight.
  • One Mammet will be fought for every two characters: 1 Mammet for 1-2 characters, 2 Mammets for 3-4 characters, etc.
  • They do build resistance to Bind, so it will be difficult to kite indefinitely if Bind is your only defense.
  • Depending of the form, they can use abilities that allow them to absorb damage from physical or magical damage.
  • When in the hand-to-hand form, they will use Transmogrification that absorbs physical damage.
  • When in the staff form, they will use Mind Wall that absorbs magic damage.
  • Using Yellow Liquid will make them unable to change their form.
  • All of the Mammets must be defeated to win the fight.

(see testimonials)

Possible Rewards