Promathia Mission 4-3: Difference between revisions
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{{Mission Header | {{Mission Header | ||
|Mission Name=The Secrets of Worship | |Mission Name=The Secrets of Worship | ||
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|Image= | |Image= | ||
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==Overview== | |||
This mission takes place in [[Sacrarium]] (50 cap area). You have to get access to and interact with a door to view a cutscene and then proceed to fight the [[:Category:Ghosts|Ghost]] [[NM]] [[Old Professor Mariselle]] before returning to the door for a final cutscene. Access to said door requires farming a set of keys from monsters in [[Sacrarium]]. | |||
==Walkthrough== | ==Walkthrough== | ||
* | ===Preparation=== | ||
*This mission requires passing through a locked door in [[Sacrarium]]. A considerable part of the mission is farming the required keys (2x [[Coral Crest Key]] and 1x [[Sealion Crest Key]]) to open the door. Alternatively, the door can be open by someone in possession of {{KeyItem}}[[Temple Knight Key]]. | |||
**The {{KeyItem}}[[Temple Knight Key]] can be obtained by trading 1x [[Coral Crest Key]] and 1x [[Sealion Crest Key]] to [[Quelveuiat]] in {{Location|Tavnazian Safehold|map=Map 1|I-10}} after the quest [[A Hard Day's Knight]] has been completed. | |||
<div style="border: grey dashed 4px; margin-top: 4px; margin-bottom: 4px; padding: 8px; border-radius: 4px;">'''Before starting the mission, consider your options:''' | |||
*Farming 2x [[Coral Crest Key]] and 1x [[Sealion Crest Key]]. | |||
*Farming 1x [[Coral Crest Key]] and 1x [[Sealion Crest Key]] and have someone who completed [[A Hard Day's Knight]] run back to [[Tavnazian Safehold]] to obtain the {{KeyItem}}[[Temple Knight Key]]. | |||
*Bring someone who already has a {{KeyItem}}[[Temple Knight Key]]. | |||
</div> | |||
*The final [[NM]] of this mission spawns in a room full of [[:Category:Fomors|Fomor]]. Consider clearing your [[Fomor Hate]] by killing [[:Category:Orcs|Orcs]] and [[:Category:Gigas|Gigas]] in [[Misareaux Coast]]. Note that if you have to farm [[Coral Crest Key]]s, you will have to kill [[:Category:Fomors|Fomor]] to get them, increasing your [[Fomor Hate]]. | |||
===Mission Start=== | |||
** | *Speak with [[Justinius]] at {{Location|Tavnazian Safehold|map=Top Floor|J-6}}. | ||
*On the same floor, click the ''Walnut Door'' at {{Position|Tavnazian Safehold|map=Top Floor|K-7}}, next to [[Parelbriaux]], for a cutscene. | |||
* | *Head to the ''Iron Gate'' in the northernmost part of {{Location|Misareaux Coast|G-4}} for a cutscene. | ||
**This is the entrance to the [[Sacrarium]]. This area is capped at level 50. | |||
*Upon entering [[Sacrarium]], proceed to {{Position|Sacrarium|map=Map 1|J-10}} (''Connection 'B'''). | |||
**Note that the maze walls will shift with each Vana'diel day (see 'Sacrarium Map 1' below). | |||
*Entering Map 2 through Connection 'B', you arrive at {{Position|Sacrarium|map=Map 2|E-9}}. | |||
{{Tooltip | |||
| text = [[Image:Sacrarium 1.png|thumb|300px|Sacrarium Map 1 (hover for larger size)]] | |||
| tooltip = [[Image:Sacrarium 1.png|512px]] | |||
| underline = none | |||
}} | |||
{{Tooltip | |||
| text = [[Image:Sacrarium 2.png|thumb|300px|Sacrarium Map 2 (hover for larger size)]] | |||
| tooltip = [[Image:Sacrarium 2.png|512px]] | |||
| underline = none | |||
}} | |||
===Farming the Keys=== | |||
''Note: This part of the mission can be skipped if someone has a {{KeyItem}}[[Temple Knight Key]] in their possession.'' | |||
*Kill [[:Category:Fomors|Fomors]] until you get two [[Coral Crest Key]]s. | |||
**You can do this mission with only one [[Coral Crest Key]], but since they break on use, it will be necessary to have an extra person to stay behind to operate the door. They cannot participate in the final [[NM]] fight. | |||
**''Optional, but recommended'' - Head back to [[Misareaux Coast]] and kill [[Orc]]s and [[Gigas]] to lower your [[Fomor Hate]]. Check with [[Resauchamet]] at {{Position|Tavnazian Safehold|map=Upper Floor|J-7|pos 2=K-6}}. Lower your [[Fomor Hate]] to level 1, where [[Resauchamet]] will tell you that you have a “good head start.” | |||
*Next, kill [[Keremet]], a [[:category:Corses|Corse]] NM located in the large room at {{Position|Sacrarium|map=Map 2|K-8|pos 2=L-8}}, to obtain the [[Sealion Crest Key]]. | |||
**The two hallways leading into the large room are lined with 6 [[:category:Skeletons|Skeletons]] each. The [[:category:Skeletons|Skeletons]] don't aggro and are weak, but if anyone attacks [[Keremet]] they will rush to aid him. Defeat all 12 [[:category:Skeletons|Skeletons]] first before you pass through one of the doors into the large room at {{Position|Sacrarium|map=Map 2|K-8|pos 2=L-8}}. | |||
**[[Keremet]] is at the far side of the room at {{Position|Sacrarium|map=Map 2|L-8}}. Wait for the [[:Category:Tauri|Tauri]] to wander to one side and then pull [[Keremet]] back through one of the doors into one of the hallways where the [[:category:Skeletons|Skeletons]] were. Only one person should pull [[Keremet]] while the others wait in the hallway. | |||
**You have 30 minutes to kill him before the [[:category:Skeletons|Skeletons]] begin to repop and aggro you. | |||
**[[Keremet]] can be [[Silence|Silenced]]. He is highly resistant to [[Stun]], [[Sleep]], and [[:Category:Ice|Ice]]-based spells. | |||
**Like all [[:Category:Corses|Corse]], [[Keremet]] can [[Charm]] members of your party with the [[Danse Macabre]] TP attack. [[Charm]]ed party members MUST be [[Sleep|slept]]. This fight is pretty tough as he has a nasty AoE [[Paralyze]] move and can [[Charm]] multiple targets. | |||
**A [[Beastmaster]] makes this fight much easier: a [[Blubber Eyes]] under [[Familiar]] does a lot of damage and pets are immune to [[Keremet]]'s Charm. Two [[Blubber Eyes]] can duo [[Keremet]]. | |||
**From [[Keremet]] you obtain the [[Sealion Crest Key]]. | |||
***If you did the quest [[A Hard Day's Knight]], you can return to [[Tavnazian Safehold]] and go trade [[Quelveuiat]] the a [[Coral Crest Key]] along with the [[Sealion Crest Key]] to obtain the permanent {{KeyItem}}[[Temple Knight Key]] to be able to open the door solo. | |||
***If you do '''not''' intend to get the {{KeyItem}}[[Temple Knight Key]] but use the [[Coral Crest Key]]s and the [[Sealion Crest Key]] to directly open the door, '''let someone take the [[Sealion Crest Key]] who doesn’t have either of the [[Coral Crest Key]]s''' since one person cannot open the door by trading both keys. | |||
===Mission Continues=== | |||
*With either a {{KeyItem}}[[Temple Knight Key]] OR the [[Coral Crest Key]]s and a [[Sealion Crest Key]] head to {{Location|Sacrarium|map=Map 2|H-7}} in the [[Sacrarium]] and look for a door with two keyholes: one LARGE and one SMALL. | |||
*Opening the door: The first party member will trade the [[Coral Crest Key]] to the SMALL HOLE; you will hear a click. <br/>The other party member will trade the [[Sealion Crest Key]] to the large hole; the door will then open. **You have a limited amount of time to trade the [[Sealion Crest Key]] after the [[Coral Crest Key]] has been traded, so make sure the key holders are both ready. (Both locks '''cannot''' be opened by a single person!) | |||
**You will keep your [[Sealion Crest Key]], but your [[Coral Crest Key]] will break. If the [[Sealion Crest Key]] isn't traded quickly enough, you will have lost your opportunity to get the door open, and will have to get another [[Coral Crest Key]]. | |||
*Find and click on the ''Wooden Gate'' at {{Position|Sacrarium|map=Map 2|G-8}} for a cutscene (This is necessary to be able to proceed with the mission). | |||
*Head back out the locked door. | |||
**If you do not have another [[Coral Crest Key]], you can leave a member behind to open the door with the switch but they cannot participate in the [[NM]] fight. | |||
*You are looking to spawn and defeat the [[NM]] [[Old Professor Mariselle]]. They are located in either of the six classrooms: three on the north side at {{Position|Sacrarium|map=Map 2|F-5|pos 2=G-5|pos 3=H-5}} and three on the south side at {{Position|Sacrarium|map=Map 2|F-11|pos 2=G-11|pos 3=H-11}}. Each classroom has a [[???]] in it. Check each [[???]] until you spawn the [[Ghost]] [[NM]] [[Old Professor Mariselle]] and his two [[Mariselle's Pupil]]s. | |||
**[[Old Professor Mariselle]] teleports, casts [[Sleepga II]] and [[Silence]], and uses [[:category:Ghosts|Ghost]] abilities. It seems to have a fair bit of regen, so continuing to keep damage on after it teleports is important. | **[[Old Professor Mariselle]] teleports, casts [[Sleepga II]] and [[Silence]], and uses [[:category:Ghosts|Ghost]] abilities. It seems to have a fair bit of regen, so continuing to keep damage on after it teleports is important. | ||
**Don’t use [[AoE]] abilities or you | **Don’t use [[AoE]] abilities or you risk aggroing the [[:category:Fomors|Fomor]]. | ||
***'''Don’t use [[Tractor]] during the fight with [[Old Professor Mariselle]]''', as it will cause the player to zone and the NM will have to be repopped before they can get their {{KeyItem}}[[Reliquiarium Key]]! | |||
**The [[Mariselle's Pupil]]s are weak, but if you kill them [[Old Professor Mariselle]] will summon more. They CANNOT be slept. | **The [[Mariselle's Pupil]]s are weak, but if you kill them [[Old Professor Mariselle]] will summon more. They CANNOT be slept. | ||
*Kill [[Old Professor Mariselle]] and check the [[???]] again for the [[Reliquiarium Key]]. Any [[???]] in any of the rooms will allow you to obtain the [[Reliquiarium Key]]. | *Kill [[Old Professor Mariselle]] and check the [[???]] again for the [[Reliquiarium Key]]. Any [[???]] in any of the rooms will allow you to obtain the {{KeyItem}}[[Reliquiarium Key]]. | ||
*Proceed back to the locked door and open it with your second [[Coral Crest Key]] and the [[Sealion Crest Key]], using the same method as before. Alternatively, | *Proceed back to the locked door and open it with your second [[Coral Crest Key]] and the [[Sealion Crest Key]], using the same method as before. Alternatively, have someone operate the switch on the other side. | ||
* | *Behind the locked door, head to the ''Wooden Gate'' again for a final cutscene and to end the mission. | ||
Latest revision as of 20:40, 23 July 2025
| The Secrets of Worship | |
|---|---|
| Series | Chains of Promathia Missions |
| Start | After The Savage |
| Level Restriction: | Level 50 Cap |
| Items Needed | Coral Crest Key Sealion Crest Key or and |
| Title | The Lost One |
| Repeatable | No |
| Description | Now that you have learned the Wyrmking's plan, you must travel to the fourth mothercrystal. Nag'molada has informed you where the stone lies. However, you will need the amulet you lent to Prishe before you are to make your way there. |
| Rewards | |
| Access to Sacrarium (Given at the start of the quest after interacting with the Walnut Door) | |
| ← Previous Mission | Next Mission → |
|---|---|
| The Savage | Slanderous Utterings |
Overview
This mission takes place in Sacrarium (50 cap area). You have to get access to and interact with a door to view a cutscene and then proceed to fight the Ghost NM Old Professor Mariselle before returning to the door for a final cutscene. Access to said door requires farming a set of keys from monsters in Sacrarium.
Walkthrough
Preparation
- This mission requires passing through a locked door in Sacrarium. A considerable part of the mission is farming the required keys (2x Coral Crest Key and 1x Sealion Crest Key) to open the door. Alternatively, the door can be open by someone in possession of
Temple Knight Key.
- The
Temple Knight Key can be obtained by trading 1x Coral Crest Key and 1x Sealion Crest Key to Quelveuiat in Tavnazian Safehold, Map 1 (I-10) after the quest A Hard Day's Knight has been completed.
- The
Before starting the mission, consider your options:
- Farming 2x Coral Crest Key and 1x Sealion Crest Key.
- Farming 1x Coral Crest Key and 1x Sealion Crest Key and have someone who completed A Hard Day's Knight run back to Tavnazian Safehold to obtain the
Temple Knight Key. - Bring someone who already has a
Temple Knight Key.
- The final NM of this mission spawns in a room full of Fomor. Consider clearing your Fomor Hate by killing Orcs and Gigas in Misareaux Coast. Note that if you have to farm Coral Crest Keys, you will have to kill Fomor to get them, increasing your Fomor Hate.
Mission Start
- Speak with Justinius at Tavnazian Safehold, Top Floor (J-6).
- On the same floor, click the Walnut Door at (K-7), next to Parelbriaux, for a cutscene.
- Head to the Iron Gate in the northernmost part of Misareaux Coast (G-4) for a cutscene.
- This is the entrance to the Sacrarium. This area is capped at level 50.
- Upon entering Sacrarium, proceed to (J-10) (Connection 'B').
- Note that the maze walls will shift with each Vana'diel day (see 'Sacrarium Map 1' below).
- Entering Map 2 through Connection 'B', you arrive at (E-9).
Farming the Keys
Note: This part of the mission can be skipped if someone has a
Temple Knight Key in their possession.
- Kill Fomors until you get two Coral Crest Keys.
- You can do this mission with only one Coral Crest Key, but since they break on use, it will be necessary to have an extra person to stay behind to operate the door. They cannot participate in the final NM fight.
- Optional, but recommended - Head back to Misareaux Coast and kill Orcs and Gigas to lower your Fomor Hate. Check with Resauchamet at (Tavnazian Safehold/Maps#Upper Floor). Lower your Fomor Hate to level 1, where Resauchamet will tell you that you have a “good head start.”
- Next, kill Keremet, a Corse NM located in the large room at (K-8 / L-8), to obtain the Sealion Crest Key.
- The two hallways leading into the large room are lined with 6 Skeletons each. The Skeletons don't aggro and are weak, but if anyone attacks Keremet they will rush to aid him. Defeat all 12 Skeletons first before you pass through one of the doors into the large room at (K-8 / L-8).
- Keremet is at the far side of the room at (L-8). Wait for the Tauri to wander to one side and then pull Keremet back through one of the doors into one of the hallways where the Skeletons were. Only one person should pull Keremet while the others wait in the hallway.
- You have 30 minutes to kill him before the Skeletons begin to repop and aggro you.
- Keremet can be Silenced. He is highly resistant to Stun, Sleep, and Ice-based spells.
- Like all Corse, Keremet can Charm members of your party with the Danse Macabre TP attack. Charmed party members MUST be slept. This fight is pretty tough as he has a nasty AoE Paralyze move and can Charm multiple targets.
- A Beastmaster makes this fight much easier: a Blubber Eyes under Familiar does a lot of damage and pets are immune to Keremet's Charm. Two Blubber Eyes can duo Keremet.
- From Keremet you obtain the Sealion Crest Key.
- If you did the quest A Hard Day's Knight, you can return to Tavnazian Safehold and go trade Quelveuiat the a Coral Crest Key along with the Sealion Crest Key to obtain the permanent
Temple Knight Key to be able to open the door solo. - If you do not intend to get the
Temple Knight Key but use the Coral Crest Keys and the Sealion Crest Key to directly open the door, let someone take the Sealion Crest Key who doesn’t have either of the Coral Crest Keys since one person cannot open the door by trading both keys.
- If you did the quest A Hard Day's Knight, you can return to Tavnazian Safehold and go trade Quelveuiat the a Coral Crest Key along with the Sealion Crest Key to obtain the permanent
Mission Continues
- With either a
Temple Knight Key OR the Coral Crest Keys and a Sealion Crest Key head to Sacrarium, Map 2 (H-7) in the Sacrarium and look for a door with two keyholes: one LARGE and one SMALL. - Opening the door: The first party member will trade the Coral Crest Key to the SMALL HOLE; you will hear a click.
The other party member will trade the Sealion Crest Key to the large hole; the door will then open. **You have a limited amount of time to trade the Sealion Crest Key after the Coral Crest Key has been traded, so make sure the key holders are both ready. (Both locks cannot be opened by a single person!)- You will keep your Sealion Crest Key, but your Coral Crest Key will break. If the Sealion Crest Key isn't traded quickly enough, you will have lost your opportunity to get the door open, and will have to get another Coral Crest Key.
- Find and click on the Wooden Gate at (G-8) for a cutscene (This is necessary to be able to proceed with the mission).
- Head back out the locked door.
- If you do not have another Coral Crest Key, you can leave a member behind to open the door with the switch but they cannot participate in the NM fight.
- You are looking to spawn and defeat the NM Old Professor Mariselle. They are located in either of the six classrooms: three on the north side at (F-5 / G-5 / H-5) and three on the south side at (F-11 / G-11 / H-11). Each classroom has a ??? in it. Check each ??? until you spawn the Ghost NM Old Professor Mariselle and his two Mariselle's Pupils.
- Old Professor Mariselle teleports, casts Sleepga II and Silence, and uses Ghost abilities. It seems to have a fair bit of regen, so continuing to keep damage on after it teleports is important.
- Don’t use AoE abilities or you risk aggroing the Fomor.
- Don’t use Tractor during the fight with Old Professor Mariselle, as it will cause the player to zone and the NM will have to be repopped before they can get their
Reliquiarium Key!
- Don’t use Tractor during the fight with Old Professor Mariselle, as it will cause the player to zone and the NM will have to be repopped before they can get their
- The Mariselle's Pupils are weak, but if you kill them Old Professor Mariselle will summon more. They CANNOT be slept.
- Kill Old Professor Mariselle and check the ??? again for the Reliquiarium Key. Any ??? in any of the rooms will allow you to obtain the
Reliquiarium Key. - Proceed back to the locked door and open it with your second Coral Crest Key and the Sealion Crest Key, using the same method as before. Alternatively, have someone operate the switch on the other side.
- Behind the locked door, head to the Wooden Gate again for a final cutscene and to end the mission.





